Commit Graph

14 Commits

Author SHA1 Message Date
262e278377 Merged Talent and Skill into Aura. 2019-10-06 18:19:04 +02:00
f819668ab0 Removed spell's next rank member, and a bit more work on the talent management functions. 2019-10-06 17:18:44 +02:00
2578bbb0ba Added training related data. 2019-09-12 23:43:53 +02:00
d87668f779 Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn". 2019-09-12 23:28:18 +02:00
e65b2f4ecb Added SpellCategory to Spell. Also removed the old commented out code from Spell. 2019-09-12 23:06:24 +02:00
c6b50a2c66 Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
3906bea408 Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
ec6503c5e9 Added TargetRelationType back. 2019-06-24 13:12:33 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12 The old Effect properties got cleaned up, and now their type is packedscene. 2019-05-29 20:03:41 +02:00
e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d Improved the virtual method binds, by a lot. 2019-05-02 02:18:44 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00