mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-05-09 22:41:39 +02:00
Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
This commit is contained in:
parent
6b2c97df9a
commit
6f3744e2cb
@ -1,8 +1,6 @@
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#include "character_atlas.h"
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CharacterAtlas::CharacterAtlas() {
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}
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void CharacterAtlas::_bind_methods() {
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@ -12,8 +12,7 @@ public:
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protected:
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static void _bind_methods();
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//private:
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//private:
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};
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#endif
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@ -1,8 +1,6 @@
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#include "character_atlas_entry.h"
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CharacterAtlasEntry::CharacterAtlasEntry() {
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}
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void CharacterAtlasEntry::_bind_methods() {
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@ -12,8 +12,7 @@ public:
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protected:
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static void _bind_methods();
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//private:
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//private:
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};
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#endif
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@ -1,9 +1,9 @@
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#include "entity_data_manager.h"
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#include "../entities/data/entity_data.h"
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#include "../data/aura.h"
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#include "../data/craft_recipe.h"
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#include "../data/spell.h"
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#include "../entities/data/entity_data.h"
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#include "../entities/resources/entity_resource_data.h"
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#include "../entities/skills/entity_skill_data.h"
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@ -496,7 +496,6 @@ void EntityDataManager::load_entity_skills() {
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}
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}
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void EntityDataManager::load_spells() {
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_Directory dir;
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@ -2,11 +2,11 @@
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#define ENTITY_DATA_MANAGER_H
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#include "core/array.h"
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#include "core/engine.h"
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#include "core/hash_map.h"
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#include "core/io/json.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "core/engine.h"
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#include "core/resource.h"
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#include "core/ustring.h"
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@ -28,7 +28,6 @@ class ItemTemplate;
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class EntityResourceData;
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class EntitySkillData;
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class EntityDataManager : public Node {
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GDCLASS(EntityDataManager, Node);
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@ -72,7 +72,6 @@ void Aura::set_hide(bool value) {
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_hide = value;
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}
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Ref<SpellEffectVisual> Aura::get_visual_spell_effects() {
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return _visual_spell_effects;
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}
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@ -358,7 +357,6 @@ Aura::~Aura() {
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_talent_required_talent.unref();
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_talent_required_spell.unref();
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}
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////// Triggers ///////
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@ -800,7 +798,7 @@ void Aura::con_death(Ref<AuraData> data) {
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void Aura::con_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown) {
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if (has_method("_con_cooldown_added"))
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call("_con_cooldown_added", data,cooldown);
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call("_con_cooldown_added", data, cooldown);
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}
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void Aura::con_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown) {
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if (has_method("_con_cooldown_removed"))
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@ -860,7 +858,7 @@ void Aura::con_heal_dealt(Ref<AuraData> data, Ref<SpellHealInfo> info) {
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call("_con_heal_dealt", data, info);
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}
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void Aura::con_dealt_heal(Ref<AuraData> data, Ref<SpellHealInfo> info){
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void Aura::con_dealt_heal(Ref<AuraData> data, Ref<SpellHealInfo> info) {
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ERR_FAIL_COND(!data.is_valid());
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ERR_FAIL_COND(!info.is_valid());
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@ -1069,7 +1067,6 @@ void Aura::_sapply(Ref<AuraApplyInfo> info) {
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void Aura::_sdeapply(Ref<AuraData> info) {
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ERR_FAIL_COND(info->get_owner() == NULL || info->get_caster() == NULL || !info->get_aura().is_valid());
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}
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void Aura::_sadd(Ref<AuraData> aura) {
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@ -1568,7 +1565,6 @@ void Aura::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_talent_required_spell", "next_rank"), &Aura::set_talent_required_spell);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "talent_required_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_talent_required_spell", "get_talent_required_spell");
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//// Triggers ////
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ADD_GROUP("Triggers", "trigger");
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ClassDB::bind_method(D_METHOD("get_trigger_count"), &Aura::get_trigger_count);
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@ -18,12 +18,12 @@
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#include "aura_trigger_data.h"
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#include "../entities/auras/aura_data.h"
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#include "../infos/spell_cast_info.h"
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#include "../pipelines/spell_damage_info.h"
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#include "../pipelines/spell_heal_info.h"
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#include "../infos/spell_cast_info.h"
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#include "../utility/cooldown.h"
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#include "../utility/category_cooldown.h"
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#include "../utility/cooldown.h"
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#include "spell_effect_visual.h"
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@ -1,2 +1 @@
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#include "aura_stat_attribute.h"
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@ -1,8 +1,8 @@
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#ifndef AURA_STAT_ATTRIBUTE_H
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#define AURA_STAT_ATTRIBUTE_H
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#include "core/reference.h"
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#include "../entities/stats/stat.h"
