entity_spell_system/Queued/Messages/SSpellCastStartedMsg.h

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2019-04-20 14:02:55 +02:00
#pragma once
#include <System/System.h>
#include "SerializationBuffer.h"
using namespace CxNetworking::Utils;
using namespace System;
namespace BS {
namespace Networking {
struct SSpellCastStartedMsg : public virtual ValueType
{
uint Guid;
int SpellId;
float CastTime;
void Serialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
SSpellCastStartedMsg();
String* ToString();
};
}
}