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Added links to all the ui elements/windows to the readme. Removed the implementing vendors part as it has been implemented since I wrote that paragraph.
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README.md
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README.md
@ -449,9 +449,27 @@ func sapply_aura() -> void:
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```
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[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player_ui) \
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[Talent UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/talents) \
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[Spellbook UI Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/spellbook)
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[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui) \
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[Player UI Core Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player_ui) \
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[Aura Frame Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/auraframe) \
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[Castbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/castbar) \
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[Unitframe Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/unitframes) \
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[Actionbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/actionbars) \
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[Character Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/character) \
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[Inventory Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/bags) \
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[Crafting Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/crafting) \
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[Loot Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/loot_window) \
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[Talent Window Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/talents) \
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[Spellbook Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/spellbook) \
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[Vendor Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/vendor_window) \
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[Trainer Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/trainer) \
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[3D Nameplate Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/nameplates) \
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[2D Nameplate Implementation](https://github.com/Relintai/broken_seals_roguelike/tree/master/game/ui/nameplates)
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### Infos / Pipelines
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@ -502,16 +520,6 @@ You can set all the xp values for your levels in `ProjectSettings->Ess->xp`.
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Now you can start distributing xp, for whatever you'd like to Entities, using `Entity.xp_adds(vlaue : int)`
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## Implementing...
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### Vendors
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I don't yet have a vendor ui example, however if you want them you can already implement them in a simple way.
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`EntityData` has a `VendorItemData` property, you can display this clientside, and implement a buy request from client to server.
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If you also want limited vendor inventory items, you can implement them the same way looting works (create a bag for the vendor, and fill it
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with items), but of course you would show these in a vendor dialog.
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## Examples
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Eventually I'll create a separate repository with a few examples/demos, but for now you can check the game
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