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#include "core/reference.h"
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class AuraStatAttribute : public Reference {
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GDCLASS(AuraStatAttribute, Reference);
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@ -53,4 +53,4 @@ private:
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float _percent_mod;
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};
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#endif
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#endif
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@ -43,5 +43,4 @@ private:
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Ref<Spell> _spell;
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};
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#endif
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@ -41,7 +41,6 @@ void CraftRecipe::set_required_tools_count(int value) {
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_required_tools_count = value;
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}
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void CraftRecipe::set_required_material(int index, const Ref<CraftRecipeHelper> value) {
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_required_materials[index] = value;
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}
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@ -50,7 +49,6 @@ Ref<CraftRecipeHelper> CraftRecipe::get_required_material(int index) {
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return _required_materials[index];
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}
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int CraftRecipe::get_required_materials_count() {
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return _required_materials_count;
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}
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#ifndef CRAFT_RECIPE_H
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#define CRAFT_RECIPE_H
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#include "core/vector.h"
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "item_template.h"
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@ -1,7 +1,5 @@
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#include "equipment_data_entry.h"
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Ref<ItemInstance> EquipmentDataEntry::get_item() {
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if (has_method("_get_item")) {
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return call("_get_item");
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protected:
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static void _bind_methods();
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//private:
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//private:
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};
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#endif
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#include "item_template.h"
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Ref<ItemTemplate> ItemInstance::get_item_template() const {
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return _item_template;
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}
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@ -13,7 +12,6 @@ void ItemInstance::set_item_template(const Ref<ItemTemplate> value) {
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if (value.is_valid())
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_item_template_id = value->get_id();
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}
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Ref<ItemStatModifier> ItemInstance::get_item_stat_modifier(int index) {
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@ -100,7 +98,6 @@ ItemInstance::~ItemInstance() {
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_modifiers.clear();
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}
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void ItemInstance::_bind_methods() {
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ADD_SIGNAL(MethodInfo("stack_size_changed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
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#include "core/reference.h"
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#include "core/vector.h"
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#include "item_stat_modifier.h"
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#include "../entities/stats/stat.h"
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#include "../item_enums.h"
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#include "item_stat_modifier.h"
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#include "../autoloads/entity_data_manager.h"
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@ -8,7 +8,6 @@ void ItemStatModifier::set_stat_id(Stat::StatId value) {
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_stat_id = value;
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}
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float ItemStatModifier::get_base_mod() {
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return _base_mod;
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}
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@ -25,7 +24,6 @@ void ItemStatModifier::set_bonus_mod(float value) {
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_bonus_mod = value;
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}
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float ItemStatModifier::get_percent_mod() {
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return _percent_mod;
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}
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@ -55,7 +53,6 @@ Dictionary ItemStatModifier::_to_dict() {
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void ItemStatModifier::_from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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_stat_id = static_cast<Stat::StatId>(static_cast<int>(dict.get("stat_id", 0)));
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_base_mod = dict.get("base_mod", 0);
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_bonus_mod = dict.get("bonus_mod", 0);
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#ifndef ITEM_STAT_MODIFIER_H
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#define ITEM_STAT_MODIFIER_H
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#include "core/reference.h"
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#include "../entities/stats/stat.h"
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#include "core/reference.h"
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class ItemStatModifier : public Reference {
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GDCLASS(ItemStatModifier, Reference);
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#define ITEM_TEMPLATE_H
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#include "core/resource.h"
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#include "scene/resources/texture.h"
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#include "core/vector.h"
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#include "scene/resources/texture.h"
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#include "item_visual.h"
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#include "item_template_stat_modifier.h"
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#include "../entities/stats/stat.h"
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#include "../item_enums.h"
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#include "item_template_stat_modifier.h"
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#include "item_visual.h"
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class ItemInstance;
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class Aura;
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@ -19,7 +19,6 @@ class ItemTemplate : public Resource {
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GDCLASS(ItemTemplate, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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@ -106,4 +106,3 @@ void ItemTemplateStatModifier::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_scaling_factor", "value"), &ItemTemplateStatModifier::set_scaling_factor);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "scaling_factor"), "set_scaling_factor", "get_scaling_factor");
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}
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#ifndef ITEM_TEMPLATE_STAT_MODIFIER_H
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#define ITEM_TEMPLATE_STAT_MODIFIER_H
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#include "core/reference.h"
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#include "../entities/stats/stat.h"
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#include "core/reference.h"
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class ItemTemplateStatModifier : public Reference {
