entity_spell_system/data/spell_effect_visual.h

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#ifndef SPELL_EFFECT_VISUAL_H
#define SPELL_EFFECT_VISUAL_H
#include "core/resource.h"
class SpellEffectVisual : public Resource {
GDCLASS(SpellEffectVisual, Resource);
public:
String get_text_name();
void set_text_name(String name);
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SpellEffectVisual();
~SpellEffectVisual();
protected:
static void _bind_methods();
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private:
String _text_name;
};
#endif