Set network owner in Entity::setup, even on the client.

This commit is contained in:
Relintai 2021-08-31 00:26:29 +02:00
parent 1033dd5572
commit 332687dda9

View File

@ -623,7 +623,7 @@ void Entity::setup(Ref<EntityCreateInfo> info) {
sets_entity_player_type(info->get_entity_player_type()); sets_entity_player_type(info->get_entity_player_type());
if (info->get_network_owner() != 0 && get_tree()->is_network_server()) if (info->get_network_owner() != 0)
set_network_master(info->get_network_owner()); set_network_master(info->get_network_owner());
sets_original_entity_controller(info->get_entity_controller()); sets_original_entity_controller(info->get_entity_controller());