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GDCLASS(ItemTemplateStatModifier, Reference);
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@ -70,5 +70,4 @@ void ItemVisual::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_calf", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CALF);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_foot", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
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}
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@ -52,9 +52,9 @@ ItemVisualEntry::ItemVisualEntry() {
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ItemVisualEntry::~ItemVisualEntry() {
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for (int i = 0; i < EntityEnums::GENDER_COUNT; ++i) {
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#ifdef MESH_DATA_RESOURCE_PRESENT
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_mesh[i].unref();
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#endif
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#endif
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_texture[i].unref();
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}
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@ -67,12 +67,12 @@ void ItemVisualEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer");
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#ifdef MESH_DATA_RESOURCE_PRESENT
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ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ItemVisualEntry::get_mesh);
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ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ItemVisualEntry::set_mesh);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_male", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_MALE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_female", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_FEMALE);
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#endif
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#endif
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &ItemVisualEntry::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ItemVisualEntry::set_texture);
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@ -92,4 +92,3 @@ void ItemVisualEntry::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE);
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ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE);
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}
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@ -1,16 +1,16 @@
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#ifndef ITEM_VISUAL_ENTRY_H
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#define ITEM_VISUAL_ENTRY_H
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#include "core/color.h"
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "core/color.h"
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#include "scene/resources/texture.h"
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#include "../entity_enums.h"
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#include "../item_enums.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../../mesh_data_resource/mesh_data_resource.h"
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@ -23,10 +23,10 @@ public:
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ItemEnums::EntityTextureLayers get_override_layer();
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void set_override_layer(ItemEnums::EntityTextureLayers layer);
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> get_mesh(int index);
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void set_mesh(int index, Ref<MeshDataResource> mesh);
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#endif
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#endif
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Ref<Texture> get_texture(int index);
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void set_texture(int index, Ref<Texture> texture);
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@ -49,9 +49,9 @@ protected:
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private:
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ItemEnums::EntityTextureLayers _override_layer;
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> _mesh[EntityEnums::GENDER_COUNT];
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#endif
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#endif
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Ref<Texture> _texture[EntityEnums::GENDER_COUNT];
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Color _color;
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@ -1,9 +1,9 @@
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#include "spell.h"
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#include "aura.h"
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#include "craft_recipe.h"
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#include "../entities/resources/entity_resource_cost_data.h"
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#include "../entities/skills/entity_skill_data.h"
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#include "aura.h"
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#include "craft_recipe.h"
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int Spell::get_id() {
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return _id;
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@ -145,7 +145,6 @@ void Spell::set_projectile(Ref<WorldSpellData> value) {
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_projectile = value;
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}
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Ref<CraftRecipe> Spell::get_teaches_craft_recipe() {
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return _teaches_craft_recipe;
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}
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@ -492,7 +491,6 @@ int Spell::get_training_required_skill_level() {
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}
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void Spell::set_training_required_skill_level(int value) {
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_training_required_skill_level = value;
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}
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//// Spell System ////
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@ -694,8 +692,6 @@ void Spell::_sstart_casting(Ref<SpellCastInfo> info) {
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info->get_target()->son_cast_finished_target(info);
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if (get_projectile().is_valid()) {
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//fire_projectile(info);
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} else {
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@ -758,13 +754,11 @@ pass
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# sp.launch(info, projectile, projectile_speed)
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*/
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}
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void Spell::_handle_effect(Ref<SpellCastInfo> info) {
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|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
if target_type == SPELL_TARGET_TYPE_TARGET:
|
||||
if info.target == null:
|
||||
@ -1235,7 +1229,6 @@ void Spell::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_training_required_skill_level", "value"), &Spell::set_training_required_skill_level);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "training_required_skill_level"), "set_training_required_skill_level", "get_training_required_skill_level");
|
||||
|
||||
|
||||
BIND_ENUM_CONSTANT(TARGET_SELF);
|
||||
BIND_ENUM_CONSTANT(TARGET_ENEMY);
|
||||
BIND_ENUM_CONSTANT(TARGET_FRIENDLY);
|
||||
|
@ -12,8 +12,8 @@
|
||||
#include "../entities/entity.h"
|
||||
#include "../entities/stats/stat.h"
|
||||
|
||||
#include "../pipelines/spell_damage_info.h"
|
||||
#include "../infos/aura_infos.h"
|
||||
#include "../pipelines/spell_damage_info.h"
|
||||
|
||||
#include "spell_effect_visual.h"
|
||||
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "spell_effect_visual_simple.h"
|
||||
|
||||
|
||||
bool SpellEffectVisualSimple::has_spell_effect_visual() {
|
||||
return _effect_visual.is_valid();
|
||||
}
|
||||
@ -47,7 +46,6 @@ void SpellEffectVisualSimple::set_spell_cast_effect(Ref<PackedScene> value) {
|
||||
_spell_cast_effect = value;
|
||||
}
|
||||
|
||||
|
||||
//Visual Effect
|
||||
|
||||
bool SpellEffectVisualSimple::has_aura_effect_visual() {
|
||||
@ -68,7 +66,6 @@ void SpellEffectVisualSimple::set_aura_effect_visual(Ref<PackedScene> value) {
|
||||
_aura_effect_visual = value;
|
||||
}
|
||||
|
||||
|
||||
SpellEffectVisualSimple::SpellEffectVisualSimple() {
|
||||
}
|
||||
|
||||
|
@ -88,7 +88,6 @@ void EntityAI::pet_update(float delta) {
|
||||
call("_pet_update", delta);
|
||||
}
|
||||
|
||||
|
||||
void EntityAI::move(float delta) {
|
||||
ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
#ifndef AURA_DATA_H
|
||||
#define AURA_DATA_H
