entity_spell_system/Queued/data/animation/AnimationData.h

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2019-04-20 14:02:55 +02:00
#ifndef ANIMATION_DATA_H
#define ANIMATION_DATA_H
class AnimationData
{
private:
int id;
bool animStop;
float animStopTime;
int weaponType;
String* animationName;
int priority;
public:
int getId();
void setId(int value);
bool getAnimStop();
void setAnimStop(bool value);
float getAnimStopTime();
void setAnimStopTime(float value);
int getWeaponType();
void setWeaponType(int value);
String* getAnimationName();
void setAnimationName(String* value);
int getPriority();
void setPriority(int value);
static void FromJSON();
static void ToJSON();
};
#endif