entity_spell_system/spells/world_spell_effect.h

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#ifndef WORLD_SPELL_EFFECT_H
#define WORLD_SPELL_EFFECT_H
#include "../entities/entity.h"
class WorldSpellEffect : public Entity {
GDCLASS(WorldSpellEffect, Entity);
public:
WorldSpellEffect();
~WorldSpellEffect();
protected:
static void _bind_methods();
//private:
};
#endif