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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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e14ba1e368
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Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically.
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2022-01-12 15:53:35 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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95c7b29f1f
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Added 2 const qualifiers.
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2020-06-05 14:33:48 +02:00 |
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fdf0163f47
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Removed TalentRowData, and reworked CharacterSpec so it's not needed.
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2020-06-05 14:03:11 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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d89871f1b4
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now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
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70cb694a12
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Removed the temp properties.
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2019-10-19 12:49:01 +02:00 |
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056f9e0358
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More bindings cleanup.
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2019-10-19 12:47:30 +02:00 |
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f0aca4afa4
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Removed the temporary bindings.
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2019-10-19 12:20:59 +02:00 |
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48470111f3
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
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262e278377
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Merged Talent and Skill into Aura.
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2019-10-06 18:19:04 +02:00 |
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5afc9d4e08
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Cleaned up the talent related functions in entity.
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2019-10-06 16:47:03 +02:00 |
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ca2fe9a6c4
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Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
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2019-09-09 14:26:18 +02:00 |
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