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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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6c1c5eca46
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Fix small issues, and model re-generation.
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2019-11-04 21:43:32 +01:00 |
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e267217b84
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Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
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2019-10-26 15:28:58 +02:00 |
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952bbb113d
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Small cleanups.
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2019-10-26 15:13:04 +02:00 |
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56a333bef5
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
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99b5981e12
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Fix compile.
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2019-10-25 10:24:12 +02:00 |
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f4341a1d51
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Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes.
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2019-10-25 10:22:57 +02:00 |
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be520eb184
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Compile fix.
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2019-10-24 22:12:11 +02:00 |
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dba901cc9e
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Started implementing switchable equipment.
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2019-10-24 22:06:47 +02:00 |
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1667a315ed
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Fixed up CharacterSkeleton3D.
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2019-08-26 11:46:43 +02:00 |
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c09a7a18bf
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Cleaned up the skeleton a bit.
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2019-08-23 20:23:48 +02:00 |
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