From d008221f8db541924060a7412b891f3e9d69a680 Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 25 Dec 2019 14:28:07 +0100 Subject: [PATCH] Removed 2 warnings from the README, because they are no longer relevant. Also added link to the main game. Of course apis might still break but shouldn't be that bad anymore. --- README.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/README.md b/README.md index bb7c3f3..7210015 100644 --- a/README.md +++ b/README.md @@ -2,9 +2,7 @@ An entity and spell system for the GODOT Engine. -Be warned! API breakages still happen a lot, only use this module, if that's okay with you! - -The actual player, mob etc implementations are still in the main game's repository. (As GDScript) +The actual player, mob etc implementations are still in the main game's repository (https://github.com/Relintai/broken_seals). (As GDScript) Also there is a data editor addon for this module. The main game should have it. This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well. @@ -39,8 +37,6 @@ For usage check the main game's repo. ## 2D games -#### At the moment I`m only focusing on 3D, it might not copile at all like this, if you run into any problems feel free to open an issue, or a pr. - The modules uses 3D by default, however it can be compiled to work with 2D games, you need to add `entities_2d=yes` to your scons command. For example