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "core/array.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
#include "../../spell_enums.h"
|
||||
|
||||
|
@ -53,7 +53,6 @@ Ref<Aura> CharacterSpec::get_talent(const int row_index, const int culomn, const
|
||||
return Ref<Aura>(NULL);
|
||||
}
|
||||
|
||||
|
||||
CharacterSpec::CharacterSpec() {
|
||||
_id = 0;
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include "entity_class_data.h"
|
||||
|
||||
#include "../ai/entity_ai.h"
|
||||
#include "../../data/aura.h"
|
||||
#include "../../data/spell.h"
|
||||
#include "../../data/item_instance.h"
|
||||
#include "../../data/spell.h"
|
||||
#include "../../infos/spell_cast_info.h"
|
||||
#include "../ai/entity_ai.h"
|
||||
#include "../entity.h"
|
||||
#include "character_spec.h"
|
||||
|
||||
@ -116,7 +116,6 @@ void EntityClassData::set_entity_resources(const Vector<Variant> &entity_resourc
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//// SPECS ////
|
||||
|
||||
int EntityClassData::get_num_specs() {
|
||||
@ -161,7 +160,6 @@ void EntityClassData::set_specs(const Vector<Variant> &specs) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//// SPELLS ////
|
||||
|
||||
int EntityClassData::get_num_spells() {
|
||||
|
@ -1,10 +1,10 @@
|
||||
#ifndef ENTITY_CLASS_DATA_H
|
||||
#define ENTITY_CLASS_DATA_H
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "core/vector.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/math/math_funcs.h"
|
||||
#include "core/resource.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/vector.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
#include "../../entities/stats/stat_data.h"
|
||||
@ -14,9 +14,9 @@
|
||||
#include "../../pipelines/spell_damage_info.h"
|
||||
#include "../../pipelines/spell_heal_info.h"
|
||||
|
||||
#include "../../utility/cooldown.h"
|
||||
#include "../../utility/category_cooldown.h"
|
||||
#include "../../item_enums.h"
|
||||
#include "../../utility/category_cooldown.h"
|
||||
#include "../../utility/cooldown.h"
|
||||
|
||||
#include "../resources/entity_resource_data.h"
|
||||
|
||||
|
@ -25,8 +25,8 @@
|
||||
|
||||
#include "../../skeleton/entity_species_data.h"
|
||||
|
||||
#include "../ai/entity_ai.h"
|
||||
#include "../../formations/ai_formation.h"
|
||||
#include "../ai/entity_ai.h"
|
||||
|
||||
class Aura;
|
||||
class Spell;
|
||||
|
@ -16,7 +16,6 @@ Dictionary EntityDataContainer::_to_dict() {
|
||||
}
|
||||
void EntityDataContainer::_from_dict(const Dictionary &dict) {
|
||||
ERR_FAIL_COND(dict.empty());
|
||||
|
||||
}
|
||||
|
||||
EntityDataContainer::EntityDataContainer() {
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef ENTITY_DATA_CONTAINER_H
|
||||
#define ENTITY_DATA_CONTAINER_H
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
class EntityDataContainer : public Reference {
|
||||
GDCLASS(EntityDataContainer, Reference);
|
||||
|
@ -20,7 +20,6 @@ ItemContainerDataEntry::ItemContainerDataEntry() {
|
||||
_item_count = 0;
|
||||
}
|
||||
ItemContainerDataEntry::~ItemContainerDataEntry() {
|
||||
|
||||
}
|
||||
|
||||
void ItemContainerDataEntry::_bind_methods() {
|
||||
|
@ -34,7 +34,6 @@ void VendorItemData::set_vendor_datas(const Vector<Variant> &vendor_datas) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
VendorItemData::VendorItemData() {
|
||||
}
|
||||
VendorItemData::~VendorItemData() {
|
||||
|
@ -506,7 +506,6 @@ void Entity::sets_ai(Ref<EntityAI> value) {
|
||||
_s_ai->set_owner(this);
|
||||
}
|
||||
|
||||
|
||||
//// Pets ////
|
||||
|
||||
void Entity::adds_pet(Entity *entity) {
|
||||
|
@ -42,5 +42,4 @@ void EntityResourceData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_text_description"), &EntityResourceData::get_text_description);
|
||||
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntityResourceData::set_text_description);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
|
||||
|
||||
}
|
||||
|
@ -13,7 +13,6 @@ void EntitySkill::set_skill(Ref<EntitySkillData> value) {
|
||||
else
|
||||
_skill_id = 0;
|
||||
|
||||
|
||||
emit_signal("skill_changed", Ref<EntitySkill>(this));
|
||||
}
|
||||
|
||||
|
@ -55,5 +55,4 @@ void EntitySkillData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_text_description"), &EntitySkillData::get_text_description);
|
||||
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntitySkillData::set_text_description);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
|
||||
|
||||
}
|
||||
|
@ -79,7 +79,6 @@ void ComplexLevelStatData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_spirit_for_level", "level"), &ComplexLevelStatData::get_spirit_for_level);
|
||||
ClassDB::bind_method(D_METHOD("set_spirit_for_level", "level", "value"), &ComplexLevelStatData::set_spirit_for_level);
|
||||
|
||||
|
||||
for (int i = 0; i < EntityEnums::MAX_LEVEL; ++i) {
|
||||
ADD_GROUP("Level " + String::num(i + 1), "level_" + String::num(i + 1));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_agility"), "set_agility_for_level", "get_agility_for_level", i);
|
||||
|
@ -13,4 +13,3 @@ void LevelStatData::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_stat_diff", "stat", "old_level", "new_level"), &LevelStatData::get_stat_diff);
|
||||
}
|
||||
|
||||
|
@ -163,7 +163,7 @@ public:
|
||||
void _from_dict(const Dictionary &dict);
|
||||
|
||||
Stat();
|
||||
Stat(Stat::StatId id, Entity* owner);
|
||||
Stat(Stat::StatId id, Entity *owner);
|
||||
Stat(Stat::StatId id, StatModifierApplyType modifier_apply_type, Entity *owner);
|
||||
~Stat();
|
||||
|
||||
|
@ -39,7 +39,6 @@ void StatData::get_stat_for_stat(Ref<Stat> stat) {
|
||||
sd->get_stats_for_stat(stat);
|
||||
}
|
||||
|
||||
|
||||
StatData::StatData() {
|
||||
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
|
||||
Ref<StatDataEntry> entry(memnew(StatDataEntry()));
|
||||
@ -81,4 +80,3 @@ void StatData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_level_stat_data", "value"), &StatData::set_level_stat_data);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_stat_data", PROPERTY_HINT_RESOURCE_TYPE, "LevelStatData"), "set_level_stat_data", "get_level_stat_data");
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
#ifndef STAT_DATA_H
|
||||
#define STAT_DATA_H
|
||||
|
||||
#include "scene/resources/curve.h"
|
||||
#include "core/resource.h"
|
||||
#include "scene/resources/curve.h"
|
||||
|
||||
#include "stat_data_entry.h"
|
||||
#include "stat.h"
|
||||
#include "level_stat_data.h"
|
||||
#include "stat.h"
|
||||
#include "stat_data_entry.h"
|
||||
|
||||
class StatData : public Resource {
|
||||
GDCLASS(StatData, Resource);
|
||||
@ -32,7 +32,6 @@ private:
|
||||
Ref<StatDataEntry> _entries[Stat::STAT_ID_TOTAL_STATS];
|
||||
|
||||
Ref<LevelStatData> _level_stat_data;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "entity_data_manager.h"
|
||||
|
||||
#include "./entities/data/entity_data.h"
|
||||
#include "./data/aura.h"
|
||||
#include "./data/craft_recipe.h"
|
||||
#include "./data/spell.h"
|
||||
#include "./entities/data/entity_data.h"
|
||||
|
||||
EntityDataManager *EntityDataManager::instance;
|
||||
|
||||
|
@ -229,7 +229,6 @@ public:
|
||||
ENTITY_WINDOW_VENDOR = 2,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
GENDER_COUNT = 2,
|
||||
MAX_LEVEL = 50,
|
||||
|
@ -63,5 +63,4 @@ void AIFormation::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &AIFormation::set_editor_description);
|
||||
ClassDB::bind_method(D_METHOD("_get_editor_description"), &AIFormation::get_editor_description);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
|
||||
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
#include "GenericAOESpell.h"
|
||||
namespace BS {
|
||||
namespace SpellsNS {
|
||||
namespace generic {
|
||||
GenericAOESpell::GenericAOESpell(Spell* spell) : SpellScript(spell){
|
||||
if (!Mathf::Approximately(spell->CastTime, (float)0)){
|
||||
namespace SpellsNS {
|
||||
namespace generic {
|
||||
GenericAOESpell::GenericAOESpell(Spell *spell) :
|
||||
SpellScript(spell) {
|
||||
if (!Mathf::Approximately(spell->CastTime, (float)0)) {
|
||||
this->hasCastTime = true;
|
||||
}
|
||||
if (!Mathf::Approximately(spell->Cooldown, (float)0)) {
|
||||
@ -29,20 +30,18 @@ namespace BS {
|
||||
if (this->spellCastEffectAttribute != null) {
|
||||
this->hasSpellCastEffect = true;
|
||||
}
|
||||
}
|
||||
void GenericAOESpell::StartCasting(WorldEntity* caster, float spellScale)
|
||||
{
|
||||
}
|
||||
void GenericAOESpell::StartCasting(WorldEntity *caster, float spellScale) {
|
||||
if ((this->genericSpellAttribute->NeedsTarget || this->damage) && !this->hasCastTime) {
|
||||
if (!SpellScript::CanCastTarget(caster, 0)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (!SpellScript::CanCast(caster, 0)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
WorldEntity* worldEntity = null;
|
||||
WorldEntity *worldEntity = null;
|
||||
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
|
||||
worldEntity = SpellScript::GetTarget(caster);
|
||||
}
|
||||
@ -52,18 +51,16 @@ namespace BS {
|
||||
}
|
||||
this->HandleSpellEffect(caster, worldEntity, spellScale);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (!SpellScript::SpellCostCheck(caster)) {
|
||||
return;
|
||||
}
|
||||
SpellScript::DoStartCasting(caster, this->spellId, this->spell->NameKey, this->spell->CastTime, !this->genericSpellAttribute->CanMoveWhileCasting, spellScale);
