056791b313
Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
2019-10-29 18:12:15 +01:00
70cb694a12
Removed the temp properties.
2019-10-19 12:49:01 +02:00
056f9e0358
More bindings cleanup.
2019-10-19 12:47:30 +02:00
e463b32f87
Removed the property with the typo.
2019-10-19 12:34:32 +02:00
1c0e999bac
Typo fix.
2019-10-19 12:29:39 +02:00
f0aca4afa4
Removed the temporary bindings.
2019-10-19 12:20:59 +02:00
1081f48cff
Fix Typo.
2019-10-19 12:15:12 +02:00
48470111f3
Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
2019-10-19 12:12:09 +02:00
f3f019b5cb
Added teaches_craft_recipe to spell.
2019-10-07 18:29:25 +02:00
262e278377
Merged Talent and Skill into Aura.
2019-10-06 18:19:04 +02:00
f819668ab0
Removed spell's next rank member, and a bit more work on the talent management functions.
2019-10-06 17:18:44 +02:00
d269ebb51a
Fixed a few potential crashes.
2019-09-28 21:46:13 +02:00
2578bbb0ba
Added training related data.
2019-09-12 23:43:53 +02:00
d87668f779
Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn".
2019-09-12 23:28:18 +02:00
e65b2f4ecb
Added SpellCategory to Spell. Also removed the old commented out code from Spell.
2019-09-12 23:06:24 +02:00
2b45d35cf7
Fixed uninitialized variables in Spell.
2019-09-09 01:55:37 +02:00
1f83d7ac6c
Fixed uninitialized variable.
2019-09-08 15:33:25 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
a329281dae
Cleaned up the categories of spells, and auras.
2019-05-13 18:52:43 +02:00
884e0eb012
Properly set up groups for spells.
2019-05-13 13:50:14 +02:00
b69663de86
-Added Aura and Spell visual effect is now VisualBoneAttachment.
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-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
d06a6615a0
Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes.
2019-05-04 03:05:36 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
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-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d
Improved the virtual method binds, by a lot.
2019-05-02 02:18:44 +02:00
5e476306a2
-Fixed the type of the parameter of _start_casting, and _casting_finished VMethods.
...
-Added a binding for _start_casting.
-Small changes.
2019-04-28 11:58:40 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00