Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.

This commit is contained in:
Relintai 2020-01-09 04:27:19 +01:00
parent 6b2c97df9a
commit 6f3744e2cb
111 changed files with 844 additions and 969 deletions

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@ -1,8 +1,6 @@
#include "character_atlas.h"
CharacterAtlas::CharacterAtlas() {
}
void CharacterAtlas::_bind_methods() {

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@ -12,8 +12,7 @@ public:
protected:
static void _bind_methods();
//private:
//private:
};
#endif

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@ -1,8 +1,6 @@
#include "character_atlas_entry.h"
CharacterAtlasEntry::CharacterAtlasEntry() {
}
void CharacterAtlasEntry::_bind_methods() {

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@ -12,8 +12,7 @@ public:
protected:
static void _bind_methods();
//private:
//private:
};
#endif

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@ -1,9 +1,9 @@
#include "entity_data_manager.h"
#include "../entities/data/entity_data.h"
#include "../data/aura.h"
#include "../data/craft_recipe.h"
#include "../data/spell.h"
#include "../entities/data/entity_data.h"
#include "../entities/resources/entity_resource_data.h"
#include "../entities/skills/entity_skill_data.h"
@ -496,7 +496,6 @@ void EntityDataManager::load_entity_skills() {
}
}
void EntityDataManager::load_spells() {
_Directory dir;

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@ -2,11 +2,11 @@
#define ENTITY_DATA_MANAGER_H
#include "core/array.h"
#include "core/engine.h"
#include "core/hash_map.h"
#include "core/io/json.h"
#include "core/variant.h"
#include "core/vector.h"
#include "core/engine.h"
#include "core/resource.h"
#include "core/ustring.h"
@ -28,7 +28,6 @@ class ItemTemplate;
class EntityResourceData;
class EntitySkillData;
class EntityDataManager : public Node {
GDCLASS(EntityDataManager, Node);
@ -106,7 +105,7 @@ public:
Ref<ItemTemplate> get_item_template_index(int index);
int get_item_template_count();
String get_mob_data_folder();
String get_mob_data_folder();
void set_mob_data_folder(String folder);
Vector<Ref<EntityData> > *get_mob_datas();
void add_mob_data(Ref<EntityData> aura);
@ -114,7 +113,7 @@ public:
Ref<EntityData> get_mob_data_index(int index);
int get_mob_data_count();
String get_player_character_data_folder();
String get_player_character_data_folder();
void set_player_character_data_folder(String folder);
Vector<Ref<EntityData> > *get_player_character_datas();
void add_player_character_data(Ref<EntityData> aura);
@ -132,8 +131,8 @@ public:
void load_characters();
void load_craft_datas();
void load_item_templates();
void load_mob_datas();
void load_player_character_datas();
void load_mob_datas();
void load_player_character_datas();
bool get_automatic_load() { return _automatic_load; }
void set_automatic_load(bool load) { _automatic_load = load; }
@ -181,11 +180,11 @@ private:
Vector<Ref<ItemTemplate> > _item_templates;
HashMap<int, Ref<ItemTemplate> > _item_template_map;
String _mob_data_folder;
String _mob_data_folder;
Vector<Ref<EntityData> > _mob_datas;
HashMap<int, Ref<EntityData> > _mob_data_map;
String _player_character_data_folder;
String _player_character_data_folder;
Vector<Ref<EntityData> > _player_character_datas;
HashMap<int, Ref<EntityData> > _player_character_data_map;

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@ -72,7 +72,6 @@ void Aura::set_hide(bool value) {
_hide = value;
}
Ref<SpellEffectVisual> Aura::get_visual_spell_effects() {
return _visual_spell_effects;
}
@ -358,7 +357,6 @@ Aura::~Aura() {
_talent_required_talent.unref();
_talent_required_spell.unref();
}
////// Triggers ///////
@ -716,7 +714,7 @@ void Aura::son_after_aura_applied(Ref<AuraData> data) {
}
void Aura::son_death(Ref<AuraData> data) {
if (has_method("_son_death"))
if (has_method("_son_death"))
call("_son_death", data);
}
@ -794,13 +792,13 @@ void Aura::con_spell_cast_success(Ref<AuraData> data, Ref<SpellCastInfo> info) {
}
void Aura::con_death(Ref<AuraData> data) {
if (has_method("_con_death"))
if (has_method("_con_death"))
call("_con_death", data);
}
void Aura::con_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown) {
if (has_method("_con_cooldown_added"))
call("_con_cooldown_added", data,cooldown);
call("_con_cooldown_added", data, cooldown);
}
void Aura::con_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown) {
if (has_method("_con_cooldown_removed"))
@ -860,7 +858,7 @@ void Aura::con_heal_dealt(Ref<AuraData> data, Ref<SpellHealInfo> info) {
call("_con_heal_dealt", data, info);
}
void Aura::con_dealt_heal(Ref<AuraData> data, Ref<SpellHealInfo> info){
void Aura::con_dealt_heal(Ref<AuraData> data, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(!info.is_valid());
@ -1069,7 +1067,6 @@ void Aura::_sapply(Ref<AuraApplyInfo> info) {
void Aura::_sdeapply(Ref<AuraData> info) {
ERR_FAIL_COND(info->get_owner() == NULL || info->get_caster() == NULL || !info->get_aura().is_valid());
}
void Aura::_sadd(Ref<AuraData> aura) {
@ -1193,14 +1190,14 @@ void Aura::_bind_methods() {
ClassDB::bind_method(D_METHOD("son_cast_finished_target", "aura", "info"), &Aura::son_cast_finished_target);
ClassDB::bind_method(D_METHOD("son_spell_cast_success", "aura", "info"), &Aura::son_spell_cast_success);
ClassDB::bind_method(D_METHOD("son_before_damage_hit", "aura", "data"), &Aura::son_before_damage_hit);
ClassDB::bind_method(D_METHOD("son_before_damage_hit", "aura", "data"), &Aura::son_before_damage_hit);
ClassDB::bind_method(D_METHOD("son_hit", "aura", "data"), &Aura::son_hit);
ClassDB::bind_method(D_METHOD("son_before_damage", "aura", "data"), &Aura::son_before_damage);
ClassDB::bind_method(D_METHOD("son_damage_receive", "aura", "data"), &Aura::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_damage", "aura", "data"), &Aura::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "aura", "data"), &Aura::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_heal_hit", "aura", "data"), &Aura::son_before_heal_hit);
ClassDB::bind_method(D_METHOD("son_before_heal_hit", "aura", "data"), &Aura::son_before_heal_hit);
ClassDB::bind_method(D_METHOD("son_before_heal", "aura", "data"), &Aura::son_before_heal);
ClassDB::bind_method(D_METHOD("son_heal_receive", "aura", "data"), &Aura::son_heal_receive);
ClassDB::bind_method(D_METHOD("son_dealt_heal", "aura", "data"), &Aura::son_dealt_heal);
@ -1213,7 +1210,7 @@ void Aura::_bind_methods() {
ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &Aura::son_before_aura_applied);
ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &Aura::son_after_aura_applied);
ClassDB::bind_method(D_METHOD("son_death", "data"), &Aura::son_death);
ClassDB::bind_method(D_METHOD("son_death", "data"), &Aura::son_death);
ClassDB::bind_method(D_METHOD("son_cooldown_added", "data", "cooldown"), &Aura::son_cooldown_added);
ClassDB::bind_method(D_METHOD("son_cooldown_removed", "data", "cooldown"), &Aura::son_cooldown_removed);
@ -1237,14 +1234,14 @@ void Aura::_bind_methods() {
BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_spell_cast_success", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
@ -1257,7 +1254,7 @@ void Aura::_bind_methods() {
BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_cooldown_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_son_cooldown_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
@ -1279,7 +1276,7 @@ void Aura::_bind_methods() {
ClassDB::bind_method(D_METHOD("con_cast_finished", "data", "info"), &Aura::con_cast_finished);
ClassDB::bind_method(D_METHOD("con_spell_cast_success", "data", "info"), &Aura::con_spell_cast_success);
ClassDB::bind_method(D_METHOD("con_death", "data"), &Aura::con_death);
ClassDB::bind_method(D_METHOD("con_death", "data"), &Aura::con_death);
ClassDB::bind_method(D_METHOD("con_cooldown_added", "data", "info"), &Aura::con_cooldown_added);
ClassDB::bind_method(D_METHOD("con_cooldown_removed", "data", "info"), &Aura::con_cooldown_removed);
@ -1568,7 +1565,6 @@ void Aura::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_talent_required_spell", "next_rank"), &Aura::set_talent_required_spell);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "talent_required_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_talent_required_spell", "get_talent_required_spell");
//// Triggers ////
ADD_GROUP("Triggers", "trigger");
ClassDB::bind_method(D_METHOD("get_trigger_count"), &Aura::get_trigger_count);

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@ -18,12 +18,12 @@
#include "aura_trigger_data.h"
#include "../entities/auras/aura_data.h"
#include "../infos/spell_cast_info.h"
#include "../pipelines/spell_damage_info.h"
#include "../pipelines/spell_heal_info.h"
#include "../infos/spell_cast_info.h"
#include "../utility/cooldown.h"
#include "../utility/category_cooldown.h"
#include "../utility/cooldown.h"
#include "spell_effect_visual.h"
@ -245,14 +245,14 @@ public:
void son_cast_finished_target(Ref<AuraData> aura, Ref<SpellCastInfo> info);
void son_spell_cast_success(Ref<AuraData> aura, Ref<SpellCastInfo> info);
void son_before_damage_hit(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_before_damage_hit(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_hit(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_before_damage(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_damage_receive(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_dealt_damage(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_damage_dealt(Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_before_heal_hit(Ref<AuraData> aura, Ref<SpellHealInfo> data);
void son_before_heal_hit(Ref<AuraData> aura, Ref<SpellHealInfo> data);
void son_before_heal(Ref<AuraData> aura, Ref<SpellHealInfo> data);
void son_heal_receive(Ref<AuraData> aura, Ref<SpellHealInfo> data);
void son_dealt_heal(Ref<AuraData> aura, Ref<SpellHealInfo> data);
@ -265,7 +265,7 @@ public:
void son_before_aura_applied(Ref<AuraData> data);
void son_after_aura_applied(Ref<AuraData> data);
void son_death(Ref<AuraData> data);
void son_death(Ref<AuraData> data);
void son_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown);
void son_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown);
@ -276,7 +276,7 @@ public:
void son_gcd_started(Ref<AuraData> data, float gcd);
void son_gcd_finished(Ref<AuraData> data);
void son_physics_process(Ref<AuraData> data);
void son_physics_process(Ref<AuraData> data);
void son_xp_gained(Ref<AuraData> data, int value);
void son_level_up(Ref<AuraData> data, int value);
@ -288,7 +288,7 @@ public:
void con_cast_finished(Ref<AuraData> data, Ref<SpellCastInfo> info);
void con_spell_cast_success(Ref<AuraData> data, Ref<SpellCastInfo> info);
void con_death(Ref<AuraData> data);
void con_death(Ref<AuraData> data);
void con_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown);
void con_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown);

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@ -1,2 +1 @@
#include "aura_stat_attribute.h"

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@ -1,8 +1,8 @@
#ifndef AURA_STAT_ATTRIBUTE_H
#define AURA_STAT_ATTRIBUTE_H
#include "core/reference.h"
#include "../entities/stats/stat.h"
#include "core/reference.h"
class AuraStatAttribute : public Reference {
GDCLASS(AuraStatAttribute, Reference);
@ -53,4 +53,4 @@ private:
float _percent_mod;
};
#endif
#endif

