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16 lines
298 B
C
16 lines
298 B
C
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#pragma once
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#include <System/System.h>
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#include "MonoBehaviour.h"
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using namespace UnityEngine;
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using namespace System;
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class EffectAuraIdAttribute : public virtual MonoBehaviour, public virtual Object
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{
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private:
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int auraid;
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public:
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int getAuraId();
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public:
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void setAuraId(int value);
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};
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