entity_spell_system/autoloads
2019-12-10 13:06:55 +01:00
..
entity_data_manager.cpp Added WorldSpells to the DataManager. Also fixed logic for loading if ERR_CONTINUEs happen. 2019-12-10 13:06:55 +01:00
entity_data_manager.h Added WorldSpells to the DataManager. Also fixed logic for loading if ERR_CONTINUEs happen. 2019-12-10 13:06:55 +01:00
ess_physics_query.cpp Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process. 2019-12-01 23:05:06 +01:00
ess_physics_query.h Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process. 2019-12-01 23:05:06 +01:00