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https://github.com/Relintai/entity_spell_system.git
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38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
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#pragma once
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#include <System/System.h>
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#include "MonoBehaviour.h"
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#include "GameObject.h"
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#include "AnimSpriteSet.h"
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#include "SpriteRenderer.h"
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#include "WaitForSeconds.h"
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#include <System/Collections/IEnumeratorCXX.h>
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using namespace UnityEngine;
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using namespace System::Runtime::CompilerServices;
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using namespace System::Collections;
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using namespace System;
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class SpriteAnim : public virtual MonoBehaviour, public virtual Object
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{
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public:
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GameObject* AnimatedGameObject;
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public:
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Array<AnimSpriteSet>* AnimationSets;
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private:
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int Cur_SpriteID;
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public:
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float SecsPerFrame;
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private:
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SpriteRenderer* spriteRenderer;
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private:
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WaitForSeconds* waitForSeconds;
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private:
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void Awake();
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public:
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void PlayAnimation(int ID, float secPerFrame);
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//Attribute: IteratorStateMachine*(/*ERROR: Cannot translate: System.NotImplementedException: typeOfExpression: --> TODO: --> http://www.boost.org/doc/libs/1_55_0/doc/html/typeof/tuto.html. Node: ICSharpCode.NRefactory.CSharp.TypeOfExpression*/)
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private:
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IEnumerator* AnimateSprite(int ID);
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public:
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SpriteAnim();
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};
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