Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.

This commit is contained in:
Relintai 2020-01-09 04:27:19 +01:00
parent 6b2c97df9a
commit 6f3744e2cb
111 changed files with 844 additions and 969 deletions

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@ -1,8 +1,6 @@
#include "character_atlas.h"
CharacterAtlas::CharacterAtlas() {
}
void CharacterAtlas::_bind_methods() {

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@ -15,5 +15,4 @@ protected:
//private:
};
#endif

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@ -1,8 +1,6 @@
#include "character_atlas_entry.h"
CharacterAtlasEntry::CharacterAtlasEntry() {
}
void CharacterAtlasEntry::_bind_methods() {

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@ -15,5 +15,4 @@ protected:
//private:
};
#endif

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@ -1,9 +1,9 @@
#include "entity_data_manager.h"
#include "../entities/data/entity_data.h"
#include "../data/aura.h"
#include "../data/craft_recipe.h"
#include "../data/spell.h"
#include "../entities/data/entity_data.h"
#include "../entities/resources/entity_resource_data.h"
#include "../entities/skills/entity_skill_data.h"
@ -496,7 +496,6 @@ void EntityDataManager::load_entity_skills() {
}
}
void EntityDataManager::load_spells() {
_Directory dir;

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@ -2,11 +2,11 @@
#define ENTITY_DATA_MANAGER_H
#include "core/array.h"
#include "core/engine.h"
#include "core/hash_map.h"
#include "core/io/json.h"
#include "core/variant.h"
#include "core/vector.h"
#include "core/engine.h"
#include "core/resource.h"
#include "core/ustring.h"
@ -28,7 +28,6 @@ class ItemTemplate;
class EntityResourceData;
class EntitySkillData;
class EntityDataManager : public Node {
GDCLASS(EntityDataManager, Node);

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@ -72,7 +72,6 @@ void Aura::set_hide(bool value) {
_hide = value;
}
Ref<SpellEffectVisual> Aura::get_visual_spell_effects() {
return _visual_spell_effects;
}
@ -358,7 +357,6 @@ Aura::~Aura() {
_talent_required_talent.unref();
_talent_required_spell.unref();
}
////// Triggers ///////
@ -1069,7 +1067,6 @@ void Aura::_sapply(Ref<AuraApplyInfo> info) {
void Aura::_sdeapply(Ref<AuraData> info) {
ERR_FAIL_COND(info->get_owner() == NULL || info->get_caster() == NULL || !info->get_aura().is_valid());
}
void Aura::_sadd(Ref<AuraData> aura) {
@ -1568,7 +1565,6 @@ void Aura::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_talent_required_spell", "next_rank"), &Aura::set_talent_required_spell);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "talent_required_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_talent_required_spell", "get_talent_required_spell");
//// Triggers ////
ADD_GROUP("Triggers", "trigger");
ClassDB::bind_method(D_METHOD("get_trigger_count"), &Aura::get_trigger_count);

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@ -18,12 +18,12 @@
#include "aura_trigger_data.h"
#include "../entities/auras/aura_data.h"
#include "../infos/spell_cast_info.h"
#include "../pipelines/spell_damage_info.h"
#include "../pipelines/spell_heal_info.h"
#include "../infos/spell_cast_info.h"
#include "../utility/cooldown.h"
#include "../utility/category_cooldown.h"
#include "../utility/cooldown.h"
#include "spell_effect_visual.h"

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@ -1,2 +1 @@
#include "aura_stat_attribute.h"

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@ -1,8 +1,8 @@
#ifndef AURA_STAT_ATTRIBUTE_H
#define AURA_STAT_ATTRIBUTE_H
#include "core/reference.h"
#include "../entities/stats/stat.h"
#include "core/reference.h"
class AuraStatAttribute : public Reference {
GDCLASS(AuraStatAttribute, Reference);

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@ -43,5 +43,4 @@ private:
Ref<Spell> _spell;
};
#endif

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@ -41,7 +41,6 @@ void CraftRecipe::set_required_tools_count(int value) {
_required_tools_count = value;
}
void CraftRecipe::set_required_material(int index, const Ref<CraftRecipeHelper> value) {
_required_materials[index] = value;
}
@ -50,7 +49,6 @@ Ref<CraftRecipeHelper> CraftRecipe::get_required_material(int index) {
return _required_materials[index];
}
int CraftRecipe::get_required_materials_count() {
return _required_materials_count;
}

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@ -1,9 +1,9 @@
#ifndef CRAFT_RECIPE_H
#define CRAFT_RECIPE_H
#include "core/vector.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "item_template.h"

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@ -1,7 +1,5 @@
#include "equipment_data_entry.h"
Ref<ItemInstance> EquipmentDataEntry::get_item() {
if (has_method("_get_item")) {
return call("_get_item");

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@ -2,7 +2,6 @@
#include "item_template.h"
Ref<ItemTemplate> ItemInstance::get_item_template() const {
return _item_template;
}
@ -13,7 +12,6 @@ void ItemInstance::set_item_template(const Ref<ItemTemplate> value) {
if (value.is_valid())
_item_template_id = value->get_id();
}
Ref<ItemStatModifier> ItemInstance::get_item_stat_modifier(int index) {
@ -100,7 +98,6 @@ ItemInstance::~ItemInstance() {
_modifiers.clear();
}
void ItemInstance::_bind_methods() {
ADD_SIGNAL(MethodInfo("stack_size_changed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));

