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5c68c56a0e
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Now the ESS singleton stored xp data aswell. They can be found in the project settings.
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2020-07-10 16:55:35 +02:00 |
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5bfc480038
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Removed 2 now unneeded properties from the ESS singleton.
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2020-07-10 15:28:47 +02:00 |
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68a674da8c
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Reimplemented attach points into CharacterSkeleton3D. Also added the CommonCharacterSkeletonPoints enum into EntityEnums, and a customizable skeleton bone attachment points string array into the ProjectSettings, and ESS singleton.
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2020-06-16 13:38:33 +02:00 |
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e3be2555d2
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The diminishing return categories are now customizable.
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2020-06-06 18:06:30 +02:00 |
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ee0c346b7c
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Added auto learn spells project setting.
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2020-06-04 12:27:32 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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740f3e1c99
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |
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577a3b108b
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EntitySpeciesData now contains an array of SpeciesModelDatas.
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2020-05-20 20:20:26 +02:00 |
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b4ff507519
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Finished getters/setters in the ESS singleton for customizable entity types.
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2020-05-20 11:14:18 +02:00 |
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9eefc4a551
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Started converting EntityTypes to customizable. (I had to test PoolStringArrays in ProjectSettings, will be finished later.)
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2020-05-20 01:58:24 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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d20419621d
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Character, and Class levels are now customizable through ProjectSettings.
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2020-05-19 02:19:23 +02:00 |
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f8f7d6bd0d
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Fix 2 typos.
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2020-04-25 19:23:02 +02:00 |
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da845cb9df
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Add stat_is_property to ESS.
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2020-04-25 19:02:17 +02:00 |
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7f878a892d
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The ESS singleton will now create a property version aswell from the given stat enum string.
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2020-04-25 18:51:37 +02:00 |
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c00a604102
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Customizable stats - Part 1. The ESS singleton now stores stats, and they can be changed from the project settings. Stuff doesn't use it yet.
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2020-04-25 14:38:52 +02:00 |
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b5ed3b16c8
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Improvements to the EssResourceDB's api, also add a missing bind to the ESS singleton.
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2020-04-18 20:33:55 +02:00 |
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6c9bea09bc
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Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading.
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2020-04-18 14:31:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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