425bf1df2f
Removed the stat helper member Refs from entity.
2019-10-07 00:34:12 +02:00
26ba90a9d3
implemented equipslots.
2019-10-07 00:29:05 +02:00
bbb92b244d
Renamed _stat_points_per_level to _spell_points_per_level in entity class data, and added free point counters for both spell points, and talent points into entity.
2019-10-06 18:51:16 +02:00
5afc9d4e08
Cleaned up the talent related functions in entity.
2019-10-06 16:47:03 +02:00
529f8935d6
Added seed to the player.
2019-10-06 00:25:12 +02:00
7c6cb26aba
Implemented looting.
2019-10-02 13:23:04 +02:00
435b57337a
Added an sspell_cast_success callback. Also the clientside version was finished up.
2019-09-28 17:36:02 +02:00
bcbc83596a
Improved the targeting signals, and callbacks in entity.
2019-09-27 18:05:43 +02:00
3b1028ddf4
Added mouseover callbacks.
2019-09-25 12:59:21 +02:00
6074b75ec3
Property style cleanup, and added an entity name changed signal.
2019-09-17 15:35:03 +02:00
5e68f551a3
Cleaned up the talent-related functions in entity.
2019-09-17 14:06:41 +02:00
4aad057925
Added a few remaining things required for entity interactions.
2019-09-17 02:14:24 +02:00
18925ee236
Implemented Bags, and added a InteractionType enum.
2019-09-16 21:57:55 +02:00
7756cf51ec
Work on serialization.
2019-09-13 09:26:53 +02:00
f036bf449b
Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
2019-09-13 01:23:28 +02:00
99be4306ce
Added EntitySkill.
2019-09-13 00:23:39 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
7fbb0c4599
Fixed compile.
2019-09-11 17:24:22 +02:00
4afc637801
Added 3 data classes.
2019-09-11 15:06:30 +02:00
41d94978e6
Added the money field.
2019-09-11 13:06:04 +02:00
870a1f406c
Added the basic interact methods to entity, and EntityData.
2019-09-11 12:54:51 +02:00
39a335e36c
Added the new enums into EntityData as well. Also small bug and typo fixes.
2019-09-11 12:26:41 +02:00
50062d8ad4
Added properties from the new enums into entity.
2019-09-11 11:25:52 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
90e86557c5
More work on networking.
2019-06-18 15:33:28 +02:00
29f4288a54
More networking work.
2019-06-18 02:32:39 +02:00
7cdad4b8eb
Work on networking.
2019-06-17 00:07:38 +02:00
cee3c00f97
Added macros for the multiplayer.
2019-06-11 15:20:05 +02:00
ee5be20502
Moved a few more function declarations from entity's header to the cpp file.
2019-06-10 20:48:14 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
d4ebbdc69c
-Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
...
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
e9c30b870d
Work on bindings.
2019-05-27 14:02:07 +02:00
34295f7a83
Added gcd, cooldowns, category cooldowns, and states to Entity.
2019-05-27 02:50:00 +02:00
565993fdb8
Better way to cast refs at load.
2019-05-07 15:05:55 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
14210ba66d
-EntityCreateInfo is now a Reference.
...
-Bound the initialize method.
2019-05-04 23:20:22 +02:00
b485b4d114
-Moved EntityCreateInfo into it's own file.
...
-Also registered it.
2019-05-04 18:39:42 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
...
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00