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@ -4,9 +4,9 @@
#include "core/reference.h"
#include "core/vector.h"
#include "item_stat_modifier.h"
#include "../entities/stats/stat.h"
#include "../item_enums.h"
#include "item_stat_modifier.h"
#include "../autoloads/entity_data_manager.h"

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@ -8,7 +8,6 @@ void ItemStatModifier::set_stat_id(Stat::StatId value) {
_stat_id = value;
}
float ItemStatModifier::get_base_mod() {
return _base_mod;
}
@ -25,7 +24,6 @@ void ItemStatModifier::set_bonus_mod(float value) {
_bonus_mod = value;
}
float ItemStatModifier::get_percent_mod() {
return _percent_mod;
}
@ -55,7 +53,6 @@ Dictionary ItemStatModifier::_to_dict() {
void ItemStatModifier::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_stat_id = static_cast<Stat::StatId>(static_cast<int>(dict.get("stat_id", 0)));
_base_mod = dict.get("base_mod", 0);
_bonus_mod = dict.get("bonus_mod", 0);

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@ -1,8 +1,8 @@
#ifndef ITEM_STAT_MODIFIER_H
#define ITEM_STAT_MODIFIER_H
#include "core/reference.h"
#include "../entities/stats/stat.h"
#include "core/reference.h"
class ItemStatModifier : public Reference {
GDCLASS(ItemStatModifier, Reference);

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@ -2,13 +2,13 @@
#define ITEM_TEMPLATE_H
#include "core/resource.h"
#include "scene/resources/texture.h"
#include "core/vector.h"
#include "scene/resources/texture.h"
#include "item_visual.h"
#include "item_template_stat_modifier.h"
#include "../entities/stats/stat.h"
#include "../item_enums.h"
#include "item_template_stat_modifier.h"
#include "item_visual.h"
class ItemInstance;
class Aura;
@ -19,7 +19,6 @@ class ItemTemplate : public Resource {
GDCLASS(ItemTemplate, Resource);
public:
int get_id() const;
void set_id(const int value);

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@ -106,4 +106,3 @@ void ItemTemplateStatModifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scaling_factor", "value"), &ItemTemplateStatModifier::set_scaling_factor);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "scaling_factor"), "set_scaling_factor", "get_scaling_factor");
}

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@ -1,8 +1,8 @@
#ifndef ITEM_TEMPLATE_STAT_MODIFIER_H
#define ITEM_TEMPLATE_STAT_MODIFIER_H
#include "core/reference.h"
#include "../entities/stats/stat.h"
#include "core/reference.h"
class ItemTemplateStatModifier : public Reference {
GDCLASS(ItemTemplateStatModifier, Reference);

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@ -70,5 +70,4 @@ void ItemVisual::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_thigh", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_THIGH);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_calf", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_CALF);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "visual_right_foot", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_visual", "get_visual", EntityEnums::SKELETON_POINT_RIGHT_FOOT);
}

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@ -92,4 +92,3 @@ void ItemVisualEntry::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE);
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE);
}

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@ -1,16 +1,16 @@
#ifndef ITEM_VISUAL_ENTRY_H
#define ITEM_VISUAL_ENTRY_H
#include "core/color.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/color.h"
#include "scene/resources/texture.h"
#include "../entity_enums.h"
#include "../item_enums.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#ifdef MESH_DATA_RESOURCE_PRESENT
#include "../../mesh_data_resource/mesh_data_resource.h"

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@ -1,9 +1,9 @@
#include "spell.h"
#include "aura.h"
#include "craft_recipe.h"
#include "../entities/resources/entity_resource_cost_data.h"
#include "../entities/skills/entity_skill_data.h"
#include "aura.h"
#include "craft_recipe.h"
int Spell::get_id() {
return _id;
@ -145,7 +145,6 @@ void Spell::set_projectile(Ref<WorldSpellData> value) {
_projectile = value;
}
Ref<CraftRecipe> Spell::get_teaches_craft_recipe() {
return _teaches_craft_recipe;
}
@ -492,7 +491,6 @@ int Spell::get_training_required_skill_level() {
}
void Spell::set_training_required_skill_level(int value) {
_training_required_skill_level = value;
}
//// Spell System ////
@ -694,8 +692,6 @@ void Spell::_sstart_casting(Ref<SpellCastInfo> info) {
info->get_target()->son_cast_finished_target(info);
if (get_projectile().is_valid()) {
//fire_projectile(info);
} else {
@ -758,12 +754,10 @@ pass
# sp.launch(info, projectile, projectile_speed)
*/
}
void Spell::_handle_effect(Ref<SpellCastInfo> info) {
/*
if target_type == SPELL_TARGET_TYPE_TARGET:
@ -1235,7 +1229,6 @@ void Spell::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_training_required_skill_level", "value"), &Spell::set_training_required_skill_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "training_required_skill_level"), "set_training_required_skill_level", "get_training_required_skill_level");
BIND_ENUM_CONSTANT(TARGET_SELF);
BIND_ENUM_CONSTANT(TARGET_ENEMY);
BIND_ENUM_CONSTANT(TARGET_FRIENDLY);