|
||||
return;
|
||||
}
|
||||
}
|
||||
void GenericAOESpell::CastingFinished(WorldEntity* caster, float spellScale)
|
||||
{
|
||||
WorldEntity* worldEntity = null;
|
||||
}
|
||||
void GenericAOESpell::CastingFinished(WorldEntity *caster, float spellScale) {
|
||||
WorldEntity *worldEntity = null;
|
||||
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
|
||||
worldEntity = SpellScript::GetTarget(caster);
|
||||
}
|
||||
@ -77,9 +74,8 @@ namespace BS {
|
||||
if (this->hasCastTime && !this->genericSpellAttribute->CanMoveWhileCasting) {
|
||||
SpellScript::RemoveOnMoveHook(caster);
|
||||
}
|
||||
}
|
||||
void GenericAOESpell::SpellHit(WorldEntity* caster, WorldEntity* target, WorldSpell* worldSpell, Spell* spellGo, float spellScale)
|
||||
{
|
||||
}
|
||||
void GenericAOESpell::SpellHit(WorldEntity *caster, WorldEntity *target, WorldSpell *worldSpell, Spell *spellGo, float spellScale) {
|
||||
if (target->CompareTag(new String("Player"))) {
|
||||
if (this->damage) {
|
||||
SpellScript::DealDamage(caster, target, spellScale);
|
||||
@ -101,13 +97,11 @@ namespace BS {
|
||||
}
|
||||
}
|
||||
worldSpell->Destroy();
|
||||
}
|
||||
void GenericAOESpell::OnPlayerMove(Entity* caster)
|
||||
{
|
||||
SpellScript::DoCastFail((WorldEntity*)(caster), true);
|
||||
}
|
||||
void GenericAOESpell::HandleSpellEffect(WorldEntity* caster, WorldEntity* target, float spellScale)
|
||||
{
|
||||
}
|
||||
void GenericAOESpell::OnPlayerMove(Entity *caster) {
|
||||
SpellScript::DoCastFail((WorldEntity *)(caster), true);
|
||||
}
|
||||
void GenericAOESpell::HandleSpellEffect(WorldEntity *caster, WorldEntity *target, float spellScale) {
|
||||
if (!SpellScript::SpellCostCheckAndRemove(caster)) {
|
||||
return;
|
||||
}
|
||||
@ -137,28 +131,25 @@ namespace BS {
|
||||
SpellScript::AddCooldown(caster, this->spellId, this->spell->Cooldown);
|
||||
}
|
||||
SpellScript::SpellCastSuccess(caster);
|
||||
}
|
||||
void GenericAOESpell::COnSpellCastSuccess(WorldEntity* player)
|
||||
{
|
||||
}
|
||||
void GenericAOESpell::COnSpellCastSuccess(WorldEntity *player) {
|
||||
if (!this->hasCastTime) {
|
||||
SpellScript::PlayStandardSpellCastFinish(player);
|
||||
return;
|
||||
}
|
||||
SpellScript::PlayStandardSpellCastFinish();
|
||||
}
|
||||
void GenericAOESpell::COnSpellCastStarted(WorldEntity* player)
|
||||
{
|
||||
}
|
||||
void GenericAOESpell::COnSpellCastStarted(WorldEntity *player) {
|
||||
if (this->hasSpellCastEffect) {
|
||||
SpellScript::AddSpellCastEffect(player);
|
||||
}
|
||||
}
|
||||
void GenericAOESpell::COnSpellCastEnded(WorldEntity* player)
|
||||
{
|
||||
}
|
||||
void GenericAOESpell::COnSpellCastEnded(WorldEntity *player) {
|
||||
if (this->hasSpellCastEffect) {
|
||||
SpellScript::RemoveSpellCastEffects(player);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace generic
|
||||
} // namespace SpellsNS
|
||||
} // namespace BS
|
||||
|
@ -1,74 +1,86 @@
|
||||
#pragma once
|
||||
#include <System/System.h>
|
||||
#include "SpellScript.h"
|
||||
#include "GenericSpellData.h"
|
||||
#include "SpellHealData.h"
|
||||
#include "SpellCastEffectData.h"
|
||||
#include "SpellAOEData.h"
|
||||
#include "SpellRangeData.h"
|
||||
#include "Spell.h"
|
||||
#include "Mathf.h"
|
||||
#include "Debug.h"
|
||||
#include "Entity.h"
|
||||
#include "GenericSpellData.h"
|
||||
#include "Mathf.h"
|
||||
#include "Spell.h"
|
||||
#include "SpellAOEData.h"
|
||||
#include "SpellCastEffectData.h"
|
||||
#include "SpellHealData.h"
|
||||
#include "SpellRangeData.h"
|
||||
#include "SpellScript.h"
|
||||
#include "WorldEntity.h"
|
||||
#include "WorldSpell.h"
|
||||
#include "Entity.h"
|
||||
#include <System/System.h>
|
||||
|
||||
using namespace UnityEngine;
|
||||
using namespace BS::Player;
|
||||
using namespace BS::SpellsNS::WorldSpells;
|
||||
using namespace System;
|
||||
namespace BS {
|
||||
namespace SpellsNS {
|
||||
namespace generic {
|
||||
class GenericAOESpell : public virtual SpellScript, public virtual Object
|
||||
{
|
||||
private:
|
||||
GenericSpellData* genericSpellAttribute;
|
||||
private:
|
||||
SpellHealData* spellHealAttribute;
|
||||
private:
|
||||
SpellCastEffectData* spellCastEffectAttribute;
|
||||
private:
|
||||
SpellAOEData* aoeAttrib;
|
||||
private:
|
||||
SpellRangeData* rangeAttrib;
|
||||
namespace SpellsNS {
|
||||
namespace generic {
|
||||
class GenericAOESpell : public virtual SpellScript, public virtual Object {
|
||||
private:
|
||||
GenericSpellData *genericSpellAttribute;
|
||||
|
||||
private:
|
||||
SpellHealData *spellHealAttribute;
|
||||
|
||||
private:
|
||||
SpellCastEffectData *spellCastEffectAttribute;
|
||||
|
||||
private:
|
||||
SpellAOEData *aoeAttrib;
|
||||
|
||||
private:
|
||||
SpellRangeData *rangeAttrib;
|
||||
//Attribute: SerializeField*
|
||||
private:
|
||||
private:
|
||||
bool damage;
|
||||
//Attribute: SerializeField*
|
||||
private:
|
||||
private:
|
||||
bool heal;
|
||||
//Attribute: SerializeField*
|
||||
private:
|
||||
private:
|
||||
bool hasCooldown;
|
||||
//Attribute: SerializeField*
|
||||
private:
|
||||
private:
|
||||
bool hasCastTime;
|
||||
//Attribute: SerializeField*
|
||||
private:
|
||||
private:
|
||||
bool hasSpellCastEffect;
|
||||
//Attribute: SerializeField*
|
||||
private:
|
||||
private:
|
||||
bool range;
|
||||
public:
|
||||
GenericAOESpell(Spell* spell);
|
||||
public:
|
||||
virtual void StartCasting(WorldEntity* caster, float spellScale);
|
||||
public:
|
||||
virtual void CastingFinished(WorldEntity* caster, float spellScale);
|
||||
public:
|
||||
virtual void SpellHit(WorldEntity* caster, WorldEntity* target, WorldSpell* worldSpell, Spell* spellGo, float spellScale);
|
||||
public:
|
||||
virtual void OnPlayerMove(Entity* caster);
|
||||
private:
|
||||
void HandleSpellEffect(WorldEntity* caster, WorldEntity* target, float spellScale);
|
||||
public:
|
||||
virtual void COnSpellCastSuccess(WorldEntity* player);
|
||||
public:
|
||||
virtual void COnSpellCastStarted(WorldEntity* player);
|
||||
public:
|
||||
virtual void COnSpellCastEnded(WorldEntity* player);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
GenericAOESpell(Spell *spell);
|
||||
|
||||
public:
|
||||
virtual void StartCasting(WorldEntity *caster, float spellScale);
|
||||
|
||||
public:
|
||||
virtual void CastingFinished(WorldEntity *caster, float spellScale);
|
||||
|
||||
public:
|
||||
virtual void SpellHit(WorldEntity *caster, WorldEntity *target, WorldSpell *worldSpell, Spell *spellGo, float spellScale);
|
||||
|
||||
public:
|
||||
virtual void OnPlayerMove(Entity *caster);
|
||||
|
||||
private:
|
||||
void HandleSpellEffect(WorldEntity *caster, WorldEntity *target, float spellScale);
|
||||
|
||||
public:
|
||||
virtual void COnSpellCastSuccess(WorldEntity *player);
|
||||
|
||||
public:
|
||||
virtual void COnSpellCastStarted(WorldEntity *player);
|
||||
|
||||
public:
|
||||
virtual void COnSpellCastEnded(WorldEntity *player);
|
||||
};
|
||||
} // namespace generic
|
||||
} // namespace SpellsNS
|
||||
} // namespace BS
|
||||
|
@ -46,7 +46,6 @@ void AuraApplyInfo::set_target_bind(Node *caster) {
|
||||
_target = e;
|
||||
}
|
||||
|
||||
|
||||
float AuraApplyInfo::get_spell_scale() const {
|
||||
return _spell_scale;
|
||||
}
|
||||
@ -101,5 +100,3 @@ void AuraApplyInfo::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_aura", "get_aura");
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef AURA_INFOS_H
|
||||
#define AURA_INFOS_H
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "../entities/entity.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
class Entity;
|
||||
class Aura;
|
||||
@ -39,5 +39,4 @@ private:
|
||||
Aura *_aura;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -172,7 +172,6 @@ Dictionary SpellCastInfo::to_dict() {
|
||||
void SpellCastInfo::from_dict(const Dictionary &dict) {
|
||||
ERR_FAIL_COND(dict.empty());
|
||||
|
||||
|
||||
_has_cast_time = dict.get("has_cast_time", true);
|
||||
_cast_time = dict.get("cast_time", 0);
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "grid_bag.h"
|
||||
|
||||
#include "../data/item_template.h"
|
||||
#include "../data/item_instance.h"
|
||||
#include "../data/item_template.h"
|
||||
|
||||
int GridBag::get_allowed_item_types() const {
|
||||
return _allowed_item_types;
|
||||
@ -51,8 +51,6 @@ bool GridBag::add_item(Ref<ItemInstance> item) {
|
||||
_space_map.set(xx * _size_x + yy, index);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -155,7 +153,6 @@ int GridBag::item_count_under_area(const int x, const int y, const int size_x, c
|
||||
for (int xx = x; xx < sx; ++xx) {
|
||||
for (int yy = y; yy < sy; ++yy) {
|
||||
if (_space_map[xx * _size_x + yy] != 0) {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -178,7 +175,7 @@ Ref<ItemInstance> GridBag::get_and_remove_item(const int index) {
|
||||
|
||||
//Go over everything, to make sure item site changes won't cause bugs.
|
||||
for (int x = 0; x < _size_x; ++x) {
|
||||
for (int y = 0; y < _size_y ; ++y) {
|
||||
for (int y = 0; y < _size_y; ++y) {
|
||||
int indx = x * _size_x + y;
|
||||
|
||||
if (_space_map[indx] == index) {
|
||||
@ -197,7 +194,7 @@ void GridBag::remove_item(const int index) {
|
||||
|
||||
//Go over everything, to make sure item site changes won't cause bugs.
