From 332687dda977c1c559ff384787f694951ceefbb1 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 31 Aug 2021 00:26:29 +0200 Subject: [PATCH] Set network owner in Entity::setup, even on the client. --- entities/entity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/entities/entity.cpp b/entities/entity.cpp index 18f5816..075c5c6 100644 --- a/entities/entity.cpp +++ b/entities/entity.cpp @@ -623,7 +623,7 @@ void Entity::setup(Ref info) { sets_entity_player_type(info->get_entity_player_type()); - if (info->get_network_owner() != 0 && get_tree()->is_network_server()) + if (info->get_network_owner() != 0) set_network_master(info->get_network_owner()); sets_original_entity_controller(info->get_entity_controller());