entity_spell_system/Queued/ASDef_BSEntities/AIStates.h

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2019-04-20 14:02:55 +02:00
#pragma once
#include <System/System.h>
using namespace System;
namespace BS {
namespace AI {
enum class AIStates{
STATE_OFF,
STATE_STAND,
STATE_DEAD,
STATE_ATTACK
};
}
}