Commit Graph

13 Commits

Author SHA1 Message Date
4dce51d019 Implemented EntityResources. 2020-03-11 16:08:07 +01:00
3686150a44 Rename max property in EntityResource, as it is a gdscript method. Also renamed the current property, for consistency. 2020-03-10 16:03:23 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
c072f69e2a Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
68df038731 Added text strings to EntityResourceData. 2019-12-02 00:42:21 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
b3cb5b2def Added EntityResourceDatas to the DataManager, also more refactorings. 2019-11-30 21:46:11 +01:00
ea06b2346b Added EntityResourceCostData, also more refactorings. 2019-11-30 21:04:35 +01:00
fe6b3224c8 Refactored how entity resources are set up. 2019-11-30 19:26:12 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00