From d7d6d075e3bbe2b23833e06b06f7e042231875f7 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 20 Jul 2021 22:27:33 +0200 Subject: [PATCH] Added links to all the ui elements/windows to the readme. Removed the implementing vendors part as it has been implemented since I wrote that paragraph. --- README.md | 34 +++++++++++++++++++++------------- 1 file changed, 21 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 98c3dd8..a25376f 100644 --- a/README.md +++ b/README.md @@ -449,9 +449,27 @@ func sapply_aura() -> void: ``` -[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player_ui) \ -[Talent UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/talents) \ -[Spellbook UI Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/spellbook) +[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui) \ + +[Player UI Core Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player_ui) \ + +[Aura Frame Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/auraframe) \ +[Castbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/castbar) \ +[Unitframe Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/unitframes) \ + +[Actionbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/actionbars) \ + +[Character Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/character) \ +[Inventory Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/bags) \ +[Crafting Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/crafting) \ +[Loot Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/loot_window) \ +[Talent Window Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/talents) \ +[Spellbook Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/spellbook) \ +[Vendor Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/vendor_window) \ +[Trainer Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/trainer) \ + +[3D Nameplate Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/nameplates) \ +[2D Nameplate Implementation](https://github.com/Relintai/broken_seals_roguelike/tree/master/game/ui/nameplates) ### Infos / Pipelines @@ -502,16 +520,6 @@ You can set all the xp values for your levels in `ProjectSettings->Ess->xp`. Now you can start distributing xp, for whatever you'd like to Entities, using `Entity.xp_adds(vlaue : int)` -## Implementing... - -### Vendors - -I don't yet have a vendor ui example, however if you want them you can already implement them in a simple way. -`EntityData` has a `VendorItemData` property, you can display this clientside, and implement a buy request from client to server. - -If you also want limited vendor inventory items, you can implement them the same way looting works (create a bag for the vendor, and fill it -with items), but of course you would show these in a vendor dialog. - ## Examples Eventually I'll create a separate repository with a few examples/demos, but for now you can check the game