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@ -43,5 +43,4 @@ private:
Ref<Spell> _spell;
};
#endif

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@ -41,7 +41,6 @@ void CraftRecipe::set_required_tools_count(int value) {
_required_tools_count = value;
}
void CraftRecipe::set_required_material(int index, const Ref<CraftRecipeHelper> value) {
_required_materials[index] = value;
}
@ -50,7 +49,6 @@ Ref<CraftRecipeHelper> CraftRecipe::get_required_material(int index) {
return _required_materials[index];
}
int CraftRecipe::get_required_materials_count() {
return _required_materials_count;
}

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@ -1,9 +1,9 @@
#ifndef CRAFT_RECIPE_H
#define CRAFT_RECIPE_H
#include "core/vector.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "item_template.h"

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@ -1,7 +1,5 @@
#include "equipment_data_entry.h"
Ref<ItemInstance> EquipmentDataEntry::get_item() {
if (has_method("_get_item")) {
return call("_get_item");

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@ -19,7 +19,7 @@ public:
protected:
static void _bind_methods();
//private:
//private:
};
#endif

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@ -2,7 +2,6 @@
#include "item_template.h"
Ref<ItemTemplate> ItemInstance::get_item_template() const {
return _item_template;
}
@ -13,7 +12,6 @@ void ItemInstance::set_item_template(const Ref<ItemTemplate> value) {
if (value.is_valid())
_item_template_id = value->get_id();
}
Ref<ItemStatModifier> ItemInstance::get_item_stat_modifier(int index) {
@ -100,7 +98,6 @@ ItemInstance::~ItemInstance() {
_modifiers.clear();
}
void ItemInstance::_bind_methods() {
ADD_SIGNAL(MethodInfo("stack_size_changed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));

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@ -4,9 +4,9 @@
#include "core/reference.h"
#include "core/vector.h"
#include "item_stat_modifier.h"
#include "../entities/stats/stat.h"
#include "../item_enums.h"
#include "item_stat_modifier.h"
#include "../autoloads/entity_data_manager.h"

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@ -8,7 +8,6 @@ void ItemStatModifier::set_stat_id(Stat::StatId value) {
_stat_id = value;
}
float ItemStatModifier::get_base_mod() {
return _base_mod;
}
@ -25,7 +24,6 @@ void ItemStatModifier::set_bonus_mod(float value) {
_bonus_mod = value;
}
float ItemStatModifier::get_percent_mod() {
return _percent_mod;
}
@ -55,7 +53,6 @@ Dictionary ItemStatModifier::_to_dict() {
void ItemStatModifier::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_stat_id = static_cast<Stat::StatId>(static_cast<int>(dict.get("stat_id", 0)));
_base_mod = dict.get("base_mod", 0);
_bonus_mod = dict.get("bonus_mod", 0);

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@ -1,8 +1,8 @@
#ifndef ITEM_STAT_MODIFIER_H
#define ITEM_STAT_MODIFIER_H
#include "core/reference.h"
#include "../entities/stats/stat.h"
#include "core/reference.h"
class ItemStatModifier : public Reference {
GDCLASS(ItemStatModifier, Reference);

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@ -2,13 +2,13 @@
#define ITEM_TEMPLATE_H
#include "core/resource.h"
#include "scene/resources/texture.h"
#include "core/vector.h"
#include "scene/resources/texture.h"
#include "item_visual.h"
#include "item_template_stat_modifier.h"
#include "../entities/stats/stat.h"
#include "../item_enums.h"
#include "item_template_stat_modifier.h"
#include "item_visual.h"
class ItemInstance;
class Aura;
@ -19,7 +19,6 @@ class ItemTemplate : public Resource {
GDCLASS(ItemTemplate, Resource);
public:
int get_id() const;
void set_id(const int value);

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@ -106,4 +106,3 @@ void ItemTemplateStatModifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scaling_factor", "value"), &ItemTemplateStatModifier::set_scaling_factor);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "scaling_factor"), "set_scaling_factor", "get_scaling_factor");
}

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@ -1,8 +1,8 @@
#ifndef ITEM_TEMPLATE_STAT_MODIFIER_H
#define ITEM_TEMPLATE_STAT_MODIFIER_H
#include "core/reference.h"
#include "../entities/stats/stat.h"
#include "core/reference.h"
class ItemTemplateStatModifier : public Reference {
GDCLASS(ItemTemplateStatModifier, Reference);

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@ -70,5 +70,4 @@ void ItemVisual::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_calf", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_foot", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
}

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@ -52,9 +52,9 @@ ItemVisualEntry::ItemVisualEntry() {
ItemVisualEntry::~ItemVisualEntry() {
for (int i = 0; i < EntityEnums::GENDER_COUNT; ++i) {
#ifdef MESH_DATA_RESOURCE_PRESENT
#ifdef MESH_DATA_RESOURCE_PRESENT
_mesh[i].unref();
#endif
#endif
_texture[i].unref();
}
@ -67,12 +67,12 @@ void ItemVisualEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer);
ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer");
#ifdef MESH_DATA_RESOURCE_PRESENT
#ifdef MESH_DATA_RESOURCE_PRESENT
ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ItemVisualEntry::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ItemVisualEntry::set_mesh);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_male", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_MALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_female", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_FEMALE);
#endif
#endif
ClassDB::bind_method(D_METHOD("get_texture", "index"), &ItemVisualEntry::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ItemVisualEntry::set_texture);
@ -92,4 +92,3 @@ void ItemVisualEntry::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE);
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE);
}

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@ -1,16 +1,16 @@
#ifndef ITEM_VISUAL_ENTRY_H
#define ITEM_VISUAL_ENTRY_H
#include "core/color.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/color.h"
#include "scene/resources/texture.h"
#include "../entity_enums.h"
#include "../item_enums.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#ifdef MESH_DATA_RESOURCE_PRESENT
#include "../../mesh_data_resource/mesh_data_resource.h"
@ -23,10 +23,10 @@ public:
ItemEnums::EntityTextureLayers get_override_layer();
void set_override_layer(ItemEnums::EntityTextureLayers layer);
#ifdef MESH_DATA_RESOURCE_PRESENT
#ifdef MESH_DATA_RESOURCE_PRESENT
Ref<MeshDataResource> get_mesh(int index);
void set_mesh(int index, Ref<MeshDataResource> mesh);
#endif
#endif
Ref<Texture> get_texture(int index);
void set_texture(int index, Ref<Texture> texture);
@ -49,9 +49,9 @@ protected:
private:
ItemEnums::EntityTextureLayers _override_layer;
#ifdef MESH_DATA_RESOURCE_PRESENT
#ifdef MESH_DATA_RESOURCE_PRESENT
Ref<MeshDataResource> _mesh[EntityEnums::GENDER_COUNT];
#endif
#endif
Ref<Texture> _texture[EntityEnums::GENDER_COUNT];
Color _color;

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@ -1,9 +1,9 @@
#include "spell.h"
#include "aura.h"
#include "craft_recipe.h"
#include "../entities/resources/entity_resource_cost_data.h"
#include "../entities/skills/entity_skill_data.h"
#include "aura.h"
#include "craft_recipe.h"
int Spell::get_id() {
return _id;
@ -145,7 +145,6 @@ void Spell::set_projectile(Ref<WorldSpellData> value) {
_projectile = value;
}
Ref<CraftRecipe> Spell::get_teaches_craft_recipe() {
return _teaches_craft_recipe;
}
@ -492,7 +491,6 @@ int Spell::get_training_required_skill_level() {
}
void Spell::set_training_required_skill_level(int value) {
_training_required_skill_level = value;
}
//// Spell System ////
@ -694,8 +692,6 @@ void Spell::_sstart_casting(Ref<SpellCastInfo> info) {
info->get_target()->son_cast_finished_target(info);
if (get_projectile().is_valid()) {
//fire_projectile(info);
} else {
@ -758,13 +754,11 @@ pass
# sp.launch(info, projectile, projectile_speed)
*/
}
void Spell::_handle_effect(Ref<SpellCastInfo> info) {
/*
/*
if target_type == SPELL_TARGET_TYPE_TARGET:
if info.target == null:
@ -1235,7 +1229,6 @@ void Spell::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_training_required_skill_level", "value"), &Spell::set_training_required_skill_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "training_required_skill_level"), "set_training_required_skill_level", "get_training_required_skill_level");
BIND_ENUM_CONSTANT(TARGET_SELF);
BIND_ENUM_CONSTANT(TARGET_ENEMY);
BIND_ENUM_CONSTANT(TARGET_FRIENDLY);

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@ -12,8 +12,8 @@
#include "../entities/entity.h"
#include "../entities/stats/stat.h"
#include "../pipelines/spell_damage_info.h"
#include "../infos/aura_infos.h"
#include "../pipelines/spell_damage_info.h"
#include "spell_effect_visual.h"

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@ -1,6 +1,5 @@
#include "spell_effect_visual_simple.h"
bool SpellEffectVisualSimple::has_spell_effect_visual() {
return _effect_visual.is_valid();
}
@ -47,7 +46,6 @@ void SpellEffectVisualSimple::set_spell_cast_effect(Ref<PackedScene> value) {
_spell_cast_effect = value;
}
//Visual Effect
bool SpellEffectVisualSimple::has_aura_effect_visual() {
@ -68,7 +66,6 @@ void SpellEffectVisualSimple::set_aura_effect_visual(Ref<PackedScene> value) {
_aura_effect_visual = value;
}
SpellEffectVisualSimple::SpellEffectVisualSimple() {
}
@ -103,7 +100,7 @@ void SpellEffectVisualSimple::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spell_cast_effect", "value"), &SpellEffectVisualSimple::set_spell_cast_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_spell_cast_effect_id", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_cast_effect", "get_spell_cast_effect");
//Visual Effect
//Visual Effect
ADD_GROUP("Aura Effect", "aura_effect");
ClassDB::bind_method(D_METHOD("has_aura_effect_visual"), &SpellEffectVisualSimple::has_aura_effect_visual);

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@ -88,7 +88,6 @@ void EntityAI::pet_update(float delta) {
call("_pet_update", delta);
}
void EntityAI::move(float delta) {
ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));

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@ -130,8 +130,8 @@ void AuraData::set_spell_scale(float value) {
Ref<Aura> AuraData::get_aura() {
//if (_aura == NULL) {
//TODO fix!
//_aura = Auras::getInstance()->GetData(get_aura_id());
//TODO fix!
//_aura = Auras::getInstance()->GetData(get_aura_id());
//}
return _aura;

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@ -1,9 +1,9 @@
#ifndef AURA_DATA_H
#define AURA_DATA_H
#include "core/reference.h"
#include "core/array.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "../../spell_enums.h"

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@ -53,7 +53,6 @@ Ref<Aura> CharacterSpec::get_talent(const int row_index, const int culomn, const
return Ref<Aura>(NULL);
}
CharacterSpec::CharacterSpec() {
_id = 0;
}

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@ -1,10 +1,10 @@
#include "entity_class_data.h"
#include "../ai/entity_ai.h"
#include "../../data/aura.h"
#include "../../data/spell.h"
#include "../../data/item_instance.h"
#include "../../data/spell.h"
#include "../../infos/spell_cast_info.h"
#include "../ai/entity_ai.h"
#include "../entity.h"
#include "character_spec.h"
@ -116,7 +116,6 @@ void EntityClassData::set_entity_resources(const Vector<Variant> &entity_resourc
}
}
//// SPECS ////
int EntityClassData::get_num_specs() {
@ -161,7 +160,6 @@ void EntityClassData::set_specs(const Vector<Variant> &specs) {
}
}
//// SPELLS ////
int EntityClassData::get_num_spells() {

