entity_spell_system/entities/RageResource.h

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2019-04-20 14:02:55 +02:00
#pragma once
#include <System/System.h>
#include "PlayerResource.h"
#include "JsonWriter.h"
#include "JsonReader.h"
#include "JsonToken.h"
using namespace Newtonsoft::Json;
using namespace System;
namespace BS {
namespace Player {
class RageResource : public virtual PlayerResource, public virtual Object
{
private:
int current;
private:
int max;
public:
virtual int getCurrent();
public:
virtual void setCurrent(int value);
public:
virtual int getMax();
public:
virtual void setMax(int value);
public:
RageResource();
public:
static void ToJSON(RageResource* rr, JsonWriter* w);
public:
static void FromJSON(RageResource* rr, JsonReader* r);
};
}
}