entity_spell_system/Queued/data/dungeon/DungeonDataLoaderHelper.cpp

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2019-04-20 14:02:55 +02:00
#include "DungeonDataLoaderHelper.h"
//Delegate declaration moved to header file
void DungeonDataLoaderHelper::addOnAssetLoadedEvent(DungeonDataLoaderHelper::AssetLoadedAction* value){
DungeonDataLoaderHelper::AssetLoadedAction* assetLoadedAction = this->OnAssetLoadedEvent;
DungeonDataLoaderHelper::AssetLoadedAction* assetLoadedAction2;
do{
assetLoadedAction2 = assetLoadedAction;
DungeonDataLoaderHelper::AssetLoadedAction* value2 = (DungeonDataLoaderHelper::AssetLoadedAction*)(Delegate::Combine(assetLoadedAction2, value));
assetLoadedAction = Interlocked::CompareExchange<DungeonDataLoaderHelper::AssetLoadedAction*>(this->OnAssetLoadedEvent, value2, assetLoadedAction2);
}
while (*assetLoadedAction != *assetLoadedAction2);
}
void DungeonDataLoaderHelper::removeOnAssetLoadedEvent(DungeonDataLoaderHelper::AssetLoadedAction* value)
{
DungeonDataLoaderHelper::AssetLoadedAction* assetLoadedAction = this->OnAssetLoadedEvent;
DungeonDataLoaderHelper::AssetLoadedAction* assetLoadedAction2;
do {
assetLoadedAction2 = assetLoadedAction;
DungeonDataLoaderHelper::AssetLoadedAction* value2 = (DungeonDataLoaderHelper::AssetLoadedAction*)(Delegate::Remove(assetLoadedAction2, value));
assetLoadedAction = Interlocked::CompareExchange<DungeonDataLoaderHelper::AssetLoadedAction*>(this->OnAssetLoadedEvent, value2, assetLoadedAction2);
}
while (*assetLoadedAction != *assetLoadedAction2);
}
int DungeonDataLoaderHelper::getID()
{
return this->id;
}
void DungeonDataLoaderHelper::setID(int value)
{
this->id = value;
}
String* DungeonDataLoaderHelper::getBundle()
{
return this->bundle;
}
void DungeonDataLoaderHelper::setBundle(String* value)
{
this->bundle = value;
}
String* DungeonDataLoaderHelper::getFile()
{
return this->file;
}
void DungeonDataLoaderHelper::setFile(String* value)
{
this->file = value;
}
BSMesh* DungeonDataLoaderHelper::getMesh()
{
return this->mesh;
}
void DungeonDataLoaderHelper::setMesh(BSMesh* value)
{
this->mesh = value;
}
DungeonDataLoaderHelper::DungeonDataLoaderHelper()
{
file = new String("Warrior");
bundle = new String("icons/icons");
}
DungeonDataLoaderHelper::DungeonDataLoaderHelper(int id, String* bundle, String* file)
{
this->id = id;
this->bundle = bundle;
this->file = file;
}
void DungeonDataLoaderHelper::RegisterOnAssetLoaded(DungeonDataLoaderHelper::AssetLoadedAction* callback)
{
if (this->getMesh() != null) {
callback(this);
return;
}
this->addOnAssetLoadedEvent(callback);
}
void DungeonDataLoaderHelper::OnAssetLoaded(BaseAssetBundleHelper* h)
{
GameObject* asset = as_cast<AssetBundleFileLoadHelper*>(h)->AssetLoadOperation->GetAsset<GameObject>();
this->mesh = asset->GetComponent<BSMeshMergeData>()->Mesh;
if (this->OnAssetLoadedEvent != null) {
DELEGATE_INVOKE(this->OnAssetLoadedEvent, this);
this->OnAssetLoadedEvent = null;
}
}
void DungeonDataLoaderHelper::Load()
{
if ((this->bundle == *(new String(""))) || (this->file == *(new String("")))) {
return;
}
if (DataMgr::Instance != null) {
DataMgr::Instance->RequestAsset(this->bundle, this->file, /*ERROR: Cannot translate: System.NotImplementedException: typeOfExpression: --> TODO: --> http://www.boost.org/doc/libs/1_55_0/doc/html/typeof/tuto.html. Node: ICSharpCode.NRefactory.CSharp.TypeOfExpression*/, new DataMgr::DataLoadFinishAction(this->OnAssetLoaded), null);
}
}