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30 lines
466 B
C++
30 lines
466 B
C++
#ifndef ENTITY_SKELETON_DATA_H
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#define ENTITY_SKELETON_DATA_H
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#include "core/resource.h"
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#include "core/ustring.h"
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class EntitySkeletonData : public Resource {
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GDCLASS(EntitySkeletonData, Resource);
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public:
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protected:
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static void _bind_methods();
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enum {
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MAX_ENTRIES = 20
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};
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struct ESDataEntry {
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Ref<CharacterSkeletonVisualEntry> entry;
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Vector3 offset;
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Vector3 rotation;
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Vector3 scale;
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};
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private:
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ESDataEntry _entries[MAX_ENTRIES];
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};
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#endif
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