#pragma once #include #include "PlayerResource.h" #include "JsonWriter.h" #include "JsonReader.h" #include "JsonToken.h" using namespace Newtonsoft::Json; using namespace System; namespace BS { namespace Player { class RageResource : public virtual PlayerResource, public virtual Object { private: int current; private: int max; public: virtual int getCurrent(); public: virtual void setCurrent(int value); public: virtual int getMax(); public: virtual void setMax(int value); public: RageResource(); public: static void ToJSON(RageResource* rr, JsonWriter* w); public: static void FromJSON(RageResource* rr, JsonReader* r); }; } }