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@ -12,8 +12,8 @@
#include "../entities/entity.h"
#include "../entities/stats/stat.h"
#include "../pipelines/spell_damage_info.h"
#include "../infos/aura_infos.h"
#include "../pipelines/spell_damage_info.h"
#include "spell_effect_visual.h"

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@ -1,6 +1,5 @@
#include "spell_effect_visual_simple.h"
bool SpellEffectVisualSimple::has_spell_effect_visual() {
return _effect_visual.is_valid();
}
@ -47,7 +46,6 @@ void SpellEffectVisualSimple::set_spell_cast_effect(Ref<PackedScene> value) {
_spell_cast_effect = value;
}
//Visual Effect
bool SpellEffectVisualSimple::has_aura_effect_visual() {
@ -68,7 +66,6 @@ void SpellEffectVisualSimple::set_aura_effect_visual(Ref<PackedScene> value) {
_aura_effect_visual = value;
}
SpellEffectVisualSimple::SpellEffectVisualSimple() {
}

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@ -88,7 +88,6 @@ void EntityAI::pet_update(float delta) {
call("_pet_update", delta);
}
void EntityAI::move(float delta) {
ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));

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@ -1,9 +1,9 @@
#ifndef AURA_DATA_H
#define AURA_DATA_H
#include "core/reference.h"
#include "core/array.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "../../spell_enums.h"

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@ -53,7 +53,6 @@ Ref<Aura> CharacterSpec::get_talent(const int row_index, const int culomn, const
return Ref<Aura>(NULL);
}
CharacterSpec::CharacterSpec() {
_id = 0;
}

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@ -1,10 +1,10 @@
#include "entity_class_data.h"
#include "../ai/entity_ai.h"
#include "../../data/aura.h"
#include "../../data/spell.h"
#include "../../data/item_instance.h"
#include "../../data/spell.h"
#include "../../infos/spell_cast_info.h"
#include "../ai/entity_ai.h"
#include "../entity.h"
#include "character_spec.h"
@ -116,7 +116,6 @@ void EntityClassData::set_entity_resources(const Vector<Variant> &entity_resourc
}
}
//// SPECS ////
int EntityClassData::get_num_specs() {
@ -161,7 +160,6 @@ void EntityClassData::set_specs(const Vector<Variant> &specs) {
}
}
//// SPELLS ////
int EntityClassData::get_num_spells() {

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@ -1,10 +1,10 @@
#ifndef ENTITY_CLASS_DATA_H
#define ENTITY_CLASS_DATA_H
#include "core/resource.h"
#include "core/vector.h"
#include "core/ustring.h"
#include "core/math/math_funcs.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/resources/texture.h"
#include "../../entities/stats/stat_data.h"
@ -14,9 +14,9 @@
#include "../../pipelines/spell_damage_info.h"
#include "../../pipelines/spell_heal_info.h"
#include "../../utility/cooldown.h"
#include "../../utility/category_cooldown.h"
#include "../../item_enums.h"
#include "../../utility/category_cooldown.h"
#include "../../utility/cooldown.h"
#include "../resources/entity_resource_data.h"

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@ -25,8 +25,8 @@
#include "../../skeleton/entity_species_data.h"
#include "../ai/entity_ai.h"
#include "../../formations/ai_formation.h"
#include "../ai/entity_ai.h"
class Aura;
class Spell;

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@ -16,7 +16,6 @@ Dictionary EntityDataContainer::_to_dict() {
}
void EntityDataContainer::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
}
EntityDataContainer::EntityDataContainer() {

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@ -1,8 +1,8 @@
#ifndef ENTITY_DATA_CONTAINER_H
#define ENTITY_DATA_CONTAINER_H
#include "core/reference.h"
#include "core/dictionary.h"
#include "core/reference.h"
class EntityDataContainer : public Reference {
GDCLASS(EntityDataContainer, Reference);

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@ -20,7 +20,6 @@ ItemContainerDataEntry::ItemContainerDataEntry() {
_item_count = 0;
}
ItemContainerDataEntry::~ItemContainerDataEntry() {
}
void ItemContainerDataEntry::_bind_methods() {

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@ -34,7 +34,6 @@ void VendorItemData::set_vendor_datas(const Vector<Variant> &vendor_datas) {
}
}
VendorItemData::VendorItemData() {
}
VendorItemData::~VendorItemData() {

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@ -506,7 +506,6 @@ void Entity::sets_ai(Ref<EntityAI> value) {
_s_ai->set_owner(this);
}
//// Pets ////
void Entity::adds_pet(Entity *entity) {

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@ -42,5 +42,4 @@ void EntityResourceData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_description"), &EntityResourceData::get_text_description);
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntityResourceData::set_text_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
}

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@ -13,7 +13,6 @@ void EntitySkill::set_skill(Ref<EntitySkillData> value) {
else
_skill_id = 0;
emit_signal("skill_changed", Ref<EntitySkill>(this));
}

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@ -55,5 +55,4 @@ void EntitySkillData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_description"), &EntitySkillData::get_text_description);
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntitySkillData::set_text_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
}

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@ -79,7 +79,6 @@ void ComplexLevelStatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_spirit_for_level", "level"), &ComplexLevelStatData::get_spirit_for_level);
ClassDB::bind_method(D_METHOD("set_spirit_for_level", "level", "value"), &ComplexLevelStatData::set_spirit_for_level);
for (int i = 0; i < EntityEnums::MAX_LEVEL; ++i) {
ADD_GROUP("Level " + String::num(i + 1), "level_" + String::num(i + 1));
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_agility"), "set_agility_for_level", "get_agility_for_level", i);