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@ -1,10 +1,10 @@
#ifndef ENTITY_CLASS_DATA_H
#define ENTITY_CLASS_DATA_H
#include "core/resource.h"
#include "core/vector.h"
#include "core/ustring.h"
#include "core/math/math_funcs.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/resources/texture.h"
#include "../../entities/stats/stat_data.h"
@ -14,9 +14,9 @@
#include "../../pipelines/spell_damage_info.h"
#include "../../pipelines/spell_heal_info.h"
#include "../../utility/cooldown.h"
#include "../../utility/category_cooldown.h"
#include "../../item_enums.h"
#include "../../utility/category_cooldown.h"
#include "../../utility/cooldown.h"
#include "../resources/entity_resource_data.h"
@ -67,7 +67,7 @@ public:
Vector<Variant> get_entity_resources();
void set_entity_resources(const Vector<Variant> &entity_resourcess);
//Specs
//Specs
int get_num_specs();
void set_num_specs(int value);
@ -77,7 +77,7 @@ public:
Vector<Variant> get_specs();
void set_specs(const Vector<Variant> &specs);
//Spells
//Spells
int get_num_spells();
void set_num_spells(int value);
@ -97,7 +97,7 @@ public:
Vector<Variant> get_start_spells();
void set_start_spells(const Vector<Variant> &spells);
//Auras
//Auras
int get_num_auras();
void set_num_auras(int value);
@ -128,7 +128,7 @@ public:
void start_casting(int spell_id, Entity *caster, float spellScale);
void son_before_cast(Ref<SpellCastInfo> info);
void son_before_cast(Ref<SpellCastInfo> info);
void son_before_cast_target(Ref<SpellCastInfo> info);
void son_cast_finished_target(Ref<SpellCastInfo> info);
void son_cast_finished(Ref<SpellCastInfo> info);
@ -136,24 +136,24 @@ public:
void son_cast_failed(Ref<SpellCastInfo> info);
void son_spell_cast_success(Ref<SpellCastInfo> info);
void son_before_damage_hit(Ref<SpellDamageInfo> data);
void son_before_damage_hit(Ref<SpellDamageInfo> data);
void son_hit(Ref<SpellDamageInfo> data);
void son_before_damage(Ref<SpellDamageInfo> data);
void son_damage_receive(Ref<SpellDamageInfo> data);
void son_dealt_damage(Ref<SpellDamageInfo> data);
void son_damage_dealt(Ref<SpellDamageInfo> data);
void son_before_heal_hit(Ref<SpellHealInfo> data);
void son_before_heal_hit(Ref<SpellHealInfo> data);
void son_before_heal(Ref<SpellHealInfo> data);
void son_heal_receive(Ref<SpellHealInfo> data);
void son_dealt_heal(Ref<SpellHealInfo> data);
void son_heal_dealt(Ref<SpellHealInfo> data);
void son_before_aura_applied(Ref<AuraData> data);
void son_before_aura_applied(Ref<AuraData> data);
void son_after_aura_applied(Ref<AuraData> data);
void son_death(Entity *entity);
void son_death_bind(Node *entity);
void son_death(Entity *entity);
void son_death_bind(Node *entity);
void son_cooldown_added(Ref<Cooldown> cooldown);
void son_cooldown_removed(Ref<Cooldown> cooldown);
@ -171,7 +171,7 @@ public:
void son_level_up(Entity *entity, int value);
void son_level_up_bind(Node *entity, int value);
//Clientside Event Handlers
//Clientside Event Handlers
void con_cast_failed(Ref<SpellCastInfo> info);
void con_cast_started(Ref<SpellCastInfo> info);
void con_cast_state_changed(Ref<SpellCastInfo> info);
@ -179,7 +179,7 @@ public:
void con_spell_cast_success(Ref<SpellCastInfo> info);
void con_death(Entity *entity);
void con_death_bind(Node *entity);
void con_death_bind(Node *entity);
void con_cooldown_added(Ref<Cooldown> cooldown);
void con_cooldown_removed(Ref<Cooldown> cooldown);

View File

@ -25,8 +25,8 @@
#include "../../skeleton/entity_species_data.h"
#include "../ai/entity_ai.h"
#include "../../formations/ai_formation.h"
#include "../ai/entity_ai.h"
class Aura;
class Spell;

View File

@ -16,7 +16,6 @@ Dictionary EntityDataContainer::_to_dict() {
}
void EntityDataContainer::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
}
EntityDataContainer::EntityDataContainer() {

View File

@ -1,8 +1,8 @@
#ifndef ENTITY_DATA_CONTAINER_H
#define ENTITY_DATA_CONTAINER_H
#include "core/reference.h"
#include "core/dictionary.h"
#include "core/reference.h"
class EntityDataContainer : public Reference {
GDCLASS(EntityDataContainer, Reference);

View File

@ -3,24 +3,23 @@
#include "../../data/item_template.h"
Ref<ItemTemplate> ItemContainerDataEntry::get_item() {
return _item;
return _item;
}
void ItemContainerDataEntry::set_item(Ref<ItemTemplate> item) {
_item = item;
_item = item;
}
int ItemContainerDataEntry::get_item_count() const {
return _item_count;
return _item_count;
}
void ItemContainerDataEntry::set_item_count(int value) {
_item_count = value;
_item_count = value;
}
ItemContainerDataEntry::ItemContainerDataEntry() {
_item_count = 0;
_item_count = 0;
}
ItemContainerDataEntry::~ItemContainerDataEntry() {
}
void ItemContainerDataEntry::_bind_methods() {
@ -28,7 +27,7 @@ void ItemContainerDataEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item", "item"), &ItemContainerDataEntry::set_item);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"), "set_item", "get_item");
ClassDB::bind_method(D_METHOD("get_item_count"), &ItemContainerDataEntry::get_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &ItemContainerDataEntry::get_item_count);
ClassDB::bind_method(D_METHOD("set_item_count", "value"), &ItemContainerDataEntry::set_item_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "item_count"), "set_item_count", "get_item_count");
}

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@ -9,10 +9,10 @@ class ItemContainerDataEntry : public Resource {
GDCLASS(ItemContainerDataEntry, Resource);
public:
Ref<ItemTemplate> get_item();
Ref<ItemTemplate> get_item();
void set_item(Ref<ItemTemplate> item);
int get_item_count() const;
int get_item_count() const;
void set_item_count(int value);
ItemContainerDataEntry();
@ -23,7 +23,7 @@ protected:
private:
Ref<ItemTemplate> _item;
int _item_count;
int _item_count;
};
#endif

View File

@ -34,7 +34,6 @@ void VendorItemData::set_vendor_datas(const Vector<Variant> &vendor_datas) {
}
}
VendorItemData::VendorItemData() {
}
VendorItemData::~VendorItemData() {

View File

@ -3,37 +3,37 @@
#include "../../data/item_template.h"
Ref<ItemTemplate> VendorItemDataEntry::get_item() {
return _item;
return _item;
}
void VendorItemDataEntry::set_item(Ref<ItemTemplate> item) {
_item = item;
_item = item;
}
int VendorItemDataEntry::get_item_price() const {
return _item_price;
return _item_price;
}
void VendorItemDataEntry::set_item_price(int value) {
_item_price = value;
_item_price = value;
}
int VendorItemDataEntry::get_item_count() const {
return _item_count;
return _item_count;
}
void VendorItemDataEntry::set_item_count(int value) {
_item_count = value;
_item_count = value;
}
int VendorItemDataEntry::get_item_spawn_time() const {
return _item_spawn_time;
return _item_spawn_time;
}
void VendorItemDataEntry::set_item_spawn_time(int value) {
_item_spawn_time = value;
_item_spawn_time = value;
}
VendorItemDataEntry::VendorItemDataEntry() {
_item_price = 0;
_item_count = 0;
_item_spawn_time = 0;
_item_price = 0;
_item_count = 0;
_item_spawn_time = 0;
}
VendorItemDataEntry::~VendorItemDataEntry() {
}
@ -43,15 +43,15 @@ void VendorItemDataEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item", "item"), &VendorItemDataEntry::set_item);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"), "set_item", "get_item");
ClassDB::bind_method(D_METHOD("get_item_price"), &VendorItemDataEntry::get_item_price);
ClassDB::bind_method(D_METHOD("get_item_price"), &VendorItemDataEntry::get_item_price);
ClassDB::bind_method(D_METHOD("set_item_price", "value"), &VendorItemDataEntry::set_item_price);
ADD_PROPERTY(PropertyInfo(Variant::INT, "item_price"), "set_item_price", "get_item_price");
ClassDB::bind_method(D_METHOD("get_item_count"), &VendorItemDataEntry::get_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &VendorItemDataEntry::get_item_count);
ClassDB::bind_method(D_METHOD("set_item_count", "value"), &VendorItemDataEntry::set_item_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "item_count"), "set_item_count", "get_item_count");
ClassDB::bind_method(D_METHOD("get_item_spawn_time"), &VendorItemDataEntry::get_item_spawn_time);
ClassDB::bind_method(D_METHOD("get_item_spawn_time"), &VendorItemDataEntry::get_item_spawn_time);
ClassDB::bind_method(D_METHOD("set_item_spawn_time", "value"), &VendorItemDataEntry::set_item_spawn_time);
ADD_PROPERTY(PropertyInfo(Variant::INT, "item_spawn_time"), "set_item_spawn_time", "get_item_spawn_time");
}

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@ -9,16 +9,16 @@ class VendorItemDataEntry : public Resource {
GDCLASS(VendorItemDataEntry, Resource);
public:
Ref<ItemTemplate> get_item();
Ref<ItemTemplate> get_item();
void set_item(Ref<ItemTemplate> item);
int get_item_price() const;
int get_item_price() const;
void set_item_price(int value);
int get_item_count() const;
int get_item_count() const;
void set_item_count(int value);
int get_item_spawn_time() const;
int get_item_spawn_time() const;
void set_item_spawn_time(int time);
VendorItemDataEntry();
@ -29,9 +29,9 @@ protected:
private:
Ref<ItemTemplate> _item;
int _item_price;
int _item_count;
int _item_spawn_time;
int _item_price;
int _item_count;
int _item_spawn_time;
};
#endif

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@ -506,7 +506,6 @@ void Entity::sets_ai(Ref<EntityAI> value) {
_s_ai->set_owner(this);
}
//// Pets ////
void Entity::adds_pet(Entity *entity) {

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@ -127,10 +127,10 @@ enum PlayerSendFlags {
} \
normalfunc(normal_var);
#define VRPCOBJP(rpcfunc, rpc_var1, rpc_var2, normalfunc, normal_var1, normal_var2) \
if (is_inside_tree() && get_tree()->has_network_peer()) { \
vrpc(#rpcfunc, rpc_var1, rpc_var2); \
} \
#define VRPCOBJP(rpcfunc, rpc_var1, rpc_var2, normalfunc, normal_var1, normal_var2) \
if (is_inside_tree() && get_tree()->has_network_peer()) { \
vrpc(#rpcfunc, rpc_var1, rpc_var2); \
} \
normalfunc(normal_var1, normal_var2);
#define ORPCOBJ(rpcfunc, rpc_var, normalfunc, normal_var) \

