Commit Graph

16 Commits

Author SHA1 Message Date
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
4f3c21a0cf Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
fc01a2dee0 Fixed a few properties. 2019-06-26 02:27:29 +02:00
5d0d8b59d3 Fixed healing, and aura healing. 2019-06-25 01:15:08 +02:00
c9c9267dbb Fixed aura ticks. 2019-06-24 17:58:25 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12 The old Effect properties got cleaned up, and now their type is packedscene. 2019-05-29 20:03:41 +02:00
d4ebbdc69c -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
a329281dae Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
d06a6615a0 Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes. 2019-05-04 03:05:36 +02:00
e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d Improved the virtual method binds, by a lot. 2019-05-02 02:18:44 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00