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@ -13,4 +13,3 @@ void LevelStatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stat_diff", "stat", "old_level", "new_level"), &LevelStatData::get_stat_diff);
}

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@ -39,7 +39,6 @@ void StatData::get_stat_for_stat(Ref<Stat> stat) {
sd->get_stats_for_stat(stat);
}
StatData::StatData() {
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<StatDataEntry> entry(memnew(StatDataEntry()));
@ -81,4 +80,3 @@ void StatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_level_stat_data", "value"), &StatData::set_level_stat_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_stat_data", PROPERTY_HINT_RESOURCE_TYPE, "LevelStatData"), "set_level_stat_data", "get_level_stat_data");
}

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@ -1,12 +1,12 @@
#ifndef STAT_DATA_H
#define STAT_DATA_H
#include "scene/resources/curve.h"
#include "core/resource.h"
#include "scene/resources/curve.h"
#include "stat_data_entry.h"
#include "stat.h"
#include "level_stat_data.h"
#include "stat.h"
#include "stat_data_entry.h"
class StatData : public Resource {
GDCLASS(StatData, Resource);
@ -32,7 +32,6 @@ private:
Ref<StatDataEntry> _entries[Stat::STAT_ID_TOTAL_STATS];
Ref<LevelStatData> _level_stat_data;
};
#endif

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@ -1,9 +1,9 @@
#include "entity_data_manager.h"
#include "./entities/data/entity_data.h"
#include "./data/aura.h"
#include "./data/craft_recipe.h"
#include "./data/spell.h"
#include "./entities/data/entity_data.h"
EntityDataManager *EntityDataManager::instance;

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@ -229,7 +229,6 @@ public:
ENTITY_WINDOW_VENDOR = 2,
};
enum {
GENDER_COUNT = 2,
MAX_LEVEL = 50,

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@ -63,5 +63,4 @@ void AIFormation::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &AIFormation::set_editor_description);
ClassDB::bind_method(D_METHOD("_get_editor_description"), &AIFormation::get_editor_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
}

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@ -2,7 +2,8 @@
namespace BS {
namespace SpellsNS {
namespace generic {
GenericAOESpell::GenericAOESpell(Spell* spell) : SpellScript(spell){
GenericAOESpell::GenericAOESpell(Spell *spell) :
SpellScript(spell) {
if (!Mathf::Approximately(spell->CastTime, (float)0)) {
this->hasCastTime = true;
}
@ -30,14 +31,12 @@ namespace BS {
this->hasSpellCastEffect = true;
}
}
void GenericAOESpell::StartCasting(WorldEntity* caster, float spellScale)
{
void GenericAOESpell::StartCasting(WorldEntity *caster, float spellScale) {
if ((this->genericSpellAttribute->NeedsTarget || this->damage) && !this->hasCastTime) {
if (!SpellScript::CanCastTarget(caster, 0)) {
return;
}
}
else {
} else {
if (!SpellScript::CanCast(caster, 0)) {
return;
}
@ -52,8 +51,7 @@ namespace BS {
}
this->HandleSpellEffect(caster, worldEntity, spellScale);
return;
}
else {
} else {
if (!SpellScript::SpellCostCheck(caster)) {
return;
}
@ -61,8 +59,7 @@ namespace BS {
return;
}
}
void GenericAOESpell::CastingFinished(WorldEntity* caster, float spellScale)
{
void GenericAOESpell::CastingFinished(WorldEntity *caster, float spellScale) {
WorldEntity *worldEntity = null;
if (this->genericSpellAttribute->NeedsTarget || this->damage) {
worldEntity = SpellScript::GetTarget(caster);
@ -78,8 +75,7 @@ namespace BS {
SpellScript::RemoveOnMoveHook(caster);
}
}
void GenericAOESpell::SpellHit(WorldEntity* caster, WorldEntity* target, WorldSpell* worldSpell, Spell* spellGo, float spellScale)
{
void GenericAOESpell::SpellHit(WorldEntity *caster, WorldEntity *target, WorldSpell *worldSpell, Spell *spellGo, float spellScale) {
if (target->CompareTag(new String("Player"))) {
if (this->damage) {
SpellScript::DealDamage(caster, target, spellScale);
@ -102,12 +98,10 @@ namespace BS {
}
worldSpell->Destroy();
}
void GenericAOESpell::OnPlayerMove(Entity* caster)
{
void GenericAOESpell::OnPlayerMove(Entity *caster) {
SpellScript::DoCastFail((WorldEntity *)(caster), true);
}
void GenericAOESpell::HandleSpellEffect(WorldEntity* caster, WorldEntity* target, float spellScale)
{
void GenericAOESpell::HandleSpellEffect(WorldEntity *caster, WorldEntity *target, float spellScale) {
if (!SpellScript::SpellCostCheckAndRemove(caster)) {
return;
}
@ -138,27 +132,24 @@ namespace BS {
}
SpellScript::SpellCastSuccess(caster);
}
void GenericAOESpell::COnSpellCastSuccess(WorldEntity* player)
{
void GenericAOESpell::COnSpellCastSuccess(WorldEntity *player) {
if (!this->hasCastTime) {
SpellScript::PlayStandardSpellCastFinish(player);
return;
}
SpellScript::PlayStandardSpellCastFinish();
}
void GenericAOESpell::COnSpellCastStarted(WorldEntity* player)
{
void GenericAOESpell::COnSpellCastStarted(WorldEntity *player) {
if (this->hasSpellCastEffect) {
SpellScript::AddSpellCastEffect(player);
}
}
void GenericAOESpell::COnSpellCastEnded(WorldEntity* player)
{
void GenericAOESpell::COnSpellCastEnded(WorldEntity *player) {
if (this->hasSpellCastEffect) {
SpellScript::RemoveSpellCastEffects(player);
}
}
}
}
}
} // namespace generic
} // namespace SpellsNS
} // namespace BS