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@ -18,10 +18,10 @@ void EntityResource::set_should_process(bool value) {
_should_process = value;
}
Ref<EntityResourceData> EntityResource::get_resource_data() {
Ref<EntityResourceData> EntityResource::get_resource_data() {
return _data;
}
void EntityResource::set_resource_data(Ref<EntityResourceData> value) {
void EntityResource::set_resource_data(Ref<EntityResourceData> value) {
_data = value;
if (_data.is_valid())

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@ -42,5 +42,4 @@ void EntityResourceData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_description"), &EntityResourceData::get_text_description);
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntityResourceData::set_text_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
}

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@ -13,7 +13,6 @@ void EntitySkill::set_skill(Ref<EntitySkillData> value) {
else
_skill_id = 0;
emit_signal("skill_changed", Ref<EntitySkill>(this));
}

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@ -55,5 +55,4 @@ void EntitySkillData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_description"), &EntitySkillData::get_text_description);
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntitySkillData::set_text_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
}

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@ -79,7 +79,6 @@ void ComplexLevelStatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_spirit_for_level", "level"), &ComplexLevelStatData::get_spirit_for_level);
ClassDB::bind_method(D_METHOD("set_spirit_for_level", "level", "value"), &ComplexLevelStatData::set_spirit_for_level);
for (int i = 0; i < EntityEnums::MAX_LEVEL; ++i) {
ADD_GROUP("Level " + String::num(i + 1), "level_" + String::num(i + 1));
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_agility"), "set_agility_for_level", "get_agility_for_level", i);

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@ -13,4 +13,3 @@ void LevelStatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stat_diff", "stat", "old_level", "new_level"), &LevelStatData::get_stat_diff);
}

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@ -163,7 +163,7 @@ public:
void _from_dict(const Dictionary &dict);
Stat();
Stat(Stat::StatId id, Entity* owner);
Stat(Stat::StatId id, Entity *owner);
Stat(Stat::StatId id, StatModifierApplyType modifier_apply_type, Entity *owner);
~Stat();

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@ -39,7 +39,6 @@ void StatData::get_stat_for_stat(Ref<Stat> stat) {
sd->get_stats_for_stat(stat);
}
StatData::StatData() {
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<StatDataEntry> entry(memnew(StatDataEntry()));
@ -75,10 +74,9 @@ void StatData::_bind_methods() {
ADD_GROUP("Base Stats", "base_stat");
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "base_stat_" + Stat::stat_id_name(i), PROPERTY_HINT_RESOURCE_TYPE, "StatDataEntry"), "set_stat_data_enum", "get_stat_data_enum", i);
}
}
ClassDB::bind_method(D_METHOD("get_level_stat_data"), &StatData::get_level_stat_data);
ClassDB::bind_method(D_METHOD("set_level_stat_data", "value"), &StatData::set_level_stat_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_stat_data", PROPERTY_HINT_RESOURCE_TYPE, "LevelStatData"), "set_level_stat_data", "get_level_stat_data");
}

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@ -1,15 +1,15 @@
#ifndef STAT_DATA_H
#define STAT_DATA_H
#include "scene/resources/curve.h"
#include "core/resource.h"
#include "scene/resources/curve.h"
#include "stat_data_entry.h"
#include "stat.h"
#include "level_stat_data.h"
#include "stat.h"
#include "stat_data_entry.h"
class StatData : public Resource {
GDCLASS(StatData, Resource);
GDCLASS(StatData, Resource);
public:
Ref<StatDataEntry> get_stat_data_int(int index);
@ -18,21 +18,20 @@ public:
Ref<StatDataEntry> get_stat_data_enum(Stat::StatId stat_id);
void set_stat_data_enum(Stat::StatId stat_id, Ref<StatDataEntry> entry);
Ref<LevelStatData> get_level_stat_data();
Ref<LevelStatData> get_level_stat_data();
void set_level_stat_data(Ref<LevelStatData> value);
void get_stat_for_stat(Ref<Stat> stat);
void get_stat_for_stat(Ref<Stat> stat);
StatData();
StatData();
protected:
static void _bind_methods();
static void _bind_methods();
private:
Ref<StatDataEntry> _entries[Stat::STAT_ID_TOTAL_STATS];
Ref<LevelStatData> _level_stat_data;
Ref<LevelStatData> _level_stat_data;
};
#endif

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@ -1,9 +1,9 @@
#include "entity_data_manager.h"
#include "./entities/data/entity_data.h"
#include "./data/aura.h"
#include "./data/craft_recipe.h"
#include "./data/spell.h"
#include "./entities/data/entity_data.h"
EntityDataManager *EntityDataManager::instance;

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@ -76,7 +76,7 @@ public:
Ref<ItemTemplate> get_item_template_index(int index);
int get_item_template_count();
String get_mob_data_folder();
String get_mob_data_folder();
void set_mob_data_folder(String folder);
Vector<Ref<EntityData> > *get_mob_datas();
void add_mob_data(Ref<EntityData> aura);
@ -84,7 +84,7 @@ public:
Ref<EntityData> get_mob_data_index(int index);
int get_mob_data_count();
String get_player_character_data_folder();
String get_player_character_data_folder();
void set_player_character_data_folder(String folder);
Vector<Ref<EntityData> > *get_player_character_datas();
void add_player_character_data(Ref<EntityData> aura);
@ -99,16 +99,16 @@ public:
void load_characters();
void load_craft_datas();
void load_item_templates();
void load_mob_datas();
void load_player_character_datas();
void load_mob_datas();
void load_player_character_datas();
void list_characters();
void list_spells();
void list_auras();
void list_craft_data();
void list_item_templates();
void list_mob_datas();
void list_player_character_datas();
void list_mob_datas();
void list_player_character_datas();
bool get_automatic_load() { return _automatic_load; }
void set_automatic_load(bool load) { _automatic_load = load; }
@ -144,11 +144,11 @@ private:
Vector<Ref<ItemTemplate> > _item_templates;
HashMap<int, Ref<ItemTemplate> > _item_template_map;
String _mob_data_folder;
String _mob_data_folder;
Vector<Ref<EntityData> > _mob_datas;
HashMap<int, Ref<EntityData> > _mob_data_map;
String _player_character_data_folder;
String _player_character_data_folder;
Vector<Ref<EntityData> > _player_character_datas;
HashMap<int, Ref<EntityData> > _player_character_data_map;

View File

@ -12,13 +12,13 @@ public:
static const String BINDING_STRING_ENTITY_CONTOLLER;
static const String BINDING_STRING_ENTITY_FLAGS;
static const String BINDING_STRING_ENTITY_STATE_TYPES;
static const String BINDING_STRING_CHARCATER_SKELETON_POINTS;
static const String BINDING_STRING_AI_STATES;
static const String BINDING_STRING_CHARCATER_SKELETON_POINTS;
static const String BINDING_STRING_AI_STATES;
static const String BINDING_STRING_PET_STATES;
static const String BINDING_STRING_ENTITY_IMMUNITY_FLAGS;
static const String BINDING_STRING_ENTITY_INTERACTION_TYPE;
static const String BINDING_STRING_ENTITY_PLAYSTYLE_TYPE;
static const String BINDING_STRING_ENTITY_GENDER;
static const String BINDING_STRING_ENTITY_IMMUNITY_FLAGS;
static const String BINDING_STRING_ENTITY_INTERACTION_TYPE;
static const String BINDING_STRING_ENTITY_PLAYSTYLE_TYPE;
static const String BINDING_STRING_ENTITY_GENDER;
static const String BINDING_STRING_ENTITY_WINDOWS;
enum EntityType {
@ -149,7 +149,7 @@ public:
ENTITY_IMMUNITY_FLAG_DISPELL = 1 << 30,
};
enum CharacterSkeletonPoints {
enum CharacterSkeletonPoints {
SKELETON_POINT_ROOT = 0,
SKELETON_POINT_PELVIS = 1,
SKELETON_POINT_SPINE = 2,
@ -190,8 +190,8 @@ public:
enum AIStates {
AI_STATE_OFF = 0,
AI_STATE_REST,
AI_STATE_PATROL,
AI_STATE_FOLLOW_PATH,
AI_STATE_PATROL,
AI_STATE_FOLLOW_PATH,
AI_STATE_REGENERATE,
AI_STATE_ATTACK,
@ -229,7 +229,6 @@ public:
ENTITY_WINDOW_VENDOR = 2,
};
enum {
GENDER_COUNT = 2,
MAX_LEVEL = 50,

View File

@ -63,5 +63,4 @@ void AIFormation::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &AIFormation::set_editor_description);
ClassDB::bind_method(D_METHOD("_get_editor_description"), &AIFormation::get_editor_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
}

