3cce6b0ae8
-Talent is now inherited from Aura.
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-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
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-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
565993fdb8
Better way to cast refs at load.
2019-05-07 15:05:55 +02:00
b16795c59c
Added item template, and craft data loading.
2019-05-05 20:27:53 +02:00
cfff89cf2a
Added more getters to DataManager, and now datamanager uses the FAIL COND macros.
2019-05-04 20:19:54 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00