378ebcff23
Update the copyright texts for 2021.
2021-04-19 10:13:51 +02:00
e3be2555d2
The diminishing return categories are now customizable.
2020-06-06 18:06:30 +02:00
598d02022a
Reworked how aura trigger data is stored. The trigger logic is not yet implemented (soon), but it will be mostly trivial to do at this point. Also changed the stat attribute mod functions in aura to the new style.
2020-06-06 16:26:21 +02:00
74eb8bcb2f
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
2020-01-31 19:34:47 +01:00
47da2d28b1
Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
2019-12-29 01:58:25 +01:00
94dbc91b88
Basic bindings for WorldSpell, and WorldSpellData.
2019-12-10 12:19:48 +01:00
d5d38aea1c
Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile.
2019-09-12 22:45:29 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
575871678e
-Added type to auras, and an is debuff flag.
...
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00