View File

@ -1,164 +1,155 @@
#include "GenericAOESpell.h"
namespace BS {
namespace SpellsNS {
namespace generic {
GenericAOESpell::GenericAOESpell(Spell* spell) : SpellScript(spell){
if (!Mathf::Approximately(spell->CastTime, (float)0)){
this->hasCastTime = true;
}
if (!Mathf::Approximately(spell->Cooldown, (float)0)) {
this->hasCooldown = true;
}
this->genericSpellAttribute = spell->GenericSpellData;
this->spellHealAttribute = spell->SpellHealData;
if (this->spellHealAttribute != null) {
this->heal = true;
}
if ((spell->DamageMin > 0) && (spell->DamageMax > 0)) {
this->damage = true;
}
this->aoeAttrib = spell->SpellAOEData;
if (this->aoeAttrib == null) {
Debug::LogError((*(new String("Spell ")) + *(spell->name)) + *(new String(" doesn't have an AOEAttribute attached!")));
}
this->rangeAttrib = spell->SpellRangeData;
if (this->rangeAttrib != null) {
this->range = true;
}
this->spellCastEffectAttribute = spell->SpellCastEffectData;
if (this->spellCastEffectAttribute != null) {
this->hasSpellCastEffect = true;
}
}
void GenericAOESpell::StartCasting(WorldEntity* caster, float spellScale)
{
if ((this->genericSpellAttribute->NeedsTarget || this->damage) && !this->hasCastTime) {
if (!SpellScript::CanCastTarget(caster, 0)) {
return;
}
}
else {
if (!SpellScript::CanCast(caster, 0)) {
return;
}
}
WorldEntity* worldEntity = null;
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
worldEntity = SpellScript::GetTarget(caster);
}
if (!this->hasCastTime) {
if (this->range && !SpellScript::isInRange(caster, worldEntity)) {
return;
}
this->HandleSpellEffect(caster, worldEntity, spellScale);
return;
}
else {
if (!SpellScript::SpellCostCheck(caster)) {
return;
}
SpellScript::DoStartCasting(caster, this->spellId, this->spell->NameKey, this->spell->CastTime, !this->genericSpellAttribute->CanMoveWhileCasting, spellScale);
return;
}
}
void GenericAOESpell::CastingFinished(WorldEntity* caster, float spellScale)
{
WorldEntity* worldEntity = null;
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
worldEntity = SpellScript::GetTarget(caster);
}
if (this->genericSpellAttribute->NeedsTarget && (worldEntity == null)) {
return;
}
if (this->range && !SpellScript::isInRange(caster, worldEntity)) {
return;
}
this->HandleSpellEffect(caster, worldEntity, spellScale);
if (this->hasCastTime && !this->genericSpellAttribute->CanMoveWhileCasting) {
SpellScript::RemoveOnMoveHook(caster);
}
}
void GenericAOESpell::SpellHit(WorldEntity* caster, WorldEntity* target, WorldSpell* worldSpell, Spell* spellGo, float spellScale)
{
if (target->CompareTag(new String("Player"))) {
if (this->damage) {
SpellScript::DealDamage(caster, target, spellScale);
}
if (this->heal) {
SpellScript::Heal(caster, caster, spellScale);
}
if (this->spell->CasterAuraApply != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply, caster, spellScale);
}
if (this->spell->CasterAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply2, caster, spellScale);
}
if (this->spell->TargetAuraApply != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply, target, spellScale);
}
if (this->spell->TargetAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply2, target, spellScale);
}
}
worldSpell->Destroy();
}
void GenericAOESpell::OnPlayerMove(Entity* caster)
{
SpellScript::DoCastFail((WorldEntity*)(caster), true);
}
void GenericAOESpell::HandleSpellEffect(WorldEntity* caster, WorldEntity* target, float spellScale)
{
if (!SpellScript::SpellCostCheckAndRemove(caster)) {
return;
}
if (this->damage) {
SpellScript::DealDamage(caster, target, spellScale);
}
if (this->heal) {
SpellScript::Heal(caster, caster, spellScale);
}
if (this->spell->CasterAuraApply != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply, caster, spellScale);
}
if (this->spell->CasterAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply2, caster, spellScale);
}
if (this->spell->TargetAuraApply != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply, target, spellScale);
}
if (this->spell->TargetAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply2, target, spellScale);
}
if (this->spell->HasGlobalCooldown) {
SpellScript::TriggerGlobalCooldown(caster);
}
SpellScript::SpellResourceGive(caster);
if (this->hasCooldown) {
SpellScript::AddCooldown(caster, this->spellId, this->spell->Cooldown);
}
SpellScript::SpellCastSuccess(caster);
}
void GenericAOESpell::COnSpellCastSuccess(WorldEntity* player)
{
if (!this->hasCastTime) {
SpellScript::PlayStandardSpellCastFinish(player);
return;
}
SpellScript::PlayStandardSpellCastFinish();
}
void GenericAOESpell::COnSpellCastStarted(WorldEntity* player)
{
if (this->hasSpellCastEffect) {
SpellScript::AddSpellCastEffect(player);
}
}
void GenericAOESpell::COnSpellCastEnded(WorldEntity* player)
{
if (this->hasSpellCastEffect) {
SpellScript::RemoveSpellCastEffects(player);
}
}
}
namespace SpellsNS {
namespace generic {
GenericAOESpell::GenericAOESpell(Spell *spell) :
SpellScript(spell) {
if (!Mathf::Approximately(spell->CastTime, (float)0)) {
this->hasCastTime = true;
}
if (!Mathf::Approximately(spell->Cooldown, (float)0)) {
this->hasCooldown = true;
}
this->genericSpellAttribute = spell->GenericSpellData;
this->spellHealAttribute = spell->SpellHealData;
if (this->spellHealAttribute != null) {
this->heal = true;
}
if ((spell->DamageMin > 0) && (spell->DamageMax > 0)) {
this->damage = true;
}
this->aoeAttrib = spell->SpellAOEData;
if (this->aoeAttrib == null) {
Debug::LogError((*(new String("Spell ")) + *(spell->name)) + *(new String(" doesn't have an AOEAttribute attached!")));
}
this->rangeAttrib = spell->SpellRangeData;
if (this->rangeAttrib != null) {
this->range = true;
}
this->spellCastEffectAttribute = spell->SpellCastEffectData;
if (this->spellCastEffectAttribute != null) {
this->hasSpellCastEffect = true;
}
}
void GenericAOESpell::StartCasting(WorldEntity *caster, float spellScale) {
if ((this->genericSpellAttribute->NeedsTarget || this->damage) && !this->hasCastTime) {
if (!SpellScript::CanCastTarget(caster, 0)) {
return;
}
} else {
if (!SpellScript::CanCast(caster, 0)) {
return;
}
}
WorldEntity *worldEntity = null;
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
worldEntity = SpellScript::GetTarget(caster);
}
if (!this->hasCastTime) {
if (this->range && !SpellScript::isInRange(caster, worldEntity)) {
return;
}
this->HandleSpellEffect(caster, worldEntity, spellScale);
return;
} else {
if (!SpellScript::SpellCostCheck(caster)) {
return;
}
SpellScript::DoStartCasting(caster, this->spellId, this->spell->NameKey, this->spell->CastTime, !this->genericSpellAttribute->CanMoveWhileCasting, spellScale);
return;
}
}
void GenericAOESpell::CastingFinished(WorldEntity *caster, float spellScale) {
WorldEntity *worldEntity = null;
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
worldEntity = SpellScript::GetTarget(caster);
}
if (this->genericSpellAttribute->NeedsTarget && (worldEntity == null)) {
return;
}
if (this->range && !SpellScript::isInRange(caster, worldEntity)) {
return;
}
this->HandleSpellEffect(caster, worldEntity, spellScale);
if (this->hasCastTime && !this->genericSpellAttribute->CanMoveWhileCasting) {
SpellScript::RemoveOnMoveHook(caster);
}
}
void GenericAOESpell::SpellHit(WorldEntity *caster, WorldEntity *target, WorldSpell *worldSpell, Spell *spellGo, float spellScale) {
if (target->CompareTag(new String("Player"))) {
if (this->damage) {
SpellScript::DealDamage(caster, target, spellScale);
}
if (this->heal) {
SpellScript::Heal(caster, caster, spellScale);
}
if (this->spell->CasterAuraApply != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply, caster, spellScale);
}
if (this->spell->CasterAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply2, caster, spellScale);
}
if (this->spell->TargetAuraApply != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply, target, spellScale);
}
if (this->spell->TargetAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply2, target, spellScale);
}
}
worldSpell->Destroy();
}
void GenericAOESpell::OnPlayerMove(Entity *caster) {
SpellScript::DoCastFail((WorldEntity *)(caster), true);
}
void GenericAOESpell::HandleSpellEffect(WorldEntity *caster, WorldEntity *target, float spellScale) {
if (!SpellScript::SpellCostCheckAndRemove(caster)) {
return;
}
if (this->damage) {
SpellScript::DealDamage(caster, target, spellScale);
}
if (this->heal) {
SpellScript::Heal(caster, caster, spellScale);
}
if (this->spell->CasterAuraApply != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply, caster, spellScale);
}
if (this->spell->CasterAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->CasterAuraApply2, caster, spellScale);
}
if (this->spell->TargetAuraApply != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply, target, spellScale);
}
if (this->spell->TargetAuraApply2 != 0) {
SpellScript::ApplyAura(this->spell->TargetAuraApply2, target, spellScale);
}
if (this->spell->HasGlobalCooldown) {
SpellScript::TriggerGlobalCooldown(caster);
}
SpellScript::SpellResourceGive(caster);
if (this->hasCooldown) {
SpellScript::AddCooldown(caster, this->spellId, this->spell->Cooldown);
}
SpellScript::SpellCastSuccess(caster);
}
void GenericAOESpell::COnSpellCastSuccess(WorldEntity *player) {
if (!this->hasCastTime) {
SpellScript::PlayStandardSpellCastFinish(player);
return;
}
SpellScript::PlayStandardSpellCastFinish();
}
void GenericAOESpell::COnSpellCastStarted(WorldEntity *player) {
if (this->hasSpellCastEffect) {
SpellScript::AddSpellCastEffect(player);
}
}
void GenericAOESpell::COnSpellCastEnded(WorldEntity *player) {
if (this->hasSpellCastEffect) {
SpellScript::RemoveSpellCastEffects(player);
}
}
} // namespace generic
} // namespace SpellsNS
} // namespace BS

View File

@ -1,74 +1,86 @@
#pragma once
#include <System/System.h>
#include "SpellScript.h"
#include "GenericSpellData.h"
#include "SpellHealData.h"
#include "SpellCastEffectData.h"
#include "SpellAOEData.h"
#include "SpellRangeData.h"
#include "Spell.h"
#include "Mathf.h"
#include "Debug.h"
#include "Entity.h"
#include "GenericSpellData.h"
#include "Mathf.h"
#include "Spell.h"
#include "SpellAOEData.h"
#include "SpellCastEffectData.h"
#include "SpellHealData.h"
#include "SpellRangeData.h"
#include "SpellScript.h"
#include "WorldEntity.h"
#include "WorldSpell.h"
#include "Entity.h"
#include <System/System.h>
using namespace UnityEngine;
using namespace BS::Player;
using namespace BS::SpellsNS::WorldSpells;
using namespace System;
namespace BS {
namespace SpellsNS {
namespace generic {
class GenericAOESpell : public virtual SpellScript, public virtual Object
{
private:
GenericSpellData* genericSpellAttribute;
private:
SpellHealData* spellHealAttribute;
private:
SpellCastEffectData* spellCastEffectAttribute;
private:
SpellAOEData* aoeAttrib;
private:
SpellRangeData* rangeAttrib;
//Attribute: SerializeField*
private:
bool damage;
//Attribute: SerializeField*
private:
bool heal;
//Attribute: SerializeField*
private:
bool hasCooldown;
//Attribute: SerializeField*
private:
bool hasCastTime;
//Attribute: SerializeField*
private:
bool hasSpellCastEffect;
//Attribute: SerializeField*
private:
bool range;
public:
GenericAOESpell(Spell* spell);
public:
virtual void StartCasting(WorldEntity* caster, float spellScale);
public:
virtual void CastingFinished(WorldEntity* caster, float spellScale);
public:
virtual void SpellHit(WorldEntity* caster, WorldEntity* target, WorldSpell* worldSpell, Spell* spellGo, float spellScale);
public:
virtual void OnPlayerMove(Entity* caster);
private:
void HandleSpellEffect(WorldEntity* caster, WorldEntity* target, float spellScale);
public:
virtual void COnSpellCastSuccess(WorldEntity* player);
public:
virtual void COnSpellCastStarted(WorldEntity* player);
public:
virtual void COnSpellCastEnded(WorldEntity* player);
};
}
}
}
namespace SpellsNS {
namespace generic {
class GenericAOESpell : public virtual SpellScript, public virtual Object {
private:
GenericSpellData *genericSpellAttribute;
private:
SpellHealData *spellHealAttribute;
private:
SpellCastEffectData *spellCastEffectAttribute;
private:
SpellAOEData *aoeAttrib;
private:
SpellRangeData *rangeAttrib;
//Attribute: SerializeField*
private:
bool damage;
//Attribute: SerializeField*
private:
bool heal;
//Attribute: SerializeField*
private:
bool hasCooldown;
//Attribute: SerializeField*
private:
bool hasCastTime;
//Attribute: SerializeField*
private:
bool hasSpellCastEffect;
//Attribute: SerializeField*
private:
bool range;
public:
GenericAOESpell(Spell *spell);
public:
virtual void StartCasting(WorldEntity *caster, float spellScale);
public:
virtual void CastingFinished(WorldEntity *caster, float spellScale);
public:
virtual void SpellHit(WorldEntity *caster, WorldEntity *target, WorldSpell *worldSpell, Spell *spellGo, float spellScale);
public:
virtual void OnPlayerMove(Entity *caster);
private:
void HandleSpellEffect(WorldEntity *caster, WorldEntity *target, float spellScale);
public:
virtual void COnSpellCastSuccess(WorldEntity *player);
public:
virtual void COnSpellCastStarted(WorldEntity *player);
public:
virtual void COnSpellCastEnded(WorldEntity *player);
};
} // namespace generic
} // namespace SpellsNS
} // namespace BS