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@ -1,17 +1,17 @@
#pragma once
#include <System/System.h>
#include "SpellScript.h"
#include "GenericSpellData.h"
#include "SpellHealData.h"
#include "SpellCastEffectData.h"
#include "SpellAOEData.h"
#include "SpellRangeData.h"
#include "Spell.h"
#include "Mathf.h"
#include "Debug.h"
#include "Entity.h"
#include "GenericSpellData.h"
#include "Mathf.h"
#include "Spell.h"
#include "SpellAOEData.h"
#include "SpellCastEffectData.h"
#include "SpellHealData.h"
#include "SpellRangeData.h"
#include "SpellScript.h"
#include "WorldEntity.h"
#include "WorldSpell.h"
#include "Entity.h"
#include <System/System.h>
using namespace UnityEngine;
using namespace BS::Player;
@ -20,16 +20,19 @@ using namespace System;
namespace BS {
namespace SpellsNS {
namespace generic {
class GenericAOESpell : public virtual SpellScript, public virtual Object
{
class GenericAOESpell : public virtual SpellScript, public virtual Object {
private:
GenericSpellData *genericSpellAttribute;
private:
SpellHealData *spellHealAttribute;
private:
SpellCastEffectData *spellCastEffectAttribute;
private:
SpellAOEData *aoeAttrib;
private:
SpellRangeData *rangeAttrib;
//Attribute: SerializeField*
@ -50,25 +53,34 @@ namespace BS {
//Attribute: SerializeField*
private:
bool range;
public:
GenericAOESpell(Spell *spell);
public:
virtual void StartCasting(WorldEntity *caster, float spellScale);
public:
virtual void CastingFinished(WorldEntity *caster, float spellScale);
public:
virtual void SpellHit(WorldEntity *caster, WorldEntity *target, WorldSpell *worldSpell, Spell *spellGo, float spellScale);
public:
virtual void OnPlayerMove(Entity *caster);
private:
void HandleSpellEffect(WorldEntity *caster, WorldEntity *target, float spellScale);
public:
virtual void COnSpellCastSuccess(WorldEntity *player);
public:
virtual void COnSpellCastStarted(WorldEntity *player);
public:
virtual void COnSpellCastEnded(WorldEntity *player);
};
}
}
}
} // namespace generic
} // namespace SpellsNS
} // namespace BS

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@ -46,7 +46,6 @@ void AuraApplyInfo::set_target_bind(Node *caster) {
_target = e;
}
float AuraApplyInfo::get_spell_scale() const {
return _spell_scale;
}
@ -101,5 +100,3 @@ void AuraApplyInfo::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_aura", "get_aura");
}

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@ -1,8 +1,8 @@
#ifndef AURA_INFOS_H
#define AURA_INFOS_H
#include "core/reference.h"
#include "../entities/entity.h"
#include "core/reference.h"
class Entity;
class Aura;
@ -39,5 +39,4 @@ private:
Aura *_aura;
};
#endif

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@ -172,7 +172,6 @@ Dictionary SpellCastInfo::to_dict() {
void SpellCastInfo::from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_has_cast_time = dict.get("has_cast_time", true);
_cast_time = dict.get("cast_time", 0);

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@ -1,7 +1,7 @@
#include "grid_bag.h"
#include "../data/item_template.h"
#include "../data/item_instance.h"
#include "../data/item_template.h"
int GridBag::get_allowed_item_types() const {
return _allowed_item_types;
@ -51,8 +51,6 @@ bool GridBag::add_item(Ref<ItemInstance> item) {
_space_map.set(xx * _size_x + yy, index);
}
}
}
}
}
@ -155,7 +153,6 @@ int GridBag::item_count_under_area(const int x, const int y, const int size_x, c
for (int xx = x; xx < sx; ++xx) {
for (int yy = y; yy < sy; ++yy) {
if (_space_map[xx * _size_x + yy] != 0) {
}
}
}
@ -285,5 +282,4 @@ void GridBag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size_y"), &GridBag::get_size_y);
ClassDB::bind_method(D_METHOD("set_size", "x", "y"), &GridBag::set_size);
}

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@ -1,7 +1,7 @@
#include "inventory.h"
#include "../data/item_template.h"
#include "../data/item_instance.h"
#include "../data/item_template.h"
#include "../entities/player.h"
@ -53,4 +53,3 @@ void Inventory::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target", "target"), &Inventory::set_target_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Player"), "set_target", "get_target");
}

