Commit Graph

12 Commits

Author SHA1 Message Date
4d3bbdb4df Added an entity spawning request, and a world spell spawning request into EntityDataManager. This way actual spawning is easily scriptable. 2020-02-02 02:44:37 +01:00
26c638881b ProfileManager is now a singleton, and fixed automatic loading in EntityDataManager. 2020-02-01 15:38:46 +01:00
5f5cdac043 Made EntityDataManager a proper registered singleton. Also removed a double. 2020-02-01 11:17:24 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
c072f69e2a Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
d5a3132d16 Removed ESSPhysicsQuery, as it's no longer needed. 2019-12-12 18:57:00 +01:00
8c2294ecfc Little work on ESS Physics query. This class will be removed, because I found a better, and simpler solution. 2019-12-11 13:13:56 +01:00
8826258852 Added WorldSpells to the DataManager. Also fixed logic for loading if ERR_CONTINUEs happen. 2019-12-10 13:06:55 +01:00
69cde94ceb Now the data manger loads Skills, and EntityResources. Also removed the list methods. 2019-12-01 23:19:54 +01:00
8acd3e4a3a Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process. 2019-12-01 23:05:06 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00