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4d3bbdb4df
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Added an entity spawning request, and a world spell spawning request into EntityDataManager. This way actual spawning is easily scriptable.
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2020-02-02 02:44:37 +01:00 |
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26c638881b
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ProfileManager is now a singleton, and fixed automatic loading in EntityDataManager.
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2020-02-01 15:38:46 +01:00 |
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5f5cdac043
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Made EntityDataManager a proper registered singleton. Also removed a double.
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2020-02-01 11:17:24 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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d5a3132d16
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Removed ESSPhysicsQuery, as it's no longer needed.
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2019-12-12 18:57:00 +01:00 |
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8c2294ecfc
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Little work on ESS Physics query. This class will be removed, because I found a better, and simpler solution.
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2019-12-11 13:13:56 +01:00 |
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8826258852
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Added WorldSpells to the DataManager. Also fixed logic for loading if ERR_CONTINUEs happen.
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2019-12-10 13:06:55 +01:00 |
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69cde94ceb
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Now the data manger loads Skills, and EntityResources. Also removed the list methods.
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2019-12-01 23:19:54 +01:00 |
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8acd3e4a3a
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Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process.
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2019-12-01 23:05:06 +01:00 |
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905da5161e
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Moved the EntityDataManager into a new autoloads subfolder.
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2019-12-01 22:56:53 +01:00 |
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