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@ -1,7 +1,7 @@
#include "bag.h"
#include "../data/item_template.h"
#include "../data/item_instance.h"
#include "../data/item_template.h"
int Bag::get_allowed_item_types() const {
return _allowed_item_types;
@ -12,10 +12,8 @@ void Bag::set_allowed_item_types(const int value) {
}
bool Bag::add_item(Ref<ItemInstance> item) {
}
Ref<ItemInstance> Bag::get_item(const int index) const {
ERR_FAIL_INDEX_V(index, _items.size(), Ref<ItemInstance>(NULL));
@ -44,14 +42,12 @@ Ref<ItemInstance> Bag::remove_item(const int index) {
}
bool Bag::can_add_item(const Ref<ItemInstance> item) const {
}
int Bag::get_item_count() const {
return _items.size();
}
int Bag::get_size() const {
return _items.size();
}
@ -70,7 +66,6 @@ void Bag::set_size(const int x, const int y) {
}
}
Bag::Bag() {
_allowed_item_types = 0x1FFF;
@ -108,5 +103,4 @@ void Bag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size_y"), &Bag::get_size_y);
ClassDB::bind_method(D_METHOD("set_size", "x", "y"), &Bag::set_size);
}

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@ -1,8 +1,8 @@
#ifndef LOOT_DATA_CONTAINER_H
#define LOOT_DATA_CONTAINER_H
#include "loot_data_base.h"
#include "core/vector.h"
#include "loot_data_base.h"
class LootDataContainter : public LootDataBase {
GDCLASS(LootDataContainter, LootDataBase);

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@ -20,7 +20,6 @@ void LootDataItem::_get_loot(Array into) {
}
LootDataItem::LootDataItem() {
}
void LootDataItem::_bind_methods() {

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@ -5,7 +5,6 @@
#include "loot_data_base.h"
class LootDataItem : public LootDataBase {
GDCLASS(LootDataItem, LootDataBase);

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@ -1,8 +1,8 @@
#ifndef ACTION_BAR_BUTTON_ENTRY_H
#define ACTION_BAR_BUTTON_ENTRY_H
#include "core/reference.h"
#include "core/dictionary.h"
#include "core/reference.h"
class ActionBarButtonEntry : public Reference {
GDCLASS(ActionBarButtonEntry, Reference);

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@ -1,10 +1,10 @@
#ifndef ACTION_BAR_ENTRY_H
#define ACTION_BAR_ENTRY_H
#include "core/array.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/vector.h"
#include "core/dictionary.h"
#include "core/array.h"
#include "action_bar_button_entry.h"

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@ -130,4 +130,3 @@ void ActionBarProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("from_actionbar_profile", "other"), &ActionBarProfile::from_actionbar_profile);
}

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@ -1,11 +1,11 @@
#ifndef ACTION_BAR_PROFILE_H
#define ACTION_BAR_PROFILE_H
#include "core/array.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "core/dictionary.h"
#include "core/array.h"
#include "action_bar_entry.h"

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@ -1,42 +1,34 @@
#include "class_profile.h"
int ClassProfile::get_class_id() {
return _class_id;
}
void ClassProfile::set_class_id(int value)
{
void ClassProfile::set_class_id(int value) {
_class_id = value;
}
String ClassProfile::get_character_class_name()
{
String ClassProfile::get_character_class_name() {
return _character_class_name;
}
void ClassProfile::set_character_class_name(String value)
{
void ClassProfile::set_character_class_name(String value) {
_character_class_name = value;
}
int ClassProfile::get_level()
{
int ClassProfile::get_level() {
return _level;
}
void ClassProfile::set_level(int value)
{
void ClassProfile::set_level(int value) {
_level = value;
}
int ClassProfile::get_xp()
{
int ClassProfile::get_xp() {
return _xp;
}
void ClassProfile::set_xp(int value)
{
void ClassProfile::set_xp(int value) {
_xp = value;
}
@ -47,12 +39,10 @@ void ClassProfile::set_actionbar_locked(bool value) {
_actionbar_locked = value;
}
Ref<InputProfile> ClassProfile::get_input_profile()
{
Ref<InputProfile> ClassProfile::get_input_profile() {
return _input_profile;
}
Ref<ActionBarProfile> ClassProfile::get_action_bar_profile()
{
Ref<ActionBarProfile> ClassProfile::get_action_bar_profile() {
return _action_bar_profile;
}
@ -91,8 +81,7 @@ void ClassProfile::from_dict(const Dictionary &dict) {
_custom_data = dict.get("custom_data", Dictionary());
}
ClassProfile::ClassProfile()
{
ClassProfile::ClassProfile() {
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
@ -102,8 +91,7 @@ ClassProfile::ClassProfile()
_actionbar_locked = false;
}
ClassProfile::ClassProfile(int class_id)
{
ClassProfile::ClassProfile(int class_id) {
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
@ -114,8 +102,7 @@ ClassProfile::ClassProfile(int class_id)
load_defaults();
}
ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool pload_defaults)
{
ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool pload_defaults) {
_action_bar_profile = Ref<ActionBarProfile>(memnew(ActionBarProfile()));
_input_profile = Ref<InputProfile>(memnew(InputProfile()));
@ -130,13 +117,11 @@ ClassProfile::ClassProfile(String class_name, int class_id, int level, int xp, b
}
}
void ClassProfile::load_defaults()
{
void ClassProfile::load_defaults() {
_action_bar_profile->load_defaults();
}
void ClassProfile::_bind_methods()
{
void ClassProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_class_id"), &ClassProfile::get_class_id);
ClassDB::bind_method(D_METHOD("set_class_id", "value"), &ClassProfile::set_class_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "class_id"), "set_class_id", "get_class_id");
@ -163,5 +148,3 @@ void ClassProfile::_bind_methods()
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ClassProfile::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &ClassProfile::to_dict);
}

