#ifndef SPELL_EFFECT_VISUAL_H #define SPELL_EFFECT_VISUAL_H #include "core/resource.h" class SpellEffectVisual : public Resource { GDCLASS(SpellEffectVisual, Resource); public: String get_text_name(); void set_text_name(String name); SpellEffectVisual(); ~SpellEffectVisual(); protected: static void _bind_methods(); private: String _text_name; }; #endif