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Set network owner in Entity::setup, even on the client.
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@ -623,7 +623,7 @@ void Entity::setup(Ref<EntityCreateInfo> info) {
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sets_entity_player_type(info->get_entity_player_type());
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sets_entity_player_type(info->get_entity_player_type());
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if (info->get_network_owner() != 0 && get_tree()->is_network_server())
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if (info->get_network_owner() != 0)
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set_network_master(info->get_network_owner());
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set_network_master(info->get_network_owner());
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sets_original_entity_controller(info->get_entity_controller());
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sets_original_entity_controller(info->get_entity_controller());
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