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@ -1,10 +1,9 @@
#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H
#include "core/ustring.h"
#include "core/reference.h"
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "actionbar/action_bar_profile.h"
#include "input/input_profile.h"

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@ -8,7 +8,6 @@ class InputProfile : public Reference {
GDCLASS(InputProfile, Reference);
public:
InputProfile() {}
protected:
@ -18,6 +17,4 @@ private:
int placeholder;
};
#endif

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@ -75,5 +75,4 @@ void InputProfileModifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_entry", "index"), &InputProfileModifier::get_entry);
ClassDB::bind_method(D_METHOD("set_entry", "index", "value"), &InputProfileModifier::set_entry);
ClassDB::bind_method(D_METHOD("remove_entry", "index"), &InputProfileModifier::remove_entry);
}

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@ -7,7 +7,6 @@
#include "input_profile_modifier_entry.h"
class InputProfileModifier : public Reference {
GDCLASS(InputProfileModifier, Reference);

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@ -17,7 +17,6 @@ void InputProfileModifierEntry::set_translate_to(String value) {
}
InputProfileModifierEntry::InputProfileModifierEntry() {
}
void InputProfileModifierEntry::_bind_methods() {
@ -29,4 +28,3 @@ void InputProfileModifierEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_translate_to", "value"), &InputProfileModifierEntry::set_translate_to);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "translate_to"), "set_translate_to", "get_translate_to");
}

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@ -24,5 +24,4 @@ private:
String _translate_to;
};
#endif

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@ -8,26 +8,26 @@
#include "data/aura.h"
#include "data/aura_group.h"
#include "data/aura_stat_attribute.h"
#include "data/xp_data.h"
#include "data/equipment_data.h"
#include "data/equipment_data_entry.h"
#include "data/item_stat_modifier.h"
#include "data/item_template_stat_modifier.h"
#include "data/spell_cooldown_manipulation_data.h"
#include "data/equipment_data.h"
#include "data/equipment_data_entry.h"
#include "data/xp_data.h"
#include "entities/data/entity_data.h"
#include "entities/data/entity_class_data.h"
#include "entities/data/vendor_item_data.h"
#include "entities/data/vendor_item_data_entry.h"
#include "entities/data/entity_data.h"
#include "entities/data/entity_data_container.h"
#include "entities/data/item_container_data.h"
#include "entities/data/item_container_data_entry.h"
#include "entities/data/entity_data_container.h"
#include "entities/data/vendor_item_data.h"
#include "entities/data/vendor_item_data_entry.h"
#include "entities/skills/entity_skill.h"
#include "entities/skills/entity_skill_data.h"
#include "entities/data/talent_row_data.h"
#include "entities/data/character_spec.h"
#include "entities/data/talent_row_data.h"
#include "data/item_visual.h"
#include "data/item_visual_entry.h"
@ -37,40 +37,39 @@
#include "skeleton/character_bones.h"
#include "data/item_template.h"
#include "data/item_instance.h"
#include "data/item_template.h"
#include "data/spell.h"
#include "entities/stats/stat.h"
#include "entities/stats/stat_modifier.h"
#include "entities/stats/stat_data.h"
#include "entities/stats/stat_data_entry.h"
#include "entities/stats/complex_level_stat_data.h"
#include "entities/stats/level_stat_data.h"
#include "entities/stats/simple_level_stat_data.h"
#include "entities/stats/complex_level_stat_data.h"
#include "entities/stats/stat.h"
#include "entities/stats/stat_data.h"
#include "entities/stats/stat_data_entry.h"
#include "entities/stats/stat_modifier.h"
#include "inventory/bag.h"
//#include "inventory/inventory.h"
#include "data/craft_recipe_helper.h"
#include "data/craft_recipe.h"
#include "data/craft_recipe_helper.h"
#include "infos/spell_cast_info.h"
#include "infos/aura_infos.h"
#include "infos/spell_cast_info.h"
#include "pipelines/spell_damage_info.h"
#include "pipelines/spell_heal_info.h"
#include "entities/resources/entity_resource_data.h"
#include "entities/resources/entity_resource_cost_data.h"
#include "entities/resources/entity_resource.h"
#include "entities/resources/entity_resource_cost_data.h"
#include "entities/resources/entity_resource_data.h"
#include "entities/auras/aura_data.h"
#include "entities/entity.h"
#include "data/aura_trigger_data.h"
#include "data/aura_stat_attribute.h"
#include "data/aura_trigger_data.h"
#include "ui/unit_frame.h"
@ -79,32 +78,31 @@
#include "skeleton/character_skeleton_2d.h"
#include "skeleton/character_skeleton_3d.h"
#include "skeleton/species_model_data.h"
#include "skeleton/entity_species_data.h"
#include "skeleton/skeleton_model_entry.h"
#include "skeleton/species_model_data.h"
#include "utility/entity_create_info.h"
#include "utility/cooldown.h"
#include "utility/cooldown.h"
#include "utility/category_cooldown.h"
#include "utility/cooldown.h"
#include "utility/entity_create_info.h"
#include "loot/loot_data_base.h"
#include "loot/loot_data_item.h"
#include "loot/loot_data_container.h"
#include "loot/loot_data_item.h"
#include "data/spell_effect_visual.h"
#include "data/spell_effect_visual_simple.h"
#include "world_spells/world_spell_data.h"
#include "world_spells/world_spell.h"
#include "world_spells/world_spell_data.h"
#include "entities/ai/entity_ai.h"
#include "formations/ai_formation.h"
#include "profile_manager/input/input_profile.h"
#include "profile_manager/input/input_profile_modifier.h"
#include "profile_manager/input/input_profile_modifier_entry.h"
#include "profile_manager/input/input_profile.h"
#include "profile_manager/actionbar/action_bar_button_entry.h"
#include "profile_manager/actionbar/action_bar_entry.h"
@ -240,6 +238,4 @@ void register_entity_spell_system_types() {
}
void unregister_entity_spell_system_types() {
}

