2019-04-20 14:02:55 +02:00
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#include "item_enums.h"
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2019-08-07 01:54:59 +02:00
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const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact";
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const String ItemEnums::BINDING_STRING_RARITY_FLAG = "Common,Uncommon,Superior,Heroic,Mythic,Artifact";
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const String ItemEnums::BINDING_STRING_ITEM_TYPE = "Equipment,Weapon,Potion,Herb,Ore,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
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const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Sword,Axe,Mace,Dagger,Bow,Crossbow,Gun,Quest Item";
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const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand";
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