|
||||
for (int x = 0; x < _size_x; ++x) {
|
||||
for (int y = 0; y < _size_y ; ++y) {
|
||||
for (int y = 0; y < _size_y; ++y) {
|
||||
int indx = x * _size_x + y;
|
||||
|
||||
if (_space_map[indx] == index) {
|
||||
@ -210,7 +207,7 @@ void GridBag::remove_item(const int index) {
|
||||
void GridBag::basic_add_item(const Ref<ItemInstance> item) {
|
||||
_items.push_back(item);
|
||||
}
|
||||
void GridBag::basic_remove_item(const int index){
|
||||
void GridBag::basic_remove_item(const int index) {
|
||||
_items.remove(index);
|
||||
}
|
||||
|
||||
@ -285,5 +282,4 @@ void GridBag::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_size_y"), &GridBag::get_size_y);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_size", "x", "y"), &GridBag::set_size);
|
||||
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "inventory.h"
|
||||
|
||||
#include "../data/item_template.h"
|
||||
#include "../data/item_instance.h"
|
||||
#include "../data/item_template.h"
|
||||
|
||||
#include "../entities/player.h"
|
||||
|
||||
@ -53,4 +53,3 @@ void Inventory::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_target", "target"), &Inventory::set_target_bind);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Player"), "set_target", "get_target");
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "bag.h"
|
||||
|
||||
#include "../data/item_template.h"
|
||||
#include "../data/item_instance.h"
|
||||
#include "../data/item_template.h"
|
||||
|
||||
int Bag::get_allowed_item_types() const {
|
||||
return _allowed_item_types;
|
||||
@ -12,10 +12,8 @@ void Bag::set_allowed_item_types(const int value) {
|
||||
}
|
||||
|
||||
bool Bag::add_item(Ref<ItemInstance> item) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
Ref<ItemInstance> Bag::get_item(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _items.size(), Ref<ItemInstance>(NULL));
|
||||
|
||||
@ -31,7 +29,7 @@ Ref<ItemInstance> Bag::remove_item(const int index) {
|
||||
|
||||
//Go over everything, to make sure item site changes won't cause bugs.
|
||||
for (int x = 0; x < _size_x; ++x) {
|
||||
for (int y = 0; y < _size_y ; ++y) {
|
||||
for (int y = 0; y < _size_y; ++y) {
|
||||
int indx = x * _size_x + y;
|
||||
|
||||
if (_space_map[indx] == index) {
|
||||
@ -44,14 +42,12 @@ Ref<ItemInstance> Bag::remove_item(const int index) {
|
||||
}
|
||||
|
||||
bool Bag::can_add_item(const Ref<ItemInstance> item) const {
|
||||
|
||||
}
|
||||
|
||||
int Bag::get_item_count() const {
|
||||
return _items.size();
|
||||
}
|
||||
|
||||
|
||||
int Bag::get_size() const {
|
||||
return _items.size();
|
||||
}
|
||||
@ -70,7 +66,6 @@ void Bag::set_size(const int x, const int y) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bag::Bag() {
|
||||
_allowed_item_types = 0x1FFF;
|
||||
|
||||
@ -108,5 +103,4 @@ void Bag::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_size_y"), &Bag::get_size_y);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_size", "x", "y"), &Bag::set_size);
|
||||
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef LOOT_DATA_CONTAINER_H
|
||||
#define LOOT_DATA_CONTAINER_H
|
||||
|
||||
#include "loot_data_base.h"
|
||||
#include "core/vector.h"
|
||||
#include "loot_data_base.h"
|
||||
|
||||
class LootDataContainter : public LootDataBase {
|
||||
GDCLASS(LootDataContainter, LootDataBase);
|
||||
|
@ -20,7 +20,6 @@ void LootDataItem::_get_loot(Array into) {
|
||||
}
|
||||
|
||||
LootDataItem::LootDataItem() {
|
||||
|
||||
}
|
||||
|
||||
void LootDataItem::_bind_methods() {
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
#include "loot_data_base.h"
|
||||
|
||||
|
||||
class LootDataItem : public LootDataBase {
|
||||
GDCLASS(LootDataItem, LootDataBase);
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef ACTION_BAR_BUTTON_ENTRY_H
|
||||
#define ACTION_BAR_BUTTON_ENTRY_H
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
class ActionBarButtonEntry : public Reference {
|
||||
GDCLASS(ActionBarButtonEntry, Reference);
|
||||
|
@ -1,10 +1,10 @@
|
||||
#ifndef ACTION_BAR_ENTRY_H
|
||||
#define ACTION_BAR_ENTRY_H
|
||||
|
||||
#include "core/array.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/vector.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/array.h"
|
||||
|
||||
#include "action_bar_button_entry.h"
|
||||
|
||||
|
@ -130,4 +130,3 @@ void ActionBarProfile::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("from_actionbar_profile", "other"), &ActionBarProfile::from_actionbar_profile);
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#ifndef ACTION_BAR_PROFILE_H
|
||||
#define ACTION_BAR_PROFILE_H
|
||||
|
||||
#include "core/array.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/vector.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/array.h"
|
||||
|
||||
#include "action_bar_entry.h"
|
||||
|
||||
|
@ -1,42 +1,34 @@
|
||||
#include "class_profile.h"
|
||||
|
||||
|
||||
int ClassProfile::get_class_id() {
|
||||
return _class_id;
|
||||
}
|
||||
|
||||
void ClassProfile::set_class_id(int value)
|
||||
{
|
||||
void ClassProfile::set_class_id(int value) {
|
||||
_class_id = value;
|
||||
}
|
||||
|
||||
String ClassProfile::get_character_class_name()
|
||||
{
|
||||
String ClassProfile::get_character_class_name() {
|
||||
return _character_class_name;
|
||||
}
|
||||
|
||||
void ClassProfile::set_character_class_name(String value)
|
||||
{
|
||||
void ClassProfile::set_character_class_name(String value) {
|
||||
_character_class_name = value;
|
||||
}
|
||||
|
||||
int ClassProfile::get_level()
|
||||
{
|
||||
int ClassProfile::get_level() {
|
||||
return _level;
|
||||
}
|
||||
|
||||
void ClassProfile::set_level(int value)
|
||||
{
|
||||
void ClassProfile::set_level(int value) {
|
||||
_level = value;
|
||||
}
|
||||
|
||||
int ClassProfile::get_xp()
|
||||
{
|
||||
int ClassProfile::get_xp() {
|
||||
return _xp;
|
||||
}
|
||||
|
||||
void ClassProfile::set_xp(int value)
|
||||
{
|
||||
void ClassProfile::set_xp(int value) {
|
||||
_xp = value;
|
||||
}
|
||||
|
||||
@ -47,12 +39,10 @@ void ClassProfile::set_actionbar_locked(bool value) {
|
||||
_actionbar_locked = value;
|
||||
}
|
||||
|
||||
Ref<InputProfile> ClassProfile::get_input_profile()
|
||||
{
|
||||
Ref<InputProfile> ClassProfile::get_input_profile() {
|
||||
return _input_profile;
|
||||
}
|
||||
Ref<ActionBarProfile> ClassProfile::get_action_bar_profile()
|
||||
{
|
||||
Ref<ActionBarProfile> ClassProfile::get_action_bar_profile() {
|
||||
return _action_bar_profile;
|
||||
}
|
||||
|
||||
@ -91,9 +81,8 @@ void ClassProfile::from_dict(const Dictionary &dict) {
|
||||
_custom_data = dict.get("custom_data", Dictionary());
|
||||
}
|
||||
|
||||
ClassProfile::ClassProfile()
|
||||
{
|
||||
_action_bar_profile = Ref<ActionBarProfile>(memnew( ActionBarProfile()));
|
||||
ClassProfile::ClassProfile() {
|
||||
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
|
||||
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
|
||||
|
||||
_class_id = 0;
|
||||
@ -102,9 +91,8 @@ ClassProfile::ClassProfile()
|
||||
_actionbar_locked = false;
|
||||
}
|
||||
|
||||
ClassProfile::ClassProfile(int class_id)
|
||||
{
|
