#include "player.h" #include "../inventory/bag.h" //Ref Player::get_input_profile() { // return _input_profile; //} Player::Player() { //_input_profile = Ref(memnew(InputProfile())); } Player::~Player() { //_input_profile.unref(); } void Player::_bind_methods() { //ClassDB::bind_method(D_METHOD("get_input_profile"), &Player::get_input_profile); }