entity_spell_system/entities/player.cpp

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#include "player.h"
#include "../inventory/bag.h"
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//Ref<InputProfile> Player::get_input_profile() {
// return _input_profile;
//}
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Player::Player() {
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//_input_profile = Ref<InputProfile>(memnew(InputProfile()));
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}
Player::~Player() {
//_input_profile.unref();
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}
void Player::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("get_input_profile"), &Player::get_input_profile);
}