From c22698baa8ed630ec77171fdffb304e27b1f0621 Mon Sep 17 00:00:00 2001 From: Relintai Date: Sat, 20 Jun 2020 22:06:34 +0200 Subject: [PATCH] Fix the clone engine step, and add note that 4.0 should usually work with the module aswell. --- README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 37b7c05..8a8f09b 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,8 @@ The module supports networking. It is designed to be authoritative, so players s It is a c++ engine module, which means you will need to compile it into godot. (See compiling) -It supports godot 3.2 at the moment. +It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only +check whether it works from time to time. ### What the module doesn't cover @@ -132,6 +133,10 @@ First make sure that you can compile godot. See the official docs: https://docs. 1. Clone the engine if you haven't already: +If you want Godot 3.2: +```git clone -b 3.2 https://github.com/godotengine/godot.git godot``` + +If you want Godot 4.0: ```git clone https://github.com/godotengine/godot.git godot``` 2. go into the modules folder inside the engine's directory"