6f3744e2cb
Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
2020-01-09 04:27:19 +01:00
6b2c97df9a
Fix a few small issues with spell's bindings.
2020-01-06 14:29:13 +01:00
4a166becf4
Started porting code from Broken Seals.
2020-01-02 00:14:29 +01:00
47da2d28b1
Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
2019-12-29 01:58:25 +01:00
897c051982
Cleaned up spell's Projectile, and aoe binds.
2019-12-13 09:37:12 +01:00
251f9e6e2a
Added a son_physics_process callback to spells, spell scripts can register for it in entities.
2019-12-12 16:44:43 +01:00
7f3b1eecdd
Merged SpellProjectile and WorldEffect into a new WorldSpell class.
2019-12-09 21:23:57 +01:00
e57c0ef30e
Moved in-world spell related classes into a different folder.
2019-12-01 21:21:51 +01:00
8c11a22209
Added EntitySkillData.
2019-12-01 18:00:09 +01:00
abb564acdc
Resources should work in multiplayer now, also work on bindings.
2019-12-01 00:24:38 +01:00
d89871f1b4
now the text_name properties use resource's resource_name property to store data.
2019-11-09 17:49:05 +01:00
056f9e0358
More bindings cleanup.
2019-10-19 12:47:30 +02:00
48470111f3
Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
2019-10-19 12:12:09 +02:00
f3f019b5cb
Added teaches_craft_recipe to spell.
2019-10-07 18:29:25 +02:00
262e278377
Merged Talent and Skill into Aura.
2019-10-06 18:19:04 +02:00
f819668ab0
Removed spell's next rank member, and a bit more work on the talent management functions.
2019-10-06 17:18:44 +02:00
2578bbb0ba
Added training related data.
2019-09-12 23:43:53 +02:00
d87668f779
Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn".
2019-09-12 23:28:18 +02:00
e65b2f4ecb
Added SpellCategory to Spell. Also removed the old commented out code from Spell.
2019-09-12 23:06:24 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
...
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d
Improved the virtual method binds, by a lot.
2019-05-02 02:18:44 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00