entity_spell_system/spell_enums.cpp
Relintai 575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00

8 lines
737 B
C++

#include "spell_enums.h"
const String SpellEnums::BINDING_STRING_SPELL_TYPES = "None, Melee, Holy, Shadow, Nature, Fire, Frost, Lightning, Chaos";
const String SpellEnums::BINDING_STRING_DIMINISHING_RETURN_CATEGORIES = "None, Root, Stun";
const String SpellEnums::BINDING_STRING_TRIGGER_EVENTS = "None, S On Before Damage, S On Damage Receive, S On Hit, S On Damage Dealt, S Aura Remove, S Aura Dispell, S On Before Aura Applied, S On After Aura Applied, C On Aura Added, C On Aura Removed, C On Aura Refreshed";
const String SpellEnums::BINDING_STRING_DAMAGE_TYPES = "None, Melee, Holy, Shadow, Nature, Fire, Frost, Lightning, Chaos";
const String SpellEnums::BINDING_STRING_AURA_TYPES = "None, Magic, Poison, Physical, Curse, Bleed";