entity_spell_system/Queued/data/loot/LootDataAttribute.cpp

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2019-04-20 14:02:55 +02:00
#include "LootDataAttribute.h"
int LootDataAttribute::getMinNum(){
return this->minNum;
}
void LootDataAttribute::setMinNum(int value)
{
this->minNum = value;
}
int LootDataAttribute::getMaxNum()
{
return this->maxNum;
}
void LootDataAttribute::setMaxNum(int value)
{
this->maxNum = value;
}
List_T<LootDataAttributeHelper>* LootDataAttribute::getData()
{
return this->data;
}
void LootDataAttribute::setData(List_T<LootDataAttributeHelper>* value)
{
this->data = value;
}
void LootDataAttribute::Set(int minNum, int maxNum)
{
this->setMinNum(minNum);
this->setMaxNum(maxNum);
List_T<LootDataAttributeHelper>* arg_33_0 = this->data;
Comparison_T<LootDataAttributeHelper>* arg_33_1;
if (arg_33_1 = LootDataAttribute::<>c::<>9__12_0 == null) {
arg_33_1 = LootDataAttribute::<>c::<>9__12_0 = new Comparison_T<LootDataAttributeHelper>(LootDataAttribute::<>c::<>9-><Set>b__12_0);
}
arg_33_0->Sort(arg_33_1);
}
LootDataAttribute::LootDataAttribute()
{
data = new List_T<LootDataAttributeHelper>();
}