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Abandoned.
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# draw_gd
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Abandoned. https://github.com/aaronfranke/GraphicsEditor is exaclty what I planned this to be, even if I end up coninuinf this
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I'd switch to using that as a base.
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My goal with this project is to take Pixelorama's code, simplify it as much as possible, and make it an editor plugin,
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to have an in-godot texture/image editor.
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