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a329281dae
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Cleaned up the categories of spells, and auras.
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2019-05-13 18:52:43 +02:00 |
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884e0eb012
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Properly set up groups for spells.
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2019-05-13 13:50:14 +02:00 |
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b69663de86
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-Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
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2019-05-13 13:25:03 +02:00 |
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565993fdb8
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Better way to cast refs at load.
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2019-05-07 15:05:55 +02:00 |
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53227bb6fe
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-Started working on inventory-related classes, and added helper classes for cooldowns.
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2019-05-06 18:07:07 +02:00 |
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4c586d459f
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Added the heal pipeline.
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2019-05-06 02:07:51 +02:00 |
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b16795c59c
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Added item template, and craft data loading.
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2019-05-05 20:27:53 +02:00 |
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cfff89cf2a
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Added more getters to DataManager, and now datamanager uses the FAIL COND macros.
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2019-05-04 20:19:54 +02:00 |
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d06a6615a0
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Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes.
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2019-05-04 03:05:36 +02:00 |
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e2bf5a5286
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-Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
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2019-05-03 23:19:10 +02:00 |
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decb7c3c7d
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Improved the virtual method binds, by a lot.
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2019-05-02 02:18:44 +02:00 |
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5e476306a2
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-Fixed the type of the parameter of _start_casting, and _casting_finished VMethods.
-Added a binding for _start_casting.
-Small changes.
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2019-04-28 11:58:40 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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