74eb8bcb2f
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
2020-01-31 19:34:47 +01:00
47da2d28b1
Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
2019-12-29 01:58:25 +01:00
94dbc91b88
Basic bindings for WorldSpell, and WorldSpellData.
2019-12-10 12:19:48 +01:00
d5d38aea1c
Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile.
2019-09-12 22:45:29 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
575871678e
-Added type to auras, and an is debuff flag.
...
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00