Commit Graph

9 Commits

Author SHA1 Message Date
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
94dbc91b88 Basic bindings for WorldSpell, and WorldSpellData. 2019-12-10 12:19:48 +01:00
d5d38aea1c Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00
aadb56411a Added skills. 2019-09-12 18:22:50 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00