draw_gd/README.md

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2020-11-28 22:32:58 +01:00
# draw_gd
2020-12-04 23:09:46 +01:00
Abandoned. https://github.com/aaronfranke/GraphicsEditor is exaclty what I planned this to be, even if I end up coninuinf this
I'd switch to using that as a base.
2020-11-28 22:32:58 +01:00
My goal with this project is to take Pixelorama's code, simplify it as much as possible, and make it an editor plugin,
to have an in-godot texture/image editor.
If it turns out well I'll probably turn it into a c++ engine module eventually.