Commit Graph

63 Commits

Author SHA1 Message Date
a329281dae Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
884e0eb012 Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
b69663de86 -Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
565993fdb8 Better way to cast refs at load. 2019-05-07 15:05:55 +02:00
53227bb6fe -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
b16795c59c Added item template, and craft data loading. 2019-05-05 20:27:53 +02:00
cfff89cf2a Added more getters to DataManager, and now datamanager uses the FAIL COND macros. 2019-05-04 20:19:54 +02:00
d06a6615a0 Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes. 2019-05-04 03:05:36 +02:00
e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d Improved the virtual method binds, by a lot. 2019-05-02 02:18:44 +02:00
5e476306a2 -Fixed the type of the parameter of _start_casting, and _casting_finished VMethods.
-Added a binding for _start_casting.
-Small changes.
2019-04-28 11:58:40 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00