View File

@ -3,7 +3,7 @@
#include "../data/aura.h"
Entity *AuraApplyInfo::get_caster() const {
return _caster;
return _caster;
}
void AuraApplyInfo::set_caster(Entity *value) {
@ -11,21 +11,21 @@ void AuraApplyInfo::set_caster(Entity *value) {
}
void AuraApplyInfo::set_caster_bind(Node *caster) {
if (!caster) {
return;
}
if (!caster) {
return;
}
Entity *e = Object::cast_to<Entity>(caster);
Entity *e = Object::cast_to<Entity>(caster);
if (!e) {
return;
}
if (!e) {
return;
}
_caster = e;
_caster = e;
}
Entity *AuraApplyInfo::get_target() const {
return _target;
return _target;
}
void AuraApplyInfo::set_target(Entity *value) {
@ -33,34 +33,33 @@ void AuraApplyInfo::set_target(Entity *value) {
}
void AuraApplyInfo::set_target_bind(Node *caster) {
if (!caster) {
return;
}
if (!caster) {
return;
}
Entity *e = Object::cast_to<Entity>(caster);
Entity *e = Object::cast_to<Entity>(caster);
if (!e) {
return;
}
if (!e) {
return;
}
_target = e;
_target = e;
}
float AuraApplyInfo::get_spell_scale() const {
return _spell_scale;
return _spell_scale;
}
void AuraApplyInfo::set_spell_scale(float value) {
_spell_scale = value;
_spell_scale = value;
}
Ref<Aura> AuraApplyInfo::get_aura() const {
return Ref<Aura>(_aura);
return Ref<Aura>(_aura);
}
void AuraApplyInfo::set_aura(Ref<Aura> aura) {
_aura = (*aura);
_aura = (*aura);
}
AuraApplyInfo::AuraApplyInfo() {
@ -85,21 +84,19 @@ AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale)
}
void AuraApplyInfo::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_caster"), &AuraApplyInfo::get_caster);
ClassDB::bind_method(D_METHOD("set_caster", "caster"), &AuraApplyInfo::set_caster_bind);
ClassDB::bind_method(D_METHOD("get_caster"), &AuraApplyInfo::get_caster);
ClassDB::bind_method(D_METHOD("set_caster", "caster"), &AuraApplyInfo::set_caster_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "caster", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "set_caster", "get_caster");
ClassDB::bind_method(D_METHOD("get_target"), &AuraApplyInfo::get_target);
ClassDB::bind_method(D_METHOD("set_target", "target"), &AuraApplyInfo::set_target_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "set_target", "get_target");
ClassDB::bind_method(D_METHOD("get_spell_scale"), &AuraApplyInfo::get_spell_scale);
ClassDB::bind_method(D_METHOD("set_spell_scale", "value"), &AuraApplyInfo::set_spell_scale);
ClassDB::bind_method(D_METHOD("get_spell_scale"), &AuraApplyInfo::get_spell_scale);
ClassDB::bind_method(D_METHOD("set_spell_scale", "value"), &AuraApplyInfo::set_spell_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spell_scale"), "set_spell_scale", "get_spell_scale");
ClassDB::bind_method(D_METHOD("get_aura"), &AuraApplyInfo::get_aura);
ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
ClassDB::bind_method(D_METHOD("get_aura"), &AuraApplyInfo::get_aura);
ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_aura", "get_aura");
}

View File

@ -1,8 +1,8 @@
#ifndef AURA_INFOS_H
#define AURA_INFOS_H
#include "core/reference.h"
#include "../entities/entity.h"
#include "core/reference.h"
class Entity;
class Aura;
@ -39,5 +39,4 @@ private:
Aura *_aura;
};
#endif

View File

@ -4,7 +4,7 @@
//// SpellCastInfo ////
Entity *SpellCastInfo::get_caster() {
Entity *SpellCastInfo::get_caster() {
if (_caster && !ObjectDB::instance_validate(_caster)) {
_caster = NULL;
}
@ -172,7 +172,6 @@ Dictionary SpellCastInfo::to_dict() {
void SpellCastInfo::from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_has_cast_time = dict.get("has_cast_time", true);
_cast_time = dict.get("cast_time", 0);

View File

@ -19,23 +19,23 @@ public:
bool add_item(Ref<ItemInstance> item);
void add_item_at(int index, Ref<ItemInstance> item, bool signal = true);
Ref<ItemInstance> get_item(const int index);
Ref<ItemInstance> remove_item(const int index);
void swap_items(const int item1_index, const int item2_index);
Ref<ItemInstance> remove_item(const int index);
void swap_items(const int item1_index, const int item2_index);
void change_item_equip(int slot_id, Ref<ItemInstance> item);
void set_item_count(int slot_id, int new_count);
bool can_add_item(Ref<ItemInstance> item);
bool can_add_item(Ref<ItemInstance> item);
int get_item_count();
int get_valid_item_count();
int get_size();
void set_size(const int size);
void set_size(const int size);
bool is_full();
bool is_overburdened();
bool is_full();
bool is_overburdened();
bool has_item(Ref<ItemTemplate> item, int count);
bool has_item(Ref<ItemTemplate> item, int count);
bool _has_item(Ref<ItemTemplate> item, int count);
void remove_items(Ref<ItemTemplate> item, int count);
@ -48,7 +48,7 @@ public:
void _from_dict(const Dictionary &dict);
Bag();
~Bag();
~Bag();
protected:
static void _bind_methods();

View File

@ -1,7 +1,7 @@
#include "grid_bag.h"
#include "../data/item_template.h"
#include "../data/item_instance.h"
#include "../data/item_template.h"
int GridBag::get_allowed_item_types() const {
return _allowed_item_types;
@ -51,8 +51,6 @@ bool GridBag::add_item(Ref<ItemInstance> item) {
_space_map.set(xx * _size_x + yy, index);
}
}
}
}
}
@ -155,7 +153,6 @@ int GridBag::item_count_under_area(const int x, const int y, const int size_x, c
for (int xx = x; xx < sx; ++xx) {
for (int yy = y; yy < sy; ++yy) {
if (_space_map[xx * _size_x + yy] != 0) {
}
}
}
@ -178,7 +175,7 @@ Ref<ItemInstance> GridBag::get_and_remove_item(const int index) {
//Go over everything, to make sure item site changes won't cause bugs.
for (int x = 0; x < _size_x; ++x) {
for (int y = 0; y < _size_y ; ++y) {
for (int y = 0; y < _size_y; ++y) {
int indx = x * _size_x + y;
if (_space_map[indx] == index) {
@ -187,7 +184,7 @@ Ref<ItemInstance> GridBag::get_and_remove_item(const int index) {
}
}
return item;
return item;
}
void GridBag::remove_item(const int index) {
@ -197,7 +194,7 @@ void GridBag::remove_item(const int index) {
//Go over everything, to make sure item site changes won't cause bugs.
for (int x = 0; x < _size_x; ++x) {
for (int y = 0; y < _size_y ; ++y) {
for (int y = 0; y < _size_y; ++y) {
int indx = x * _size_x + y;
if (_space_map[indx] == index) {
@ -210,7 +207,7 @@ void GridBag::remove_item(const int index) {
void GridBag::basic_add_item(const Ref<ItemInstance> item) {
_items.push_back(item);
}
void GridBag::basic_remove_item(const int index){
void GridBag::basic_remove_item(const int index) {
_items.remove(index);
}
@ -233,7 +230,7 @@ int GridBag::get_size_y() const {
}
void GridBag::set_size(const int x, const int y) {
ERR_FAIL_COND(x == 0 || y == 0);
ERR_FAIL_COND(x == 0 || y == 0);
ERR_FAIL_COND(_size_x != 0 || _size_y != 0);
_size_x = x;
@ -285,5 +282,4 @@ void GridBag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size_y"), &GridBag::get_size_y);
ClassDB::bind_method(D_METHOD("set_size", "x", "y"), &GridBag::set_size);
}

View File

@ -23,7 +23,7 @@ public:
int item_count_under_area(const int x, const int y, const int size_x, const int size_y) const;
Ref<ItemInstance> get_item(const int index) const;
Ref<ItemInstance> get_and_remove_item(const int index);
Ref<ItemInstance> get_and_remove_item(const int index);
void remove_item(const int index);
void basic_add_item(const Ref<ItemInstance> item);
@ -37,13 +37,13 @@ public:
int get_size_x() const;
int get_size_y() const;
void set_size(const int x, const int y);
void set_size(const int x, const int y);
//to_dict();
//from_dict();
GridBag();
~GridBag();
~GridBag();
protected:
static void _bind_methods();

View File

@ -1,7 +1,7 @@
#include "inventory.h"
#include "../data/item_template.h"
#include "../data/item_instance.h"
#include "../data/item_template.h"
#include "../entities/player.h"
@ -14,7 +14,7 @@ void Inventory::set_allowed_item_types(const int value) {
}
Player *Inventory::get_target() const {
return _target;
return _target;
}
void Inventory::set_target(Player *value) {
@ -22,17 +22,17 @@ void Inventory::set_target(Player *value) {
}
void Inventory::set_target_bind(Node *caster) {
if (!caster) {
return;
}
if (!caster) {
return;
}
Player *e = Object::cast_to<Player>(caster);
Player *e = Object::cast_to<Player>(caster);
if (!e) {
return;
}
if (!e) {
return;
}
_target = e;
_target = e;
}
Inventory::Inventory() {
@ -43,7 +43,7 @@ Inventory::~Inventory() {
}
void Inventory::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::OBJECT, "inventory", PROPERTY_HINT_RESOURCE_TYPE, "Inventory")));
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::OBJECT, "inventory", PROPERTY_HINT_RESOURCE_TYPE, "Inventory")));
ClassDB::bind_method(D_METHOD("get_allowed_item_types"), &Inventory::get_allowed_item_types);
ClassDB::bind_method(D_METHOD("set_allowed_item_types", "count"), &Inventory::set_allowed_item_types);
@ -53,4 +53,3 @@ void Inventory::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target", "target"), &Inventory::set_target_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Player"), "set_target", "get_target");
}

View File

@ -22,7 +22,7 @@ public:
void set_target_bind(Node *caster);
Inventory();
~Inventory();
~Inventory();
protected:
static void _bind_methods();

View File

@ -1,7 +1,7 @@
#include "bag.h"
#include "../data/item_template.h"
#include "../data/item_instance.h"
#include "../data/item_template.h"
int Bag::get_allowed_item_types() const {
return _allowed_item_types;
@ -12,10 +12,8 @@ void Bag::set_allowed_item_types(const int value) {
}
bool Bag::add_item(Ref<ItemInstance> item) {
}
Ref<ItemInstance> Bag::get_item(const int index) const {
ERR_FAIL_INDEX_V(index, _items.size(), Ref<ItemInstance>(NULL));
@ -31,7 +29,7 @@ Ref<ItemInstance> Bag::remove_item(const int index) {
//Go over everything, to make sure item site changes won't cause bugs.
for (int x = 0; x < _size_x; ++x) {
for (int y = 0; y < _size_y ; ++y) {
for (int y = 0; y < _size_y; ++y) {
int indx = x * _size_x + y;
if (_space_map[indx] == index) {
@ -40,24 +38,22 @@ Ref<ItemInstance> Bag::remove_item(const int index) {
}
}
return item;
return item;
}
bool Bag::can_add_item(const Ref<ItemInstance> item) const {
}
int Bag::get_item_count() const {
return _items.size();
}
int Bag::get_size() const {
return _items.size();
}
void Bag::set_size(const int x, const int y) {
ERR_FAIL_COND(x == 0 || y == 0);
ERR_FAIL_COND(x == 0 || y == 0);
ERR_FAIL_COND(_size_x != 0 || _size_y != 0);
_size_x = x;
@ -70,7 +66,6 @@ void Bag::set_size(const int x, const int y) {
}
}
Bag::Bag() {
_allowed_item_types = 0x1FFF;
@ -108,5 +103,4 @@ void Bag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size_y"), &Bag::get_size_y);
ClassDB::bind_method(D_METHOD("set_size", "x", "y"), &Bag::set_size);
}

