Commit Graph

11 Commits

Author SHA1 Message Date
ec6503c5e9 Added TargetRelationType back. 2019-06-24 13:12:33 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12 The old Effect properties got cleaned up, and now their type is packedscene. 2019-05-29 20:03:41 +02:00
a329281dae Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
884e0eb012 Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
b69663de86 -Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
d06a6615a0 Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes. 2019-05-04 03:05:36 +02:00
e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d Improved the virtual method binds, by a lot. 2019-05-02 02:18:44 +02:00
5e476306a2 -Fixed the type of the parameter of _start_casting, and _casting_finished VMethods.
-Added a binding for _start_casting.
-Small changes.
2019-04-28 11:58:40 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00