From 65e8fbc1bcc6eefdef8349a5b991748ce45af8dc Mon Sep 17 00:00:00 2001 From: Relintai Date: Mon, 1 Jul 2019 01:34:08 +0200 Subject: [PATCH] Fixed a name in the bone attachment type enum. --- data/character_skeleton_visual_entry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/character_skeleton_visual_entry.cpp b/data/character_skeleton_visual_entry.cpp index 62940ed..841751e 100644 --- a/data/character_skeleton_visual_entry.cpp +++ b/data/character_skeleton_visual_entry.cpp @@ -1,6 +1,6 @@ #include "character_skeleton_visual_entry.h" -const String CharacterSkeletonVisualEntry::BINDING_STRING_BONE_ATTACHMENT_TYPES = "None, Bodypart, Effect, Equipment, Override"; +const String CharacterSkeletonVisualEntry::BINDING_STRING_BONE_ATTACHMENT_TYPES = "None, Mesh, Effect, Equipment, Override"; int CharacterSkeletonVisualEntry::get_id() { return _id;