ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
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-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
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Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
f1194ab218
-Added rage, and energy stat.
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-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
90e86557c5
More work on networking.
2019-06-18 15:33:28 +02:00
29f4288a54
More networking work.
2019-06-18 02:32:39 +02:00
7cdad4b8eb
Work on networking.
2019-06-17 00:07:38 +02:00
cee3c00f97
Added macros for the multiplayer.
2019-06-11 15:20:05 +02:00
ee5be20502
Moved a few more function declarations from entity's header to the cpp file.
2019-06-10 20:48:14 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
d4ebbdc69c
-Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
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-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
e9c30b870d
Work on bindings.
2019-05-27 14:02:07 +02:00
34295f7a83
Added gcd, cooldowns, category cooldowns, and states to Entity.
2019-05-27 02:50:00 +02:00
565993fdb8
Better way to cast refs at load.
2019-05-07 15:05:55 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
14210ba66d
-EntityCreateInfo is now a Reference.
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-Bound the initialize method.
2019-05-04 23:20:22 +02:00
b485b4d114
-Moved EntityCreateInfo into it's own file.
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-Also registered it.
2019-05-04 18:39:42 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
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-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
3e89bc37c9
Added a new CharacterSkeleton class.
2019-05-01 02:49:06 +02:00
d8c40b6b04
Added aura added, and removed signals.
2019-04-28 12:26:14 +02:00
8f0815ce66
Added compile time switch to switch between 2d and 3d mode.
2019-04-22 10:25:41 +02:00
d46e7909f7
Added entities_2d compile-time switch.
2019-04-20 19:09:22 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00