entity_spell_system/loot/loot_data_container.cpp

60 lines
1.8 KiB
C++
Raw Normal View History

#include "loot_data_container.h"
int LootDataContainter::get_num_entries() const {
return _entries.size();
}
Ref<LootDataBase> LootDataContainter::get_entry(int index) const {
ERR_FAIL_INDEX_V(index, _entries.size(), Ref<LootDataBase>(NULL));
return _entries.get(index);
}
void LootDataContainter::set_entry(const int index, const Ref<LootDataBase> ldb) {
ERR_FAIL_INDEX(index, _entries.size());
_entries.set(index, ldb);
}
void LootDataContainter::_get_loot(Array into) {
for (int i = 0; i < _entries.size(); ++i) {
if (_entries[i].is_valid()) {
_entries.get(i)->get_loot(into);
}
}
}
Vector<Variant> LootDataContainter::get_entries() {
Vector<Variant> r;
for (int i = 0; i < _entries.size(); i++) {
r.push_back(_entries[i].get_ref_ptr());
}
return r;
}
void LootDataContainter::set_entries(const Vector<Variant> &entries) {
_entries.clear();
for (int i = 0; i < entries.size(); i++) {
Ref<LootDataBase> entry = Ref<LootDataBase>(entries[i]);
_entries.push_back(entry);
}
}
LootDataContainter::LootDataContainter() {
}
LootDataContainter::~LootDataContainter() {
_entries.clear();
}
void LootDataContainter::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_loot", "into"), &LootDataContainter::_get_loot);
ClassDB::bind_method(D_METHOD("get_num_entries"), &LootDataContainter::get_num_entries);
ClassDB::bind_method(D_METHOD("get_entry", "index"), &LootDataContainter::get_entry);
ClassDB::bind_method(D_METHOD("set_entry", "index", "ldb"), &LootDataContainter::set_entry);
ClassDB::bind_method(D_METHOD("get_entries"), &LootDataContainter::get_entries);
ClassDB::bind_method(D_METHOD("set_entries", "auras"), &LootDataContainter::set_entries);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entries", PROPERTY_HINT_NONE, "17/17:LootDataBase", PROPERTY_USAGE_DEFAULT, "LootDataBase"), "set_entries", "get_entries");
}