Commit Graph

14 Commits

Author SHA1 Message Date
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
2bf785cb93 Removed 2 classes from config.py. 2020-05-02 02:05:54 +02:00
bebab39f34 Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
2f49f2360e Add missing class to config.py, also sync classref with current source. 2020-04-20 17:36:36 +02:00
6c9bea09bc Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading. 2020-04-18 14:31:36 +02:00
5b14bf40bd Add missing classes to config.py. Also sync classref to the current source. 2020-04-18 02:33:42 +02:00
d5fa8c67bf Add the new resource db to config.py, and sync classrefs. 2020-04-14 16:57:34 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
5a7ae51778 Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*. 2020-04-07 13:10:42 +02:00
e272dca8f8 Update the class list in config.py, and sync classref to the current source. 2020-03-22 01:09:10 +01:00
2486590bd3 LootDataBase should be a lot more usable from now. 2020-02-26 21:05:39 +01:00
1c96daba5f Proper doc setup. 2019-12-25 14:08:01 +01:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00