||||
_action_bar_profile = Ref<ActionBarProfile>(memnew( ActionBarProfile()));
|
||||
ClassProfile::ClassProfile(int class_id) {
|
||||
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
|
||||
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
|
||||
|
||||
_class_id = class_id;
|
||||
@ -114,9 +102,8 @@ ClassProfile::ClassProfile(int class_id)
|
||||
load_defaults();
|
||||
}
|
||||
|
||||
ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool pload_defaults)
|
||||
{
|
||||
_action_bar_profile = Ref<ActionBarProfile>(memnew( ActionBarProfile()));
|
||||
ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool pload_defaults) {
|
||||
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
|
||||
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
|
||||
|
||||
_character_class_name = class_name;
|
||||
@ -130,13 +117,11 @@ ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, b
|
||||
}
|
||||
}
|
||||
|
||||
void ClassProfile::load_defaults()
|
||||
{
|
||||
void ClassProfile::load_defaults() {
|
||||
_action_bar_profile->load_defaults();
|
||||
}
|
||||
|
||||
void ClassProfile::_bind_methods()
|
||||
{
|
||||
void ClassProfile::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_class_id"), &ClassProfile::get_class_id);
|
||||
ClassDB::bind_method(D_METHOD("set_class_id", "value"), &ClassProfile::set_class_id);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "class_id"), "set_class_id", "get_class_id");
|
||||
@ -163,5 +148,3 @@ void ClassProfile::_bind_methods()
|
||||
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ClassProfile::from_dict);
|
||||
ClassDB::bind_method(D_METHOD("to_dict"), &ClassProfile::to_dict);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
#ifndef CLASS_PROFILE_H
|
||||
#define CLASS_PROFILE_H
|
||||
|
||||
|
||||
#include "core/ustring.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/ustring.h"
|
||||
|
||||
#include "actionbar/action_bar_profile.h"
|
||||
#include "input/input_profile.h"
|
||||
|
@ -8,7 +8,6 @@ class InputProfile : public Reference {
|
||||
GDCLASS(InputProfile, Reference);
|
||||
|
||||
public:
|
||||
|
||||
InputProfile() {}
|
||||
|
||||
protected:
|
||||
@ -18,6 +17,4 @@ private:
|
||||
int placeholder;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -75,5 +75,4 @@ void InputProfileModifier::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_entry", "index"), &InputProfileModifier::get_entry);
|
||||
ClassDB::bind_method(D_METHOD("set_entry", "index", "value"), &InputProfileModifier::set_entry);
|
||||
ClassDB::bind_method(D_METHOD("remove_entry", "index"), &InputProfileModifier::remove_entry);
|
||||
|
||||
}
|
||||
|
@ -7,7 +7,6 @@
|
||||
|
||||
#include "input_profile_modifier_entry.h"
|
||||
|
||||
|
||||
class InputProfileModifier : public Reference {
|
||||
GDCLASS(InputProfileModifier, Reference);
|
||||
|
||||
|
@ -17,7 +17,6 @@ void InputProfileModifierEntry::set_translate_to(String value) {
|
||||
}
|
||||
|
||||
InputProfileModifierEntry::InputProfileModifierEntry() {
|
||||
|
||||
}
|
||||
|
||||
void InputProfileModifierEntry::_bind_methods() {
|
||||
@ -29,4 +28,3 @@ void InputProfileModifierEntry::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_translate_to", "value"), &InputProfileModifierEntry::set_translate_to);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "translate_to"), "set_translate_to", "get_translate_to");
|
||||
}
|
||||
|
||||
|
@ -24,5 +24,4 @@ private:
|
||||
String _translate_to;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -79,7 +79,7 @@ void ProfileManager::load_profile(String name) {
|
||||
load_defaults();
|
||||
}
|
||||
|
||||
int _last_used_class;
|
||||
int _last_used_class;
|
||||
|
||||
String _profile_name;
|
||||
|
||||
|
@ -44,7 +44,7 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
static ProfileManager* _instance;
|
||||
static ProfileManager *_instance;
|
||||
|
||||
int _last_used_class;
|
||||
|
||||
|
@ -8,26 +8,26 @@
|
||||
#include "data/aura.h"
|
||||
#include "data/aura_group.h"
|
||||
#include "data/aura_stat_attribute.h"
|
||||
#include "data/xp_data.h"
|
||||
#include "data/equipment_data.h"
|
||||
#include "data/equipment_data_entry.h"
|
||||
#include "data/item_stat_modifier.h"
|
||||
#include "data/item_template_stat_modifier.h"
|
||||
#include "data/spell_cooldown_manipulation_data.h"
|
||||
#include "data/equipment_data.h"
|
||||
#include "data/equipment_data_entry.h"
|
||||
#include "data/xp_data.h"
|
||||
|
||||
#include "entities/data/entity_data.h"
|
||||
#include "entities/data/entity_class_data.h"
|
||||
#include "entities/data/vendor_item_data.h"
|
||||
#include "entities/data/vendor_item_data_entry.h"
|
||||
#include "entities/data/entity_data.h"
|
||||
#include "entities/data/entity_data_container.h"
|
||||
#include "entities/data/item_container_data.h"
|
||||
#include "entities/data/item_container_data_entry.h"
|
||||
#include "entities/data/entity_data_container.h"
|
||||
#include "entities/data/vendor_item_data.h"
|
||||
#include "entities/data/vendor_item_data_entry.h"
|
||||
|
||||
#include "entities/skills/entity_skill.h"
|
||||
#include "entities/skills/entity_skill_data.h"
|
||||
|
||||
#include "entities/data/talent_row_data.h"
|
||||
#include "entities/data/character_spec.h"
|
||||
#include "entities/data/talent_row_data.h"
|
||||
|
||||
#include "data/item_visual.h"
|
||||
#include "data/item_visual_entry.h"
|
||||
@ -37,40 +37,39 @@
|
||||
|
||||
#include "skeleton/character_bones.h"
|
||||
|
||||
#include "data/item_template.h"
|
||||
#include "data/item_instance.h"
|
||||
#include "data/item_template.h"
|
||||
|
||||
#include "data/spell.h"
|
||||
#include "entities/stats/stat.h"
|
||||
#include "entities/stats/stat_modifier.h"
|
||||
#include "entities/stats/stat_data.h"
|
||||
#include "entities/stats/stat_data_entry.h"
|
||||
#include "entities/stats/complex_level_stat_data.h"
|
||||
#include "entities/stats/level_stat_data.h"
|
||||
#include "entities/stats/simple_level_stat_data.h"
|
||||
#include "entities/stats/complex_level_stat_data.h"
|
||||
|
||||
#include "entities/stats/stat.h"
|
||||
#include "entities/stats/stat_data.h"
|
||||
#include "entities/stats/stat_data_entry.h"
|
||||
#include "entities/stats/stat_modifier.h"
|
||||
|
||||
#include "inventory/bag.h"
|
||||
//#include "inventory/inventory.h"
|
||||
|
||||
#include "data/craft_recipe_helper.h"
|
||||
#include "data/craft_recipe.h"
|
||||
#include "data/craft_recipe_helper.h"
|
||||
|
||||
#include "infos/spell_cast_info.h"
|
||||
#include "infos/aura_infos.h"
|
||||
#include "infos/spell_cast_info.h"
|
||||
|
||||
#include "pipelines/spell_damage_info.h"
|
||||
#include "pipelines/spell_heal_info.h"
|
||||
|
||||
#include "entities/resources/entity_resource_data.h"
|
||||
#include "entities/resources/entity_resource_cost_data.h"
|
||||
#include "entities/resources/entity_resource.h"
|
||||
#include "entities/resources/entity_resource_cost_data.h"
|
||||
#include "entities/resources/entity_resource_data.h"
|
||||
|
||||
#include "entities/auras/aura_data.h"
|
||||
#include "entities/entity.h"
|
||||
|
||||
#include "data/aura_trigger_data.h"