View File

@ -18,29 +18,29 @@ public:
bool add_item(Ref<ItemInstance> item);
Ref<ItemInstance> get_item(const int index) const;
Ref<ItemInstance> remove_item(const int index);
Ref<ItemInstance> remove_item(const int index);
bool can_add_item(Ref<ItemInstance> item);
bool can_add_item(Ref<ItemInstance> item);
int get_item_count() const;
int get_size() const;
void set_size(const int size);
void set_size(const int size);
bool is_full() const;
bool is_full() const;
//to_dict();
//from_dict();
Bag();
~Bag();
~Bag();
protected:
static void _bind_methods();
private:
int _allowed_item_types;
int _item_count;
int _item_count;
Vector<Ref<ItemInstance> > _items;
};

View File

@ -1,8 +1,8 @@
#ifndef LOOT_DATA_CONTAINER_H
#define LOOT_DATA_CONTAINER_H
#include "loot_data_base.h"
#include "core/vector.h"
#include "loot_data_base.h"
class LootDataContainter : public LootDataBase {
GDCLASS(LootDataContainter, LootDataBase);

View File

@ -20,7 +20,6 @@ void LootDataItem::_get_loot(Array into) {
}
LootDataItem::LootDataItem() {
}
void LootDataItem::_bind_methods() {

View File

@ -5,7 +5,6 @@
#include "loot_data_base.h"
class LootDataItem : public LootDataBase {
GDCLASS(LootDataItem, LootDataBase);

View File

@ -206,7 +206,7 @@ SpellHealInfo::~SpellHealInfo() {
}
void SpellHealInfo::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_immune"), &SpellHealInfo::get_immune);
ClassDB::bind_method(D_METHOD("get_immune"), &SpellHealInfo::get_immune);
ClassDB::bind_method(D_METHOD("set_immune", "value"), &SpellHealInfo::set_immune);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "immune"), "set_immune", "get_immune");

View File

@ -23,7 +23,7 @@ protected:
static void _bind_methods();
public:
bool get_immune();
bool get_immune();
void set_immune(bool value);
int get_heal();

View File

@ -1,8 +1,8 @@
#ifndef ACTION_BAR_BUTTON_ENTRY_H
#define ACTION_BAR_BUTTON_ENTRY_H
#include "core/reference.h"
#include "core/dictionary.h"
#include "core/reference.h"
class ActionBarButtonEntry : public Reference {
GDCLASS(ActionBarButtonEntry, Reference);

View File

@ -52,7 +52,7 @@ Ref<ActionBarButtonEntry> ActionBarEntry::get_button(int index) {
return _button_entries.get(index);
}
Dictionary ActionBarEntry::to_dict() const {
Dictionary ActionBarEntry::to_dict() const {
Dictionary dict;
dict["action_bar_id"] = _action_bar_id;

View File

@ -1,10 +1,10 @@
#ifndef ACTION_BAR_ENTRY_H
#define ACTION_BAR_ENTRY_H
#include "core/array.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/vector.h"
#include "core/dictionary.h"
#include "core/array.h"
#include "action_bar_button_entry.h"

View File

@ -130,4 +130,3 @@ void ActionBarProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("from_actionbar_profile", "other"), &ActionBarProfile::from_actionbar_profile);
}

View File

@ -1,11 +1,11 @@
#ifndef ACTION_BAR_PROFILE_H
#define ACTION_BAR_PROFILE_H
#include "core/array.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "core/dictionary.h"
#include "core/array.h"
#include "action_bar_entry.h"

View File

@ -1,43 +1,35 @@
#include "class_profile.h"
int ClassProfile::get_class_id() {
return _class_id;
return _class_id;
}
void ClassProfile::set_class_id(int value)
{
_class_id = value;
void ClassProfile::set_class_id(int value) {
_class_id = value;
}
String ClassProfile::get_character_class_name()
{
return _character_class_name;
String ClassProfile::get_character_class_name() {
return _character_class_name;
}
void ClassProfile::set_character_class_name(String value)
{
_character_class_name = value;
void ClassProfile::set_character_class_name(String value) {
_character_class_name = value;
}
int ClassProfile::get_level()
{
return _level;
int ClassProfile::get_level() {
return _level;
}
void ClassProfile::set_level(int value)
{
_level = value;
void ClassProfile::set_level(int value) {
_level = value;
}
int ClassProfile::get_xp()
{
return _xp;
int ClassProfile::get_xp() {
return _xp;
}
void ClassProfile::set_xp(int value)
{
_xp = value;
void ClassProfile::set_xp(int value) {
_xp = value;
}
bool ClassProfile::get_actionbar_locked() {
@ -47,13 +39,11 @@ void ClassProfile::set_actionbar_locked(bool value) {
_actionbar_locked = value;
}
Ref<InputProfile> ClassProfile::get_input_profile()
{
return _input_profile;
Ref<InputProfile> ClassProfile::get_input_profile() {
return _input_profile;
}
Ref<ActionBarProfile> ClassProfile::get_action_bar_profile()
{
return _action_bar_profile;
Ref<ActionBarProfile> ClassProfile::get_action_bar_profile() {
return _action_bar_profile;
}
Dictionary ClassProfile::get_custom_data() {
@ -91,10 +81,9 @@ void ClassProfile::from_dict(const Dictionary &dict) {
_custom_data = dict.get("custom_data", Dictionary());
}
ClassProfile::ClassProfile()
{
_action_bar_profile = Ref<ActionBarProfile>(memnew( ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
ClassProfile::ClassProfile() {
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
_class_id = 0;
_level = 0;
@ -102,41 +91,37 @@ ClassProfile::ClassProfile()
_actionbar_locked = false;
}
ClassProfile::ClassProfile(int class_id)
{
_action_bar_profile = Ref<ActionBarProfile>(memnew( ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
ClassProfile::ClassProfile(int class_id) {
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
_class_id = class_id;
_level = 50;
_xp = 0;
_class_id = class_id;
_level = 50;
_xp = 0;
_actionbar_locked = false;
load_defaults();
load_defaults();
}
ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool pload_defaults)
{
_action_bar_profile = Ref<ActionBarProfile>(memnew( ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool pload_defaults) {
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
_character_class_name = class_name;
_class_id = class_id;
_level = level;
_xp = xp;
_class_id = class_id;
_level = level;
_xp = xp;
_actionbar_locked = true;
if (pload_defaults) {
load_defaults();
}
if (pload_defaults) {
load_defaults();
}
}
void ClassProfile::load_defaults()
{
_action_bar_profile->load_defaults();
void ClassProfile::load_defaults() {
_action_bar_profile->load_defaults();
}
void ClassProfile::_bind_methods()
{
void ClassProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_class_id"), &ClassProfile::get_class_id);
ClassDB::bind_method(D_METHOD("set_class_id", "value"), &ClassProfile::set_class_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "class_id"), "set_class_id", "get_class_id");
@ -163,5 +148,3 @@ void ClassProfile::_bind_methods()
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ClassProfile::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &ClassProfile::to_dict);
}

View File

@ -1,10 +1,9 @@
#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H
#include "core/ustring.h"
#include "core/reference.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "actionbar/action_bar_profile.h"
#include "input/input_profile.h"
@ -13,18 +12,18 @@ class ClassProfile : public Reference {
GDCLASS(ClassProfile, Reference);
public:
int get_class_id();
void set_class_id(int value);
String get_character_class_name();
void set_character_class_name(String value);
int get_level();
void set_level(int value);
int get_xp();
void set_xp(int value);
int get_class_id();
void set_class_id(int value);
String get_character_class_name();
void set_character_class_name(String value);
int get_level();
void set_level(int value);
int get_xp();
void set_xp(int value);
bool get_actionbar_locked();
void set_actionbar_locked(bool value);
Ref<InputProfile> get_input_profile();
Ref<ActionBarProfile> get_action_bar_profile();
Ref<InputProfile> get_input_profile();
Ref<ActionBarProfile> get_action_bar_profile();
Dictionary get_custom_data();
void set_custom_data(const Dictionary &dict);
@ -32,23 +31,23 @@ public:
Dictionary to_dict() const;
void from_dict(const Dictionary &dict);
ClassProfile();
ClassProfile(int class_id);
ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool load_defaults);
void load_defaults();
ClassProfile();
ClassProfile(int class_id);
ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool load_defaults);
void load_defaults();
protected:
static void _bind_methods();
private:
String _character_class_name;
int _class_id;
int _level;
int _xp;
String _character_class_name;
int _class_id;
int _level;
int _xp;
bool _actionbar_locked;
Ref<InputProfile> _input_profile;
Ref<ActionBarProfile> _action_bar_profile;
Ref<InputProfile> _input_profile;
Ref<ActionBarProfile> _action_bar_profile;
Dictionary _custom_data;
};

View File

@ -8,16 +8,13 @@ class InputProfile : public Reference {
GDCLASS(InputProfile, Reference);
public:
InputProfile() {}
protected:
static void _bind_methods() {}
private:
int placeholder;
int placeholder;
};
#endif

View File

@ -75,5 +75,4 @@ void InputProfileModifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_entry", "index"), &InputProfileModifier::get_entry);
ClassDB::bind_method(D_METHOD("set_entry", "index", "value"), &InputProfileModifier::set_entry);
ClassDB::bind_method(D_METHOD("remove_entry", "index"), &InputProfileModifier::remove_entry);
}

View File

@ -7,7 +7,6 @@
#include "input_profile_modifier_entry.h"
class InputProfileModifier : public Reference {
GDCLASS(InputProfileModifier, Reference);
@ -33,8 +32,8 @@ protected:
static void _bind_methods();
private:
Vector<String> *_modifier_actions;
Vector<Ref<InputProfileModifierEntry> > *_entries;
Vector<String> *_modifier_actions;
Vector<Ref<InputProfileModifierEntry> > *_entries;
};
#endif

View File

@ -17,7 +17,6 @@ void InputProfileModifierEntry::set_translate_to(String value) {
}
InputProfileModifierEntry::InputProfileModifierEntry() {
}
void InputProfileModifierEntry::_bind_methods() {
@ -29,4 +28,3 @@ void InputProfileModifierEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_translate_to", "value"), &InputProfileModifierEntry::set_translate_to);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "translate_to"), "set_translate_to", "get_translate_to");
}

View File

@ -20,9 +20,8 @@ protected:
static void _bind_methods();
private:
String _action;
String _translate_to;
String _action;
String _translate_to;
};
#endif

View File

@ -68,7 +68,7 @@ void ProfileManager::load() {
if (has_method("_load")) {
call("_load");
} //else {
//load_defaults();
//load_defaults();
//}
}
@ -79,7 +79,7 @@ void ProfileManager::load_profile(String name) {
load_defaults();
}
int _last_used_class;
int _last_used_class;
String _profile_name;