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@ -1,8 +1,6 @@
#include "character_bones.h"
CharacterBones::CharacterBones() {
}
void CharacterBones::_bind_methods() {

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@ -35,5 +35,4 @@ private:
EntityEnums::EntityGender _gender;
};
#endif

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@ -98,5 +98,4 @@ private:
Vector<Ref<SkeletonModelEntry> > _entries[EntityEnums::SKELETON_POINTS_MAX];
};
#endif

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@ -8,7 +8,6 @@ class EntitySkeletonData : public Resource {
GDCLASS(EntitySkeletonData, Resource);
public:
protected:
static void _bind_methods();

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@ -1,7 +1,7 @@
#include "entity_species_data.h"
#include "../data/spell.h"
#include "../data/aura.h"
#include "../data/spell.h"
int EntitySpeciesData::get_id() {
return _id;

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@ -50,7 +50,6 @@ public:
Vector<Variant> get_auras();
void set_auras(const Vector<Variant> &auras);
String generate_name(int seed);
EntitySpeciesData();

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@ -55,4 +55,3 @@ void SkeletonModelEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_entry", "path"), &SkeletonModelEntry::set_entry);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entry", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisualEntry"), "set_entry", "get_entry");
}

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@ -1,8 +1,8 @@
#ifndef SKELETON_MODEL_ENTRY_H
#define SKELETON_MODEL_ENTRY_H
#include "core/reference.h"
#include "../data/item_visual_entry.h"
#include "core/reference.h"
class SkeletonModelEntry : public Reference {
GDCLASS(SkeletonModelEntry, Reference);

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@ -3,9 +3,9 @@
#include "core/resource.h"
#include "core/vector.h"
#include "core/ustring.h"
#include "core/color.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/resources/packed_scene.h"
#include "../data/item_visual_entry.h"
@ -95,8 +95,6 @@ private:
Vector<Ref<ItemVisualEntry> > _hair_styles;
Vector<Color> _hair_colors;
Vector<Ref<ItemVisualEntry> > _heads;
};
#endif

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@ -1,6 +1,4 @@
#include "unit_frame.h"
void UnitFrame::_bind_methods() {
}

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@ -1,23 +1,18 @@
#include "category_cooldown.h"
int CategoryCooldown::get_category_id() const
{
int CategoryCooldown::get_category_id() const {
return _category_id;
}
void CategoryCooldown::set_category_id(const int value)
{
void CategoryCooldown::set_category_id(const int value) {
_category_id = value;
}
float CategoryCooldown::get_remaining() const
{
float CategoryCooldown::get_remaining() const {
return _remaining;
}
void CategoryCooldown::set_remaining(const float value)
{
void CategoryCooldown::set_remaining(const float value) {
_remaining = value;
}
@ -55,7 +50,6 @@ void CategoryCooldown::_from_dict(const Dictionary &dict) {
_remaining = dict.get("remaining", 0);
}
void CategoryCooldown::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_category_id"), &CategoryCooldown::get_category_id);
ClassDB::bind_method(D_METHOD("set_category_id", "value"), &CategoryCooldown::set_category_id);

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@ -1,23 +1,18 @@
#include "cooldown.h"
int Cooldown::get_spell_id() const
{
int Cooldown::get_spell_id() const {
return _spell_id;
}
void Cooldown::set_spell_id(const int value)
{
void Cooldown::set_spell_id(const int value) {
_spell_id = value;
}
float Cooldown::get_remaining() const
{
float Cooldown::get_remaining() const {
return _remaining;
}
void Cooldown::set_remaining(const float value)
{
void Cooldown::set_remaining(const float value) {
_remaining = value;
}

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@ -1,10 +1,10 @@
#ifndef ENTITY_CREATE_INFO_H
#define ENTITY_CREATE_INFO_H
#include "../entities/data/entity_data.h"
#include "../entity_enums.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "../entity_enums.h"
#include "../entities/data/entity_data.h"
class EntityCreateInfo : public Reference {
GDCLASS(EntityCreateInfo, Reference);

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@ -10,7 +10,6 @@
#include "world_spell_data.h"
class WorldSpell : public Node {
GDCLASS(WorldSpell, Node);