|
||||
#include "data/aura_stat_attribute.h"
|
||||
#include "data/aura_trigger_data.h"
|
||||
|
||||
#include "ui/unit_frame.h"
|
||||
|
||||
@ -79,32 +78,31 @@
|
||||
#include "skeleton/character_skeleton_2d.h"
|
||||
#include "skeleton/character_skeleton_3d.h"
|
||||
|
||||
#include "skeleton/species_model_data.h"
|
||||
#include "skeleton/entity_species_data.h"
|
||||
#include "skeleton/skeleton_model_entry.h"
|
||||
#include "skeleton/species_model_data.h"
|
||||
|
||||
#include "utility/entity_create_info.h"
|
||||
#include "utility/cooldown.h"
|
||||
#include "utility/cooldown.h"
|
||||
#include "utility/category_cooldown.h"
|
||||
#include "utility/cooldown.h"
|
||||
#include "utility/entity_create_info.h"
|
||||
|
||||
#include "loot/loot_data_base.h"
|
||||
#include "loot/loot_data_item.h"
|
||||
#include "loot/loot_data_container.h"
|
||||
#include "loot/loot_data_item.h"
|
||||
|
||||
#include "data/spell_effect_visual.h"
|
||||
#include "data/spell_effect_visual_simple.h"
|
||||
|
||||
#include "world_spells/world_spell_data.h"
|
||||
#include "world_spells/world_spell.h"
|
||||
#include "world_spells/world_spell_data.h"
|
||||
|
||||
#include "entities/ai/entity_ai.h"
|
||||
|
||||
#include "formations/ai_formation.h"
|
||||
|
||||
#include "profile_manager/input/input_profile.h"
|
||||
#include "profile_manager/input/input_profile_modifier.h"
|
||||
#include "profile_manager/input/input_profile_modifier_entry.h"
|
||||
#include "profile_manager/input/input_profile.h"
|
||||
|
||||
#include "profile_manager/actionbar/action_bar_button_entry.h"
|
||||
#include "profile_manager/actionbar/action_bar_entry.h"
|
||||
@ -240,6 +238,4 @@ void register_entity_spell_system_types() {
|
||||
}
|
||||
|
||||
void unregister_entity_spell_system_types() {
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,7 @@
|
||||
#include "character_bones.h"
|
||||
|
||||
|
||||
CharacterBones::CharacterBones() {
|
||||
|
||||
}
|
||||
|
||||
void CharacterBones::_bind_methods() {
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ public:
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
//private:
|
||||
//private:
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -35,5 +35,4 @@ private:
|
||||
EntityEnums::EntityGender _gender;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -98,5 +98,4 @@ private:
|
||||
Vector<Ref<SkeletonModelEntry> > _entries[EntityEnums::SKELETON_POINTS_MAX];
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -8,7 +8,6 @@ class EntitySkeletonData : public Resource {
|
||||
GDCLASS(EntitySkeletonData, Resource);
|
||||
|
||||
public:
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "entity_species_data.h"
|
||||
|
||||
#include "../data/spell.h"
|
||||
#include "../data/aura.h"
|
||||
#include "../data/spell.h"
|
||||
|
||||
int EntitySpeciesData::get_id() {
|
||||
return _id;
|
||||
@ -178,4 +178,4 @@ void EntitySpeciesData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_auras"), &EntitySpeciesData::get_auras);
|
||||
ClassDB::bind_method(D_METHOD("set_auras", "auras"), &EntitySpeciesData::set_auras);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras");
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,6 @@ public:
|
||||
Vector<Variant> get_auras();
|
||||
void set_auras(const Vector<Variant> &auras);
|
||||
|
||||
|
||||
String generate_name(int seed);
|
||||
|
||||
EntitySpeciesData();
|
||||
|
@ -55,4 +55,3 @@ void SkeletonModelEntry::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_entry", "path"), &SkeletonModelEntry::set_entry);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entry", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_entry", "get_entry");
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef SKELETON_MODEL_ENTRY_H
|
||||
#define SKELETON_MODEL_ENTRY_H
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "../data/item_visual_entry.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
class SkeletonModelEntry : public Reference {
|
||||
GDCLASS(SkeletonModelEntry, Reference);
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "core/vector.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/color.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/vector.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
#include "../data/item_visual_entry.h"
|
||||
@ -95,8 +95,6 @@ private:
|
||||
Vector<Ref<ItemVisualEntry> > _hair_styles;
|
||||
Vector<Color> _hair_colors;
|
||||
Vector<Ref<ItemVisualEntry> > _heads;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,4 @@
|
||||
#include "unit_frame.h"
|
||||
|
||||
void UnitFrame::_bind_methods() {
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,23 +1,18 @@
|
||||
#include "category_cooldown.h"
|
||||
|
||||
int CategoryCooldown::get_category_id() const
|
||||
{
|
||||
int CategoryCooldown::get_category_id() const {
|
||||
return _category_id;
|
||||
}
|
||||
|
||||
void CategoryCooldown::set_category_id(const int value)
|
||||
{
|
||||
void CategoryCooldown::set_category_id(const int value) {
|
||||
_category_id = value;
|
||||
}
|
||||
|
||||
float CategoryCooldown::get_remaining() const
|
||||
{
|
||||
float CategoryCooldown::get_remaining() const {
|
||||
return _remaining;
|
||||
|
||||
}
|
||||
|
||||
void CategoryCooldown::set_remaining(const float value)
|
||||
{
|
||||
void CategoryCooldown::set_remaining(const float value) {
|
||||
_remaining = value;
|
||||
}
|
||||
|
||||
@ -55,7 +50,6 @@ void CategoryCooldown::_from_dict(const Dictionary &dict) {
|
||||
_remaining = dict.get("remaining", 0);
|
||||
}
|
||||
|
||||
|
||||
void CategoryCooldown::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_category_id"), &CategoryCooldown::get_category_id);
|
||||
ClassDB::bind_method(D_METHOD("set_category_id", "value"), &CategoryCooldown::set_category_id);
|
||||
|
@ -1,23 +1,18 @@
|
||||
#include "cooldown.h"
|
||||
|
||||
int Cooldown::get_spell_id() const
|
||||
{
|
||||
int Cooldown::get_spell_id() const {
|
||||
return _spell_id;
|
||||
}
|
||||
|
||||
void Cooldown::set_spell_id(const int value)
|
||||
{
|
||||
void Cooldown::set_spell_id(const int value) {
|
||||
_spell_id = value;
|
||||
}
|
||||
|
||||
float Cooldown::get_remaining() const
|
||||
{
|
||||
float Cooldown::get_remaining() const {
|
||||
return _remaining;
|
||||
|
||||
}
|
||||
|
||||
void Cooldown::set_remaining(const float value)
|
||||
{
|
||||
void Cooldown::set_remaining(const float value) {
|
||||
_remaining = value;
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
#ifndef ENTITY_CREATE_INFO_H
|
||||
#define ENTITY_CREATE_INFO_H
|
||||
|
||||
#include "../entities/data/entity_data.h"
|
||||
#include "../entity_enums.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/ustring.h"
|
||||
#include "../entity_enums.h"
|
||||
#include "../entities/data/entity_data.h"
|
||||
|
||||
class EntityCreateInfo : public Reference {
|
||||
GDCLASS(EntityCreateInfo, Reference);
|
||||
|
@ -10,7 +10,6 @@
|
||||
|
||||
#include "world_spell_data.h"
|
||||
|
||||
|
||||
class WorldSpell : public Node {
|
||||
GDCLASS(WorldSpell, Node);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user