View File

@ -12,10 +12,10 @@ class ProfileManager : public Node {
public:
static const String DEFAULT_PROFILE_FILE_NAME;
static ProfileManager *get_instance();
static ProfileManager *get_instance();
int get_last_used_class();
void set_last_used_class(int value);
int get_last_used_class();
void set_last_used_class(int value);
int get_class_profile_count();
Ref<ClassProfile> get_class_profile_index(int index);
@ -23,34 +23,34 @@ public:
void clear_class_profiles();
void remove_class_profile(int index);
Vector<Ref<ClassProfile> > &get_class_profiles();
Ref<ClassProfile> get_class_profile(int class_id);
Vector<Ref<ClassProfile> > &get_class_profiles();
Ref<ClassProfile> get_class_profile(int class_id);
void save();
void load();
void save_profile(String name);
void load_profile(String name);
void load_profile(String name);
void load_defaults();
void load_defaults();
Dictionary to_dict() const;
void from_dict(const Dictionary &dict);
ProfileManager();
ProfileManager();
~ProfileManager();
protected:
static void _bind_methods();
static void _bind_methods();
private:
static ProfileManager* _instance;
static ProfileManager *_instance;
int _last_used_class;
String _profile_name;
String _profile_name;
Vector<Ref<ClassProfile> > _class_profiles;
Vector<Ref<ClassProfile> > _class_profiles;
};
#endif

View File

@ -8,26 +8,26 @@
#include "data/aura.h"
#include "data/aura_group.h"
#include "data/aura_stat_attribute.h"
#include "data/xp_data.h"
#include "data/equipment_data.h"
#include "data/equipment_data_entry.h"
#include "data/item_stat_modifier.h"
#include "data/item_template_stat_modifier.h"
#include "data/spell_cooldown_manipulation_data.h"
#include "data/equipment_data.h"
#include "data/equipment_data_entry.h"
#include "data/xp_data.h"
#include "entities/data/entity_data.h"
#include "entities/data/entity_class_data.h"
#include "entities/data/vendor_item_data.h"
#include "entities/data/vendor_item_data_entry.h"
#include "entities/data/entity_data.h"
#include "entities/data/entity_data_container.h"
#include "entities/data/item_container_data.h"
#include "entities/data/item_container_data_entry.h"
#include "entities/data/entity_data_container.h"
#include "entities/data/vendor_item_data.h"
#include "entities/data/vendor_item_data_entry.h"
#include "entities/skills/entity_skill.h"
#include "entities/skills/entity_skill_data.h"
#include "entities/data/talent_row_data.h"
#include "entities/data/character_spec.h"
#include "entities/data/talent_row_data.h"
#include "data/item_visual.h"
#include "data/item_visual_entry.h"
@ -37,40 +37,39 @@
#include "skeleton/character_bones.h"
#include "data/item_template.h"
#include "data/item_instance.h"
#include "data/item_template.h"
#include "data/spell.h"
#include "entities/stats/stat.h"
#include "entities/stats/stat_modifier.h"
#include "entities/stats/stat_data.h"
#include "entities/stats/stat_data_entry.h"
#include "entities/stats/complex_level_stat_data.h"
#include "entities/stats/level_stat_data.h"
#include "entities/stats/simple_level_stat_data.h"
#include "entities/stats/complex_level_stat_data.h"
#include "entities/stats/stat.h"
#include "entities/stats/stat_data.h"
#include "entities/stats/stat_data_entry.h"
#include "entities/stats/stat_modifier.h"
#include "inventory/bag.h"
//#include "inventory/inventory.h"
#include "data/craft_recipe_helper.h"
#include "data/craft_recipe.h"
#include "data/craft_recipe_helper.h"
#include "infos/spell_cast_info.h"
#include "infos/aura_infos.h"
#include "infos/spell_cast_info.h"
#include "pipelines/spell_damage_info.h"
#include "pipelines/spell_heal_info.h"
#include "entities/resources/entity_resource_data.h"
#include "entities/resources/entity_resource_cost_data.h"
#include "entities/resources/entity_resource.h"
#include "entities/resources/entity_resource_cost_data.h"
#include "entities/resources/entity_resource_data.h"
#include "entities/auras/aura_data.h"
#include "entities/entity.h"
#include "data/aura_trigger_data.h"
#include "data/aura_stat_attribute.h"
#include "data/aura_trigger_data.h"
#include "ui/unit_frame.h"
@ -79,32 +78,31 @@
#include "skeleton/character_skeleton_2d.h"
#include "skeleton/character_skeleton_3d.h"
#include "skeleton/species_model_data.h"
#include "skeleton/entity_species_data.h"
#include "skeleton/skeleton_model_entry.h"
#include "skeleton/species_model_data.h"
#include "utility/entity_create_info.h"
#include "utility/cooldown.h"
#include "utility/cooldown.h"
#include "utility/category_cooldown.h"
#include "utility/cooldown.h"
#include "utility/entity_create_info.h"
#include "loot/loot_data_base.h"
#include "loot/loot_data_item.h"
#include "loot/loot_data_container.h"
#include "loot/loot_data_item.h"
#include "data/spell_effect_visual.h"
#include "data/spell_effect_visual_simple.h"
#include "world_spells/world_spell_data.h"
#include "world_spells/world_spell.h"
#include "world_spells/world_spell_data.h"
#include "entities/ai/entity_ai.h"
#include "formations/ai_formation.h"
#include "profile_manager/input/input_profile.h"
#include "profile_manager/input/input_profile_modifier.h"
#include "profile_manager/input/input_profile_modifier_entry.h"
#include "profile_manager/input/input_profile.h"
#include "profile_manager/actionbar/action_bar_button_entry.h"
#include "profile_manager/actionbar/action_bar_entry.h"
@ -129,12 +127,12 @@ void register_entity_spell_system_types() {
ClassDB::register_class<EntityData>();
ClassDB::register_class<EntityClassData>();
ClassDB::register_class<VendorItemData>();
ClassDB::register_class<VendorItemDataEntry>();
ClassDB::register_class<VendorItemData>();
ClassDB::register_class<VendorItemDataEntry>();
ClassDB::register_class<EntityDataContainer>();
ClassDB::register_class<EntityDataContainer>();
ClassDB::register_class<ItemContainerData>();
ClassDB::register_class<ItemContainerData>();
ClassDB::register_class<ItemContainerDataEntry>();
ClassDB::register_class<XPData>();
@ -208,23 +206,23 @@ void register_entity_spell_system_types() {
ClassDB::register_class<SpeciesModelData>();
ClassDB::register_class<SkeletonModelEntry>();
ClassDB::register_class<Cooldown>();
ClassDB::register_class<CategoryCooldown>();
ClassDB::register_class<Cooldown>();
ClassDB::register_class<CategoryCooldown>();
ClassDB::register_class<LootDataBase>();
ClassDB::register_class<LootDataItem>();
ClassDB::register_class<LootDataContainter>();
ClassDB::register_class<SpellEffectVisual>();
ClassDB::register_class<SpellEffectVisualSimple>();
ClassDB::register_class<SpellEffectVisual>();
ClassDB::register_class<SpellEffectVisualSimple>();
ClassDB::register_class<WorldSpellData>();
ClassDB::register_class<WorldSpell>();
ClassDB::register_class<WorldSpell>();
//AI
ClassDB::register_class<EntityAI>();
ClassDB::register_class<EntityAI>();
ClassDB::register_class<AIFormation>();
ClassDB::register_class<AIFormation>();
//ProfileManager
ClassDB::register_class<InputProfileModifier>();
@ -240,6 +238,4 @@ void register_entity_spell_system_types() {
}
void unregister_entity_spell_system_types() {
}

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@ -1,9 +1,7 @@
#include "character_bones.h"
CharacterBones::CharacterBones() {
}
void CharacterBones::_bind_methods() {
}
}

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@ -12,7 +12,7 @@ public:
protected:
static void _bind_methods();
//private:
//private:
};
#endif

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@ -35,5 +35,4 @@ private:
EntityEnums::EntityGender _gender;
};
#endif

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@ -86,7 +86,7 @@ private:
NodePath _animation_player_path;
NodePath _animation_tree_path;
NodePath _bone_paths[EntityEnums::SKELETON_POINTS_MAX];
NodePath _bone_paths[EntityEnums::SKELETON_POINTS_MAX];
AnimationPlayer *_animation_player;
AnimationTree *_animation_tree;
@ -98,5 +98,4 @@ private:
Vector<Ref<SkeletonModelEntry> > _entries[EntityEnums::SKELETON_POINTS_MAX];
};
#endif

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@ -8,7 +8,6 @@ class EntitySkeletonData : public Resource {
GDCLASS(EntitySkeletonData, Resource);
public:
protected:
static void _bind_methods();

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@ -1,7 +1,7 @@
#include "entity_species_data.h"
#include "../data/spell.h"
#include "../data/aura.h"
#include "../data/spell.h"
int EntitySpeciesData::get_id() {
return _id;
@ -178,4 +178,4 @@ void EntitySpeciesData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_auras"), &EntitySpeciesData::get_auras);
ClassDB::bind_method(D_METHOD("set_auras", "auras"), &EntitySpeciesData::set_auras);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras");
}
}

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@ -50,7 +50,6 @@ public:
Vector<Variant> get_auras();
void set_auras(const Vector<Variant> &auras);
String generate_name(int seed);
EntitySpeciesData();

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@ -47,12 +47,11 @@ void SkeletonModelEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "value"), &SkeletonModelEntry::set_priority);
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority"), "set_priority", "get_priority");
ClassDB::bind_method(D_METHOD("get_color"), &SkeletonModelEntry::get_color);
ClassDB::bind_method(D_METHOD("get_color"), &SkeletonModelEntry::get_color);
ClassDB::bind_method(D_METHOD("set_color", "value"), &SkeletonModelEntry::set_color);
ADD_PROPERTY(PropertyInfo(Variant::INT, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_entry"), &SkeletonModelEntry::get_entry);
ClassDB::bind_method(D_METHOD("get_entry"), &SkeletonModelEntry::get_entry);
ClassDB::bind_method(D_METHOD("set_entry", "path"), &SkeletonModelEntry::set_entry);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entry", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_entry", "get_entry");
}

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@ -1,8 +1,8 @@
#ifndef SKELETON_MODEL_ENTRY_H
#define SKELETON_MODEL_ENTRY_H
#include "core/reference.h"
#include "../data/item_visual_entry.h"
#include "core/reference.h"
class SkeletonModelEntry : public Reference {
GDCLASS(SkeletonModelEntry, Reference);
@ -11,7 +11,7 @@ public:
int get_count() const;
void set_count(const int value);
int get_priority() const;
int get_priority() const;
void set_priority(const int value);
Color get_color() const;
@ -20,8 +20,8 @@ public:
Ref<ItemVisualEntry> get_entry();
void set_entry(Ref<ItemVisualEntry> entry);
SkeletonModelEntry();
~SkeletonModelEntry();
SkeletonModelEntry();
~SkeletonModelEntry();
protected:
static void _bind_methods();

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@ -3,9 +3,9 @@
#include "core/resource.h"
#include "core/vector.h"
#include "core/ustring.h"
#include "core/color.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/resources/packed_scene.h"
#include "../data/item_visual_entry.h"
@ -95,8 +95,6 @@ private:
Vector<Ref<ItemVisualEntry> > _hair_styles;
Vector<Color> _hair_colors;
Vector<Ref<ItemVisualEntry> > _heads;
};
#endif

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@ -1,6 +1,4 @@
#include "unit_frame.h"
void UnitFrame::_bind_methods() {
}

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